Awww, shoot. Someone said Q4? And here I was opening this topic to share my personal good news about the game.

So what I wanted to say is that I got a $20 video game gift card, and along with the $50 gift card I've been hanging on to, now I have enough gift cards to buy the Skyward Sword/Motion Plus bundle at release.

(I'm assuming it'll be $70.) Now I'm sad that I'm going to have to hang on to those two gift cards for another 3-5 months.

I hope Zelda doesn't run up against December; I don't want them to unnecessarily rush it to make the pre-Christmas release...
QUOTE(Prospekt @ Jun 12 2011, 08:34 AM)

Haha, I just always used the BALL AND CHAIN to take out like 20 at once. Boy I'm pretty subtle on "useless" items.
I'm hoping they'll bring in some kind of new "heavy" weapon, honestly. I wouldn't mind the return of the ball and chain merely because its range well makes up for how weighty it is, but I'm tired of hammers, and they're not really my style (yes, I can have a style in Zelda, and it's called quick and efficient). I'm wondering if a few items from OoT will make a return though, considering we have a prequel on our hands.
Yes, I've done that too, but I don't see how the Ball and Chain could be considered subtle in any way.

And if you can take out 20 at a time, you have INCREDIBLE aim. (I know, I know: exaggeration.)
I agree about hammers. The Skull Hammer was a nice change, but seeing how TP was less cartoony, it was nice have a badass weapon like the Ball and Chain for once.
I have a strange affinity for Deku Sticks and Deku Nuts. I wouldn't mind if the Deku Sticks, at least, would return. (Deku Nuts are largely unnecessary thanks to the addition of shield bashing.) Oh, and the slingshot is always fun. I enjoyed having an alternate projectile weapon, even after acquiring the Bow (extra throwaway ammo!).
...Oh, and a side note about WW's Skull Hammer: if the super-slow overhand attack annoys you, try Z-targeting and using horizontal swings, or press A to jump attack. Both of those execute much. MUCH more quickly than the normal hammer pound.
QUOTE(LinktheMaster @ Jun 12 2011, 03:00 PM)

This worries me a lot. Because Zelda is still really successful in America, it just doesn't sell that well in Japan. I would hate for Nintendo to stop the series just because bad Japanese sales.

Anyway, I haven't been this excited for a game in ages. Skyward Sword just looks fun, and it's a really pretty game despite not being HD and having anti-aliasing. I really can't wait until this December!
December... Ack... =_=;
Don't worry too much about Japanese sales. You know Metroid? It sells even WORSE in Japan than Zelda. That series has been kept alive entirely because of American interest, and it has received the MOST attention recently. Also, keep in mind that it had even fewer game releases than Zelda between the first game and its revival in Metroid Prime. (Didn't it not even appear at all on the N64?)
So my point is, even though Zelda DOES sell in Japan (though it's mostly the toony handhelds), even if it didn't, Japan really has a large reason to pay attention to American sales. They may wish they could stick to their native audience, but America is just too big and too willing to buy games for them to ignore. The American game and movie industries are both mammoths.
QUOTE(Ebola Zaire @ Jun 12 2011, 11:19 PM)

Yes, the Japanese numbers for Twilight Princess weren't that impressive at launch. Still, I think that Nintendo still sees Zelda as one of its flagship franchises, and it hasn't done financially poorly by any stretch. By now, surely Nintendo sees that its market is global and low sales in solely one region shouldn't justify the conclusion of a franchise (although in the 90's, that might be the case).
I think the biggest hurdle that Twilight Princess had to overcome was the explosion of the casual market around the Wii in Japan. Remember how scarce it was to find a Wii after its launch? A lot of the people that bought the console at its launch (when Twilight Princess was released) were in the "casual" crowd that was not necessarily interested in a story-driven adventure game; they bought a Wii for games like "Just Dance" and "Mario and Sonic at the Olympic Games" (which are the 18th and 11th best-selling Wii games at the time of this writing). I'm willing to bet that a lot of people who had been Zelda fans jumped ship to Sony or Microsoft to avoid this. Maybe now that this generation of consoles has been around for a while, more of the old guard will have a Wii and make Skyward Sword more successful, but that's just speculation. In any case, I'll be doing my part to make it successful stateside.

Yeah, I strongly suspect that many, many Wii owners simply bought the console and played mostly Wii Sports with it, never delving very far into the rest of the Wii's game library.
Now, when I say that, I'm not implying "haha, stupid noobs."

I, too, have bought very few Wii games. Nintendo and their 3rd party publishers just haven't provided enough incentive. I didn't get a Wii just so I could sit around playing WarioWare alone all day, and I was not fond of the Wii implementation of Twilight Princess. The under-implementation of the classic controller also leaves me disappointed.
Anyway, now that Nintendo has had a chance to regain their balance after reeling from the sudden success of their targeting of the casual market, I hope they'll be able to consolidate their business goals and satisfy both large demographics.