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What did you accomplish in ZC today?


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#3706 Matthew

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Posted 02 May 2016 - 03:01 PM

I finally started on my new project, while Beyond Hyrule is being beta tested. So far, I've made this town, but no interiors yet.

 

(Note: I'm not the best with DoR, as I just started using it. I'm finding it rather hard to use efficient screen design, as many of the objects in that tileset are massive.)

 

3TAeBfm.png?2


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#3707 Naru

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Posted 02 May 2016 - 04:38 PM

You sure are something else, too much talent ;) Also maybe just make a pause, not that you work with ZC non-stop and are suddenly fed up with it.

The middle of the sea is a bit boring and the right mountain border on the first screen (thr one from screen critique) looks odd with the tree direct behind it.
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#3708 Matthew

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Posted 02 May 2016 - 05:12 PM

Thanks for the advice!



#3709 Yloh

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Posted 03 May 2016 - 06:47 PM

I got my first ghost enemy to work.


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#3710 Jared

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Posted 05 May 2016 - 09:15 PM

Ripped in and recolored some lovely new knights, worked a smidge on my active subscreen, entered SoTW and worked on a few screens. Not too bad of a day! :)


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#3711 TheOnlyOne

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Posted 06 May 2016 - 02:05 AM

Back at working on Project Snow. =)

 

Spent a lot of work on the effects and interactions of a certain item.

Realized an oversight and had to redesign a small portion of an area to fix... I think it's better for the change anyway.

Did a number of small touch-ups here and there.

Fixed a really cool bug that had no effect on the quest whatsoever.


Edited by TheOnlyOne, 06 May 2016 - 03:33 AM.

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#3712 Eddy

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Posted 08 May 2016 - 07:28 AM

Worked on quite a lot of stuff for this one quest I'm making. Got about half of Level 1 done so progress is going very smoothly and quickly!


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#3713 ywkls

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Posted 08 May 2016 - 02:51 PM

Finished watching the private stream Dimentio did of Passage Through Time and confirmed that I had corrected all of the errors that I had noted in it. Now, I just need to play through the revamped quest to make sure that everything I've added in works and I can upload it to the database.


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#3714 Naru

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Posted 08 May 2016 - 03:06 PM

Played around with 32x32 link sprites, worked completely different from what I thought. Still no idea about the hitbox though.

I will give your new and final version a try, already deleted my save.

#3715 DragonDePlatino

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Posted 09 May 2016 - 04:51 PM

"Let's design a sokoban puzzle!" I said. "I'll go download a dedicated sokoban editor so I can make one really quickly!"

 

*An hour of downloading and uninstalling sokoban editors ensues. All have terrible interfaces and/or weird restrictions*

 

"Gee willikers, those really sucked balls! Let's set up a test quest and make one straight in ZQuest!"

 

*Finishes making a sokoban in a few minutes*

 

ZQuest: Literally the best sokoban editor out there.


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#3716 TheLegend_njf

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Posted 10 May 2016 - 05:37 PM

Well, not exactly ZC, but I do stream a lot of ZC stuff so I can put it here.

I finally completed editing and completing all my back logged videos that were holding me back for almost a year now. Tonight is the first night (other than weekends) in ages I don't feel I have anything obligated to do, and I'm going to spend the night wasting it and relaxing for sure.

Edited by NewJourneysFire, 10 May 2016 - 05:38 PM.

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#3717 Anthus

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Posted 11 May 2016 - 08:34 PM

Thanks to some of our very talented scripters (Moosh, Saffith, and ywkls), I was able to start making the "engine" for my current/ old/ always quest. What I mean is, I now have two working items that were designed to replace the moon pearl, and magic mirror in a quest that may or may not be heavily based off of ALttP. :D

 

My next goal is to get the big enemy script, and the 'enemy combining' script working. After that, the bulk of the scripts I'm using are out of the way, and I can start actually making the quest with a higher level of attention to  screen making/ dungeon designing :P


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#3718 Matthew

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Posted 14 May 2016 - 07:33 PM

m3DwoNI.png

I made a new subscreen!


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#3719 TK8305

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Posted 14 May 2016 - 10:56 PM

Test playing Realm of Courage for a future LP!  Past Level 2 currently.  :3



#3720 ywkls

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Posted 15 May 2016 - 12:27 AM

Down to 3 bosses left to script for my revamped Balance of Nature. Those that are left will probably be the hardest and one of them is a replacement for an invisible enemy which I never found to be that adequate. It would help if I had some idea of what I was going to use in its stead, but I've got 2 others to do while I stew on that.




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