I've been working on three games lately. Two of them slowly, but it's the fault of one of them that both are going slowly. ... allow me to explain.
As explained earlier, I've been playing both Xenoblade Chronicles and Xenoblade Chronicles X, switching off between them, playing a little of one then the other. Not in the same day, I've been alternating each session. Only, as hinted at, X isn't very exciting. nicklegends and Moosh outline some of the problems here, which I mostly agree with. Basically, the lack of an interesting story and setting, as well as characters and dialogue I just can't bring myself to give a damn about, I find it hard to want to play X. In fact, it was its turn over a week ago and I still haven't switched it on. But when I play the original, I love it; the story, the characters, the world, it's all great, and also its battle systems are a hell of a lot easier to understand. Mostly because it actually explains shit. So at this point I'm honestly considering booting X out of the lineup entirely and just focus on the original, then come back to X after I beat it. I hate putting off the original. Only possible downside is that I might not ever want to come back to X, at this rate, and I don't want to sound like I'm damning the game... but next to the original, I feel no life in the sequel. Also it doesn't help that X feels like the most generic anime schlock so far.
Then there's the third. Gurumin: A Monstrous Adventure, an old PC/PSP game that got a Steam port last year. Made by the developers of Ys actually. It's a goofy, cute action-RPG with really hokey story and acting (maybe that lends to some of its charm), but the gameplay's decent enough. Kind of a 3D action-platformer, pretty easy, but has some depth all its own. Also somewhat monotonous at times, but that's not helped by my desire to destroy all the scenery I can in search of extra money. 