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The Official Quest Screenshot Critique Thread


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#3676 Shane

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Posted 17 November 2012 - 09:05 PM

QUOTE(Marco @ Nov 17 2012, 07:09 AM) View Post

The vibrant colors are amazing Jared. I love this shot. This is a perfect example of good ZC work, and I think one of your best so far. No complaints! = D

Alpha snapshot. I'm putting forth effort to make better graphics. Expect backgrounds and enemies. Scripts...!?
IPB Image


I feel as if the CURVY and SMOOTH mountains clash with the PIXELATED rocks inside the mountain. But I must admit, I like the lush green plants along side of the cold blue mountains.


Okay joking aside, it does look neat Marco. The way the mountains are formed and shaped make it feel like something more then ZC. Keep up the good work. icon_thumbsup.gif

#3677 Sheik

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Posted 18 November 2012 - 09:00 AM

QUOTE(Anthus @ Nov 17 2012, 09:58 AM) View Post

I just checked out those Link tiles, and I will see how they fit as I like them quite a bit. My only concern is, they have a bit more shading than other objects in the set. The use 8-bit color too, which is slightly concerning.


Are you sure about that? I believe you are thinking about other tiles than I am. Image to clarify things (or click the link):

IPB Image


#3678 Anthus

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Posted 18 November 2012 - 09:25 PM

QUOTE(Sheik @ Nov 18 2012, 09:00 AM) View Post

Are you sure about that? I believe you are thinking about other tiles than I am. Image to clarify things (or click the link):

IPB Image


I did look at the wrong ones. Those look awesome.

I was thinking of these.

#3679 Shane

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Posted 19 November 2012 - 09:31 PM


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Jared and I have begun a secret project!



#3680 Orithan

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Posted 19 November 2012 - 10:13 PM

QUOTE(Shane @ Nov 20 2012, 01:31 PM) View Post


IPB Image
Jared and I have begun a secret project!



It is a solid screen with a great layout and palette, but there is too much variety in the big objects (Cacti, trees, etc.). As a general guideline, keep the variety of big objects in the screen down to one or two different things. For example, the catci look out of place here around so many of the pine trees and they should be removed. Another thing is that you are going for excessive detail for the sake of having it. Even on the unwalkable places of the screen, there are way too many trees. Remove about half of them and you should have a great screen. 7/10.
Why does this remind me of one of your old screens for some reason. I would dredge it up for you but I can't be bothered doing it.
Edit: *Kills typo b4 somebody goes all grammar-nazi on me*

Edited by Orin XD, 19 November 2012 - 10:14 PM.


#3681 Shane

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Posted 19 November 2012 - 10:25 PM

The screen is a transition screen between two areas, that explains why the cacti are with the pine trees. I tried having 1/2 of the details removed but something about it dosen't seem right to me, and I'm one who likes to have not so much detail on a screen. Now don't get me wrong, I respect your opinion, so I'll still take it into account with future screens, just not this one.

Edit: Took a few pines off.

Edited by Shane, 19 November 2012 - 10:38 PM.


#3682 strike

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Posted 20 November 2012 - 12:48 PM

I think the screen looks great! Really one of the best! icon_smile.gif I'm actually sad to hear that it's only a transition screen though. I think this type of juxtaposition with the pine trees and the cactuses really work. It kind of reminds me of a place I've been where a long time ago a forest fire had burned everything and the landscape had grown strange and desolate. Very Good!

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#3683 Moon

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Posted 20 November 2012 - 03:52 PM

Enter the Heroes Pass!

http://i1182.photobu.../zelda017-7.png

#3684 Anthus

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Posted 20 November 2012 - 04:20 PM

Shane: That is a wonderfull PTUX shot. I love the way the mountains flow, and 'dry piney' areas are among my favorite type of scenery, so its a double win. The colors also work really well together. If that is a custom palette on your guys' part, good job.

Dragonitwe: This is a good GB shot, but I personally think the cluster of pits looks kind of awkward. I know its the GB style, so I'm not going to complain too much icon_razz.gif. This is also a nice palette. I love the rich green.

Here's some more stuff of mine, showing Koh's Link (which I like quite a bit so far) and the first dungeon's entrance.

IPB Image IPB Image
IPB Image IPB Image

Hm, there is still some shading to be worked out on those AlttP mountains, I see icon_smile.gif

The shading on the palace tiles is not quite set in stone. I can use either that light blue, or a white. I like the light blue though, since it looks less bland than just what would essentially be gray scale. I think the pillars on the other hand, use too many colors to make them consistently blend with the rest of the tiles onscreen.

#3685 Sheik

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Posted 20 November 2012 - 05:09 PM

I believe you should work on the sprite palettes. NES colors are cool, but try something a little closer to the colors aLttP used, maybe.

I have to say, that first screen there is probably the best dungeon entrance screen I have yet to see in ZC. It's actually looking like a proper dungeon entrance. Please make all the other dungeon entrances equally big and impressive. I want this to become a new trend or something. too. People. go and rip Anthus off! Please!


@ Shane: Great screen! Though get over the secret project trend already and just make a proper topic where you keep people posted on your progress. icon_smile.gif

Edited by Sheik, 20 November 2012 - 05:10 PM.


#3686 kurt91

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Posted 20 November 2012 - 08:01 PM

@Anthus

I found a couple pirated games for the NES that use Legend of Zelda graphics. One of them actually reduces the trees from Minish Cap down to NES capabilities, and they look very good, surprisingly enough. I made a topic about them in General Entertainment, if you want to look. You might find some graphics you like.

#3687 Anthus

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Posted 21 November 2012 - 01:12 AM

QUOTE(Sheik @ Nov 20 2012, 05:09 PM) View Post

I believe you should work on the sprite palettes. NES colors are cool, but try something a little closer to the colors aLttP used, maybe.

I have to say, that first screen there is probably the best dungeon entrance screen I have yet to see in ZC. It's actually looking like a proper dungeon entrance. Please make all the other dungeon entrances equally big and impressive. I want this to become a new trend or something. too. People. go and rip Anthus off! Please!
@ Shane: Great screen! Though get over the secret project trend already and just make a proper topic where you keep people posted on your progress. icon_smile.gif


Wow, thanks, that's probably the best thing anyone has ever said about a project of mine icon_smile.gif. But yeah, I definitely want to have big, and grand dungeon entrances like that. I think it is more realistic, more true to Modern Zelda's (which may seem opposite from what I'm going for, but meh) and just generally sweeter looking. As far as Link's colors, I agree. When I first hit 'r' when I ripped them, it was in the overworld palette, but the color it used instead of the darkest brown (outline color) was actually quite nice looking. It was sort of a greyish tan. I haven't altered the Sprite palettes at all yet, but I do think that Link set would look nicer with a darker, more subdued outline color.

QUOTE(kurt91 @ Nov 20 2012, 08:01 PM) View Post

@Anthus

I found a couple pirated games for the NES that use Legend of Zelda graphics. One of them actually reduces the trees from Minish Cap down to NES capabilities, and they look very good, surprisingly enough. I made a topic about them in General Entertainment, if you want to look. You might find some graphics you like.


I took a look at the thread, and the only one of those I had seen was the MC one. The LA one was pretty nice looking; probably the most polished looking out of the group. I particularly like the dungeon tiles, and I might have to do a bit of digging on the tubes, and get those bad boys.

Edited by Anthus, 21 November 2012 - 01:15 AM.


#3688 Shane

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Posted 21 November 2012 - 01:25 AM

QUOTE(Sheik @ Nov 21 2012, 07:39 AM) View Post

@ Shane: Great screen! Though get over the secret project trend already and just make a proper topic where you keep people posted on your progress. icon_smile.gif


Thanks! Yeah, you have a point, I actually wanted to reveal it sometime next week. I'll see what Jared thinks of the idea.

As usual, nice screens Anthus! icon_smile.gif

Edited by Shane, 21 November 2012 - 01:26 AM.


#3689 kurt91

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Posted 21 November 2012 - 06:57 AM

Slightly off-topic, but I want to try doing some things with the NES pirated stuff as well. Is there a tool I can use to see the graphics other than trying to play the game? I tried the LA one, but since I can't read Japanese, I can't get the sword and leave the starting area.

#3690 Anthus

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Posted 21 November 2012 - 10:25 PM

QUOTE(Shane @ Nov 21 2012, 01:25 AM) View Post

As usual, nice screens Anthus! icon_smile.gif


Thanks icon_smile.gif

QUOTE(kurt91 @ Nov 21 2012, 06:57 AM) View Post

Slightly off-topic, but I want to try doing some things with the NES pirated stuff as well. Is there a tool I can use to see the graphics other than trying to play the game? I tried the LA one, but since I can't read Japanese, I can't get the sword and leave the starting area.


Well, what I did for the "AlttNES" graphics I ripped, I just looked up screenshots for most of them and combined what I wanted in paint (to get the colors right; ripping from multiple screenshots might mess with the colors when you rip them into ZC). I think I did actually play some of the ROM to get some of the details though. I actually started ripping those graphics over a year ago, and I don't really remember even playing the game. As for the other ones, I'd recommend either trying to find screenshots that use the right resolution and color depth(e.g; not Youtube stills) or playing the game. I couldn't find any proper screens to rip from for the Minish Cap, or Link's Awakening 'ports'.

As far as tools, I'd just say bring all the tiles you want into a basic image editor, and make sure its within the palette limits of ZC, and rip away. If you want to do it properly (which I didn't) set up the colors in an external palette editor, and organize them first so greens, and browns are altogether, and the c-set/ palette isn't a mess. I considered submitting some of the tiles to the database, but I figured it'd just go unused, or overlooked in lieu of, well, frankly, better graphics.


EDIT: kurt91, I made a topic releasing the basic ALttP overworld tiles icon_smile.gif

http://www.purezc.co...showtopic=57166


EDIT 2: Upon further reflection, I think I actually ended up using cheats to bypass objects and get to areas to rip tiles from.

Edited by Anthus, 21 November 2012 - 11:38 PM.



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