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What did you accomplish in ZC today?


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#3631 Jared

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Posted 29 March 2016 - 09:30 PM

Very nice, FlameCursed! It really look like a ranch now. :)

 

Today I did a lot of sprite work in my quest! A new bow, Link sprites, and a few other things. I also worked on my Castle Town and first dungeon a lot. :)


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#3632 TheOnlyOne

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Posted 31 March 2016 - 12:33 AM

Did some stuff with fire/fire enemies and dark rooms. Wrote a script that lets you slash to put out fire trail fires.

 

Edit: Patched an old bug I've been too lazy to work on until now with a super band-aidy fix.


Edited by TheOnlyOne, 31 March 2016 - 12:57 AM.


#3633 Cukeman

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Posted 31 March 2016 - 12:59 AM

Got more of Link's animation sprites done. This stuff gets really complicated.


Edited by Cukeman, 31 March 2016 - 12:59 AM.

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#3634 Jared

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Posted 31 March 2016 - 06:25 PM

Today I moved my first dungeon's map, worked on a few screens, and worked with a new script. Pretty awesome to me. :) Gonna keep going!


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#3635 Quanta

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Posted 31 March 2016 - 07:27 PM

I finished the 3rd dungeon of my first quest.


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#3636 Shane

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Posted 01 April 2016 - 12:34 AM

Worked on some more cave screens. :)


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#3637 Shoshon the Elegant

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Posted 01 April 2016 - 06:52 AM

Finished 75% of my first dungeon. Just a handful of rooms to complete.


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#3638 Jared

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Posted 02 April 2016 - 10:07 PM

Pulled in a few sprites, worked on a few screens and I'm working to redesign my level 1. Not too bad of a day.


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#3639 Evan20000

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Posted 03 April 2016 - 12:21 AM

Started another dungeon.



#3640 LikeLike on fire

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Posted 04 April 2016 - 09:03 AM

http://www.romhacking.net/hacks/1303/who wants to zc-ize this with me?  like that was what i just tried to do some of that


Edited by LikeLike on fire, 04 April 2016 - 11:18 AM.


#3641 Naru

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Posted 04 April 2016 - 09:51 AM

Looked at my existing screens and was soo discouraged I did nothing.

@LikeLike on fire: While it does not bother me too much you keep posting things off-topic here. Especially the last one, If you really want to remake the hack (did not look it up) you should make a new topic for it. While it is not impossible that someone interested in helping you does see it here, it is unlikely to get an answetr here.
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#3642 Dark Ice Dragon

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Posted 05 April 2016 - 02:49 PM

i did nothing for almost 2 months, then inspiration returned and i made a island and a dungeon, the idea was to make a cold island surrounded my a misty sea, I tried to "cover" the screenshots with a very basic layer and it makes the idea but I have to improve it, as it is too elementary


Edited by Dark Ice Dragon, 05 April 2016 - 02:49 PM.

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#3643 TheOnlyOne

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Posted 05 April 2016 - 06:40 PM

Managed to hit the limit on global variables, and broke half my quest trying to squish the number down. =)


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#3644 Phosphor

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Posted 05 April 2016 - 06:44 PM

I picked up ZC again, last Saturday. I found a tileset I liked and got busy building a dungeon, so that I could get a feel for it. This was the result:

Top is the new dungeon, bottom is the original (warning: large image)

Spoiler

I also dabbled a little in custom subscreen maps.

 

tj8lnrg.png


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#3645 Naru

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Posted 06 April 2016 - 04:59 AM

@TheOnlyOne - can that happen easily? Not that I know what global variables are...

@Phosphor - looks all pretty good for only getting back to it. The distances between the subscreen-boxes differ too much (few are cramped, few stand alone. And the veins of the passive minimap look a bit off next to all the normal boxes. (Though aren't they just the standard? Did not like the default pure subscreen but haven't seen it for some time). The custom map looks nice.

I decided to cancel my 2nd and side project. It was only a half dungeon anyway and I plan to finish it and submit it for DotM (at least we have a save last place with me :D ). Had a nice but awkward story thought out for it, but since dungeons were not really needed for the story (they were thought to be an adventure to encourage the hero to go on in life) and I just cannot handle simple tilesets I just have no idea for building dungeons and the ow.


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