QUOTE(Jared @ Nov 4 2012, 09:22 PM)

Moosh. It's two damn Keese. The point of them is to dodge them, because you have no items yet. There's plenty of room to get by them. Not everything has to be so easy or so hard.
That's the point. It's just something you've gotta think about when designing a game. You don't just make a room and then throw two random enemies in there. You have to consider why the two bats are right for the screen - and then you have to make sure the player space works properly with the enemy-choice.
When you have a long, more or less narrow path that Link can move on, you'll want to use enemies that takes that and uses it to their advantage. The bats does not, and it actually becomes a disadvantage to them - seeing as (assuming you've made it so that they can't fly all over the screen, even the unwalkable areas) Link don't have to try, he can just slash his sword when he's near, because chances are they won't have enough room to doge him.
If you did make it so that the bats can fly anywhere, you'll end up with bats flying in areas Link can't even reach. At this point, even if the point is dodging the bats, the challenge is non-existent, seeing as you don't even have to try.
TL;DR: Moosh has a really good point, and you shouldn't just shrug it off because it means you have to do more work. Really.