QUOTE(Ica44 @ Nov 3 2012, 05:58 PM)

That's really neat! I love the pallets, especially the overworld one. I'm not sure if you want feedback on the screens' design, but they're also great.
There are a few things that look out of place ('snail' rocks and link. And the mountains could be a bit enhanced), but it's very nice overall.
Thanks

The 'snail rock' (which by the way, I never noticed that before, but now I can't unsee it..) has a reason for being so conspicuous. The quest that this is a part of was started from the 2.10 version of the classic set. I wanted to have a very bare bones approach to building the visuals. They are stuck somewhere between Zelda 1, and ALttP, in my opinion, but I love that effect. I want to capture the whimsical nature of the older Zelda's and make something new at the same time. A lot of sprites in this game will retain the NES asthetic. Somethings such as signs are placeholders*. As for the mountains, I do agree, but at the same time, I don't ant to get too caught up in the visuals. I'm going for the minimalists appraoch in terms of graphics in some ways. I do however, have an idea for one thing I might try. If I like it, I might use it in a later area cause I don't want to make huge edits to maps >.>.
I hope to release a demo of this before too long. I'm trying to finish this project by keeping it simple

Posting in this thread was a bit daunting at first, cause I thought people would rip apart the graphics (and if you don't like it, that's fine, to each his own) but I'm glad to see it well recieved so far.
QUOTE(Jared @ Nov 3 2012, 06:18 PM)

Reposting, because it got pushed back.
Your shot is nice (the one you posted after mine). I like the purple tree. I have always been a fan of having 'odd' colors in maps cause I think it definitely think it makes them more interesting. Plus, I think it makes it easier to find your way around large maps if the colors are far enough apart. The over-all feel of it makes me think of what a second Zelda on the SNES may have looked like.