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LQftH 2: Quest


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#346 KEM64

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Posted 25 March 2016 - 04:56 PM

Progress: About to take on Level 8 in Standard Mode, but right now going through the Let's Play Tower Dungeon.

 

Problem: I'm stuck in a room with a whole bunch of different colored mirrors, a switch, and 2 tablets. 1 of the tablets mentions there's no wand in the quest and to do "Random Stuff on Suspicious Spots" which is not very helpful. So what do I do to get past the room?


Edited by KEM64, 25 March 2016 - 04:58 PM.


#347 Deedee

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Posted 25 March 2016 - 05:11 PM

Progress: About to take on Level 8 in Standard Mode, but right now going through the Let's Play Tower Dungeon.

 

Problem: I'm stuck in a room with a whole bunch of different colored mirrors, a switch, and 2 tablets. 1 of the tablets mentions there's no wand in the quest and to do "Random Stuff on Suspicious Spots" which is not very helpful. So what do I do to get past the room?

 

Spoiler



#348 Epsalon ZX

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Posted 26 March 2016 - 12:13 PM

Spoiler

 

Thanks. I got it open now. Just can't beat the boss. Lol



#349 CyberGamer1539

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Posted 26 March 2016 - 12:34 PM

The boss of the LP Tower is pretty awesome, especially when a special someone decides to make an appearance...  :blah:

 

Overall, the update is SO AWESOME!!! Like if you did the same thing to the original, I would die. Except that would probably take forever, so you don't have to...


Edited by CyberGamer1539, 26 March 2016 - 12:36 PM.

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#350 arieltap

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Posted 26 March 2016 - 03:28 PM

This new VVV just about ate my lunch. But... I prevailed :P. Now on to the Next. Hardest. Thing. Enjoying this remake, Moosh!


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#351 CyberGamer1539

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Posted 26 March 2016 - 03:56 PM

So I beat this quest with 101% item completion, but the gate still won't glow!!! What am I doing wrong??? :(


Edited by CyberGamer1539, 26 March 2016 - 03:57 PM.


#352 Demonlink

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Posted 26 March 2016 - 04:15 PM

So I beat this quest with 101% item completion, but the gate still won't glow!!! What am I doing wrong??? :(


That's only part of the puzzle. I'll give you a few hints.

MEGASECRET SPOILERS!!!!


Hopefully I gave you an idea without giving too much info...

#353 CyberGamer1539

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Posted 26 March 2016 - 04:22 PM

Oh, I think I'm starting to get it now... That's one clever puzzle!


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#354 Anthus

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Posted 26 March 2016 - 10:07 PM

I just started playing this, and I'm loving it so far. I started on Legacy Mode, and Anarchy difficulty, but then after level 1, I had to put the crack pipe down, and switch to Hard. I used an LP weapon (Dimentio's). I'm currently in Level 3, and I discovered the Ultimate Test Dungeon. I'd like to complain about its difficulty real quick, while we'r e on the subject. There's no way I brought this upon myself, it's bad game deserrn killin' mah 'mersions. They terk mah 'mersions!!

 

I really like the writing in this quest, and you did a good job with the humor, and general construction of the strings. One question, how easy is it to set up a "yes/ no" system? Does it require tango.zh, or is there another way. I've always wanted to have multiple answer scenarios, but never really got serious about it.

 

I am also loving the overworld design. The gradients used in the mountain tiles is a really nice touch, and it works very well in most areas. My only complaint is the black used in some areas of the overworld is a bit much, and makes it look dark (mostly in the crater area). I like the dungeon design, and music choices so far too. Konami Grove was also pretty clever, not to mention one of the neatest Classic maps I've ever seen. I should have guessed the maze path, but wasn't thinking about it, and once I found the guy in the cave who told me, I felt silly. This quest has a really nice vibe to it. It all gels together well, and it doesn't take itself too seriously, and pokes fun at a lot of ZC stuff. On top of that, it seems really solid so far.

 

This is great so far, and I'll be back with a full review when I (eventually, and hopefully) finish this. :)



#355 Russ

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Posted 26 March 2016 - 10:35 PM

I'm currently in Level 3, and I discovered the Ultimate Test Dungeon. I'd like to complain about its difficulty real quick, while we'r e on the subject. There's no way I brought this upon myself, it's bad game deserrn killin' mah 'mersions. They terk mah 'mersions!!

Well, legacy mode exists for a reason, but yeah, you brought this upon yourself. :P

One question, how easy is it to set up a "yes/ no" system? Does it require tango.zh, or is there another way. I've always wanted to have multiple answer scenarios, but never really got serious about it.

While tango.zh can certainly help, it's not required. It's actually easy to do, relatively speaking. For example, here's a snippet of code used for a yes/no box from the shop script of Bananas:



#356 KEM64

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Posted 26 March 2016 - 10:54 PM

I got past the room with the different colored mirrors in the Let's Play Tower, but now I'm stuck with a puzzle in a room with a guy that says "This reminds me of a puzzle" when you talk to him and tiles that change color when you hit them with the hammer. How are you suppose to complete the puzzle?



#357 Russ

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Posted 27 March 2016 - 01:23 AM

Try talking to the space behind each waterfall. One might have a secret hint for what you can do in that room.

#358 Moosh

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Posted 27 March 2016 - 03:56 AM

I just started playing this, and I'm loving it so far. I started on Legacy Mode, and Anarchy difficulty, but then after level 1, I had to put the crack pipe down, and switch to Hard. I used an LP weapon (Dimentio's). I'm currently in Level 3, and I discovered the Ultimate Test Dungeon. I'd like to complain about its difficulty real quick, while we'r e on the subject. There's no way I brought this upon myself, it's bad game deserrn killin' mah 'mersions. They terk mah 'mersions!!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
 
So Legacy Mode is not intended for first time players. It's not a second tier of hard mode. It's where I quarantined all the dungeons that I would've removed in the update were I not against the idea of removing dungeons. All of them have replacement versions in Standard Mode that are new content and much better designed. Legacy Mode only exists for returning players who for whatever reason enjoyed the old bonus dungeons. I thought I'd made this clear enough with uninviting terms such as "Old dungeons" and "Unfair difficulty" but I guess I'd better add another warning now that two people have gotten it mixed up.
 
 

My only complaint is the black used in some areas of the overworld is a bit much, and makes it look dark (mostly in the crater area).

I used black there to show depth. It's not just a regular old crater, whatever impacted it (final dungeon) pierced all the way through the upper plate and fell all the way down to the world below. I could've tried to show the world below underneath the various holes in the ground, but palette limitations and scaling issues made that impossible. A major goal with this overworld was I wanted to design a world with a lot of depth. That's where I got the idea to have a world with two layers to it, one stacked above the other.


Edited by Moosh, 27 March 2016 - 04:26 AM.

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#359 Norzan

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Posted 27 March 2016 - 08:40 AM

Damn it, why did i picked Legacy Mode? I thought it just added the olds dungeons and if i didn't picked that mode there would be no dungeons in their places.



#360 Locos_Docos

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Posted 27 March 2016 - 10:39 AM

I ran into a huge problem that's pretty much killed any further reason for me to play.  When I quit playing the game last night, I had saved at the beginning of the Pitfall dungeon.  When I started playing today, I went through the dungeon wondering why my sword was doing crap damage.  Figured that was the gimmick of the dungeon, played using the Hammer and the Arrows instead.  After beating it and got the L4 sword from it, I was still doing the same amount of damage I was doing in the dungeon because Link was swinging the L1 sword!  I didn't want to keep it, so I just selected Retry and undid the dungeon.  Even though I still had the graphic of the L3 sword on the A button,

he still was using the L1 sword.  How did this happen?

 

Edit: Before posting this, I did a few random things like closing ZC and opening it, making a new quest or two of original Zelda and LQftH2 before deleting them, accessed the file I had one more time and now I'm back to wielding the L3 sword again.  Seriously, what is going on?




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