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Super Smash Bros. Brawl


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#346 Animus01

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Posted 26 July 2007 - 07:06 PM

QUOTE(Fox @ Jul 26 2007, 05:32 PM) View Post

I could even see someone airdodge suiciding just so another player can't make it back to the stage. If teammates can use the move together, I can see even more strategy (launching teammates into the air, saving them from doom while you still have your second jump and up-B to recover back to the stage, etc.


You just reminded me of the cutscene in Super Smash Bros. Melee's Peach's Castle in Adventure mode, where Mario jumps to the fray, only to get trounced by Luigi. icon_lol.gif I can't wait to see how this skill is utilized, as well.

#347 The Satellite

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Posted 26 July 2007 - 07:07 PM

^ Well now, we can do that ourselves. Only, it won't be up-close. icon_rolleyes.gif

#348 andrewmcd1

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Posted 27 July 2007 - 04:23 AM

And today, there's another assisst trophy, "Knuckle Joe" from Kirby.

I'm still not sure about the idea of assisst trophies, personally. I think they're far too like pokeballs (except with non-pokemon, that is.)

#349 Old Inactive Member

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Posted 27 July 2007 - 05:41 AM

Yes and it also looks powerful. I meen if it can send wairo and yoish flying both at the same time it must be power full.

But relly he is just anthore Assist Trophie witch to me looks like anthore pok� ball.

But lets just hope he is as powerful as he looks


#350 The Satellite

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Posted 27 July 2007 - 10:41 AM

Maybe Assist Trophies will be selectable for On/Off in the items menu. icon_shrug.gif

K. Nice addition. Not really much to say. icon_unsettled.gif

I've thought of an option that would be somewhat beneficial: giving each item a frequency meter. Maybe you want a particular item to show up in the fight, but not as often as other items. Though it would be somewhat complex. icon_shrug.gif

#351 Golden Chocobo

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Posted 27 July 2007 - 12:06 PM

Aw, but where's the fun in that? Because then it's like you know when the pow hammer will turn up!

I prefer things to be randomized when it comes to items. So if there was a frequency meter for them, I wouldn't use it.
But isn't that about the same as being able to turn off things you don't want?

#352 Animus01

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Posted 27 July 2007 - 12:46 PM

Knuckle Joe doesn't seem to be like the Pokemon, when it comes to what it does when it appears. Pokemon do only one attack, then leave. Knuckle Joe is doing three. Either he does three attacks at once, or he's actually an assist character that teams up with the character who released him.

#353 Zenith

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Posted 27 July 2007 - 05:36 PM

QUOTE(Animus01 @ Jul 27 2007, 09:46 AM) View Post

...he's actually an assist character that teams up with the character who released him.

I think that's the idea. The Assist Trophy characters team up with whoever summoned them for a few seconds, and they use their own attacks.

Guessing they can be turned off just like any other item...

I wouldn't say Knuckle Joe's attacks are super-strong. Yoshi & Wario might have a ton of damage. Or maybe the attack does average damage with good knockback.

#354 The Satellite

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Posted 27 July 2007 - 05:40 PM

Animus, Knuckle Joe doesn't do three attacks.
QUOTE(website)

A storm of Vulcan Jabs rain down, and then Knuckle Joe can finish his foes off with one of the following two special moves!

He only does two attacks. But that's irrelevant. icon_blah.gif

Speaking of people with Knuckle in their names, if Sonic was a character, Knuckles could be an assist trophy. icon_drool.gif

#355 Mitchfork

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Posted 29 July 2007 - 10:10 PM

Argghhh! I wanna see Snake's moves!

#356 Old Inactive Member

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Posted 30 July 2007 - 03:57 AM

Donkenys kongs finle smash bongos

Problam he is invisbale and the screen locks in that place while it happens


#357 andrewmcd1

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Posted 30 July 2007 - 04:30 AM

To be honest, I don't think it looks like that good a final smash.

It looks like it only affects a (Relatively) small area compared to other final smashes.

#358 Animus01

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Posted 30 July 2007 - 10:48 AM

Yeah. I thought the same thing. Screenshots really don't do justice with this update. I'd probably have to see it in action before I can say something about it. Well, other than "I saw that one coming". icon_blah.gif

#359 The Satellite

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Posted 30 July 2007 - 10:52 AM

That's... interesting.

So, Final Smashes are interactive? Or at least some of them? I dunno...

Well, not the coolest update, but a'ight.

#360 Mitchfork

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Posted 30 July 2007 - 05:02 PM

Hmm... what if he's on the Pit stage and ends up destroying the ground that he's playing on? icon_deformed.gif


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