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The Official Quest Screenshot Critique Thread


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#3556 Jared

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Posted 12 October 2012 - 10:52 PM

Beautiful work as always, Marco. But a random hammer spot instead of the Roc's Feather? Hmm...

There's also a half-tree near the middle of the map. Thought you should know.
Love your work, pal. Keep it up. icon_smile.gif

#3557 Moon

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Posted 12 October 2012 - 10:53 PM

QUOTE(Marco @ Oct 12 2012, 11:44 PM) View Post

Well, not quite a full map, but here we go. Keep in mind this is still alpha, however I feel the area is making great progress. Feedback is appreciated as always.

LINK to IMAGE
Want.


#3558 Octorockoncrack

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Posted 14 October 2012 - 03:08 AM

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Trying something different...

#3559 Shane

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Posted 14 October 2012 - 05:27 AM

I like it, good job. icon_thumbsup.gif

#3560 aaa2

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Posted 14 October 2012 - 05:41 AM

@Octorockoncrack
Seems a bit ... well empty

#3561 Shane

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Posted 14 October 2012 - 05:44 AM

QUOTE(aaa2 @ Oct 14 2012, 08:11 PM) View Post

@Octorockoncrack
Seems a bit ... well empty


I personally think it's fine, not every tile block needs to have something on it. Why do you think quest development grow slow in some cases? Because people are giving too much attention to each screen-- nothing gets done besides having a cluttered screen. icon_shrug.gif

But of course this is Octo's decision in the end. icon_razz.gif

Edited by Shane, 14 October 2012 - 05:46 AM.


#3562 Thomas G. House

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Posted 15 October 2012 - 12:22 PM

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It feels good to be working on Perlar's Quest again.

The screen is the entrance to Level 6.

#3563 Marco

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Posted 15 October 2012 - 02:23 PM

QUOTE(L L L L L LINK @ Oct 15 2012, 11:22 AM) View Post

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It feels good to be working on Perlar's Quest again.

The screen is the entrance to Level 6.


I like where you are going with this screen. However, I will point out that the screen is very symmetrical and plain. Add some rocks into the open water, maybe some minor vegetation bordering the building.

#3564 Ica

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Posted 15 October 2012 - 02:24 PM

L L L L L LINK, looks really nice, but you could add some detail to the sand.

#3565 Marco

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Posted 15 October 2012 - 06:41 PM

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Info n what not, ADVANCED ADVANCE

#3566 Moon

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Posted 15 October 2012 - 06:56 PM

A bit over-detailed to be completely honest, but of course that does not make it a bad screen.

I think the tree top colors could be just a tad bit darker, for the green.

Edited by Dragonite, 15 October 2012 - 07:04 PM.


#3567 nicklegends

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Posted 15 October 2012 - 08:25 PM

Marco, the construction of the screen is pretty good, but I agree with Dragonite that it seems a little over-detailed in the grassy area. Also, I find the gravel path to be really contrasty--maybe a bit too much so. Overall, pretty good stuff. icon_thumbsup.gif

#3568 Marco

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Posted 15 October 2012 - 08:38 PM

I did expect others to say that about the paved paths, or gravel which ever it looks like. It's just a temporary ground, until I draw up something better.

#3569 Tree

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Posted 15 October 2012 - 08:47 PM

I love the screen Marco. It does have a lot of unnecessary ground details, but nothing that puts me off. I also think the path is a bit boring. But not sure what you could do to make it more interesting icon_razz.gif

#3570 Shane

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Posted 16 October 2012 - 06:15 AM

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Old screen is old in which I no longer have on my computer, feel free to critic it though.


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