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What did you accomplish in ZC today?


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#3466 Anthus

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Posted 10 January 2016 - 04:45 PM

How do you do multiple bottles without scripting? I've had some ideas on it, but I've never tried it. I'm guessing it's something along the lines of having for "letter" items on the subscreen with an empty bottle sprite, then have item classes keep them separate? 

 

 

Also, relevant



#3467 TheOnlyOne

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Posted 10 January 2016 - 09:06 PM

Finally finished a boss.

 

Edit:

I beat Stan damageless.

 

fbO5fx0.png


Edited by TheOnlyOne, 10 January 2016 - 10:51 PM.

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#3468 Deedee

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Posted 10 January 2016 - 10:58 PM

How do you do multiple bottles without scripting? I've had some ideas on it, but I've never tried it. I'm guessing it's something along the lines of having for "letter" items on the subscreen with an empty bottle sprite, then have item classes keep them separate? 

 

I'll give you a hint: String Codes.


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#3469 Moon

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Posted 10 January 2016 - 11:21 PM

Got some work done on the overworld for my new quest.

 

I think it's turning out pretty good.


Edited by Homura, 10 January 2016 - 11:21 PM.

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#3470 Jared

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Posted 10 January 2016 - 11:43 PM

I made a few screens today that I'm proud of. :)


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#3471 Yloh

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Posted 11 January 2016 - 12:50 PM

Level 6 and World 6 are redone. Overall map design is similar, but things flow way better now. Also added some really interesting mini bosses thanks to scripts. You are going to hate me when you reach level 6. 


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#3472 Orithan

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Posted 14 January 2016 - 07:54 AM

Working more on Hal's Great Cave Offensive.

Now with Agnis Jungle's screendesign finished (for the purposes of the demo, anyways), I've decided to start polishing up various parts of the game. This includes scripts, through which I've now managed to implement the ability to go over and under bridges that span more than one screen (underneath only works with swimming ATM, may need to find a way to do it so it works on land underneath the bridge too).


Edited by Orithan, 14 January 2016 - 07:56 AM.


#3473 LikeLike on fire

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Posted 14 January 2016 - 07:54 AM

wanting to change colors and graphics on my own take of a reversed quest(world is flipped horozontaly, dungon locations are in reversed places excelpt for lv 5, dungon design themes are oppsite from zelda 1 except for 6 and 5 and some make no sense) over loaded with colors  but seeing how hard and tedious it is. I hope I can access that one cset for my people for towns.



#3474 Flying Fish

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Posted 14 January 2016 - 08:54 AM

Finished up rework to Tower of Courage and fixed quite of bit of bugs and typos that Bolt and me missed.  I also cleaned up a lot of the frustration parts of the quest and made it more user friendly.  I currently working on the last boss of the game and making it more like a boss other than spam adds all the time like in SCKnuckles LP of the quest.  After that I should have the release out with all the updates and I really hope nothing else breaks, I am getting tired of having to fix that quest.   

With my New project I have been working on creating new tiles (Which takes me a very long time to do, because I am extremely terrible at graphic creation) and recoloring tiles that will be used for various areas in the game. After Bolt is able to complete a few custom graphics and me to finish up the main city we should have a demo out for Labyrinth of Wisdom.



#3475 Anthus

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Posted 14 January 2016 - 04:49 PM

Ripped some 8-bit color tiles from Minish Cap. I'm pretty pleased with how they turned out. Expect a database submission soon, once I finish up the tiles. This is still kind of a WIP, since you can easily find stuff to fix once you start actually drawing with the tiles. And these are way harder to use than they look :P

 

ZKdoKwt.png

 

These do not use any layers, either. There will be an option for layerable mountains for more versatility though.


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#3476 Orithan

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Posted 14 January 2016 - 07:57 PM

TGdFTDI.png

 

Did anybody ask for Peahats?

Now they are scripted and less annoying.


Edited by Orithan, 15 January 2016 - 06:02 PM.

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#3477 Moosh

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Posted 15 January 2016 - 06:11 AM

Did anybody ask for Peahats?

 

But yeah, scripted peahats are welcome anyways. :P


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#3478 Anthus

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Posted 15 January 2016 - 05:53 PM

Finally ripped Minsh Cap's super sexy lava.

 

I submitted this to the tile database, but here's a preview.

 

W6hE2kw.png

 

N3Rqnlc.png


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#3479 Naru

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Posted 17 January 2016 - 11:10 PM

Figured out how to use combo and sprite carry over and can know create block puzzles that can be solved while warping back and forth. Next I should finally get a few scripts from the database but at first I need a long pause after spending a whole day only to create one tiny screen...

#3480 Yloh

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Posted 18 January 2016 - 02:46 AM

Made some optional bosses for the later worlds. Finishing up some of my obstacles for Level 7. Made an interesting custom enemy. Ready to test them.




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