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The Official Quest Screenshot Critique Thread


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#3436 Russ

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Posted 02 September 2012 - 03:33 PM

Hatsunem, just as a heads up, triple posting is generally frowned upon, especially in such a short time frame as you did. In the future, just use the edit button instead, unless you really need a second post. I merged the three posts for you this time though, so no worries. icon_smile.gif

As for the screen, the screen design's pretty good actually, but you're using the mountains wrong. There are two different perspectives for DoR mountains, and you're mixing them together, which messes it up. But other than the mountain errors (and the weird purple things that I have never been able to understand) it's a pretty solid screen.

#3437 NoeL

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Posted 02 September 2012 - 07:56 PM

QUOTE( @ Sep 2 2012, 01:59 PM) View Post
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Assuming you can go left and right from this screen, I'd pull back the palm trees a bit. The leaves cover up WAY too much of the path and it would be easy for someone to not realise you could go that way at first glance. Also, if that's a slashable bush on the far left of the screen (hiding behind the palm leaf) I'd remove that. Slashies on edges are a big no-no.

I do agree with others that it's too cluttered. Keep playability in mind when you design screens. You're making a game, not a painting.

#3438 Jared

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Posted 02 September 2012 - 08:17 PM

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All I'm looking for is feedback on the mountain usage. Thanks. icon_biggrin.gif

Edit - Eh, I got bored so I did the entire screen. No flowers though.

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Edited by Guardian, 02 September 2012 - 11:54 PM.


#3439 Moon

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Posted 02 September 2012 - 09:50 PM

HOLY FUCK WHAT THAT IS BEAUTIFUL icon_lol.gif icon_lol.gif icon_lol.gif icon_lol.gif icon_lol.gif

#3440 runa

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Posted 02 September 2012 - 10:19 PM

Aww,I can't really use DoR mountains right. They're really hard to use imo.

#3441 Jared

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Posted 02 September 2012 - 11:15 PM

Oh trust me, I know. It took me awhile to get them perfect. But as you can see, it's so worth it in the end!!

#3442 runa

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Posted 03 September 2012 - 06:31 AM

So I just need some practice,right?

#3443 Moon

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Posted 03 September 2012 - 11:59 AM

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#3444 runa

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Posted 03 September 2012 - 12:05 PM

Very nice,Dragonite. I can see that you're good using EZGBZ icon_smile.gif Keep up the good work! icon_thumbsup.gif

#3445 Jared

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Posted 03 September 2012 - 12:56 PM

QUOTE(Hatsunem64 @ Sep 3 2012, 07:31 AM) View Post

So I just need some practice,right?

Yep! You also have to play around with the tiles until you find out how they're actually used.

Dragonite, I love it. The colors help bring it together. icon_smile.gif Maybe the fence post should be moved down a tile though?

#3446 Supindahood

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Posted 04 September 2012 - 02:45 PM

QUOTE(Sepulcher @ Aug 31 2012, 12:20 PM) View Post

I got them from LoZ: Parallel Worlds.
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I think they should have a larger shadow underneath.

#3447 Xenix

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Posted 04 September 2012 - 02:49 PM

This is how they were in-game. I'm keeping everything the way it was in the game for perfectionist's sake. icon_smile.gif

#3448 Supindahood

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Posted 04 September 2012 - 02:52 PM

QUOTE(Sepulcher @ Sep 4 2012, 01:49 PM) View Post

This is how they were in-game. I'm keeping everything the way it was in the game for perfectionist's sake. icon_smile.gif


Alright, so that means you don't want anything improved to look better than how it does in that game? icon_unsettled.gif

#3449 Xenix

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Posted 04 September 2012 - 04:38 PM

What I mean is, I am keeping things the same, but in this tileset, as I've told Guardian via Skype chat, there will be several variations of custom stuff that will allow the user to customize the set right out of the box. (And yes, I will include alternate shadows icon_razz.gif)

#3450 Jared

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Posted 04 September 2012 - 06:30 PM

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Big Link: Yay or nay? :/


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