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What did you accomplish in ZC today?


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#3436 SkyLizardGirl

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Posted 15 December 2015 - 06:28 AM

I gave a Demo of my game to my boyfriend, .. he's playing it currently helping me spot all the glitches.


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#3437 Timelord

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Posted 16 December 2015 - 01:22 AM

Fleshed out some additional TileCollision() things, and custom enemy invincibility frames functions that I had in the steamer for a while.

Edited by ZoriaRPG, 16 December 2015 - 01:22 AM.


#3438 Moosh

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Posted 16 December 2015 - 07:07 AM

I finished half of an overworld map. That's 64 screens, shouldn't be a big deal, but it took around a week. Now I'm dreading the next 64. :(


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#3439 Yloh

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Posted 17 December 2015 - 12:40 AM

Did some reconstruction of level 6. It now utilizes its gimmick to its maximum potential.



#3440 Eddy

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Posted 17 December 2015 - 12:02 PM

Got more work on Level 5 done today. Also introduced a new enemy to make the arrows have more of a use in the quest.



#3441 Orithan

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Posted 18 December 2015 - 07:06 AM

Beat Level 5 in Isle of Rebirth.

 

Also this WIP thing that I made for exercising my spriting skills:

eb1AmdJ.png


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#3442 Timelord

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Posted 18 December 2015 - 08:50 AM

Mostly finished both of my IotM submissions, and spent more time making system limit, and benchmark determinations for ZScript/ZASM. Huzzah.



#3443 CyberGamer1539

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Posted 18 December 2015 - 09:30 AM

Beat Level 5 in Isle of Rebirth.

 

Also this WIP thing that I made for exercising my spriting skills:

eb1AmdJ.png

That'sa pretty good looking... whatever it is! I assume its an enemy, but for all I know, it could be a friendly NPC that just wants to give you hugs! :bounce:



#3444 KingPridenia

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Posted 18 December 2015 - 09:51 AM

Beat Level 5 in Isle of Rebirth.

 

Also this WIP thing that I made for exercising my spriting skills:

eb1AmdJ.png

 

Kind of reminds me of 02 from Kirby 64.



#3445 Shane

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Posted 18 December 2015 - 09:55 AM

Made more progress on a project me and someone else started earlier this month. We should be able to showcase and provide a demo after Christmas. :)


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#3446 LikeLike on fire

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Posted 18 December 2015 - 05:28 PM

Made more progress on a project me and someone else started earlier this month. We should be able to showcase and provide a demo after Christmas. :)

such ambition. such dedication.

 

i hope one day i can work with 7 others and we can all pick up eachother's slack for a production of togetherness



#3447 ywkls

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Posted 18 December 2015 - 08:08 PM

Finished up all that I'm going to do on the second of my boss scripts inspired by Super Metroid. Seriously, who thought that getting an eweapon to bounce across the floor towards Link or removing all onscreen enemies would be so stinking hard? In any case, it is on to the next one.



#3448 Timelord

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Posted 19 December 2015 - 05:59 PM

Ripped a dozen tile pages of sprites from some classic games, for a future project.


Edited by ZoriaRPG, 19 December 2015 - 05:59 PM.

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#3449 Moosh

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Posted 20 December 2015 - 04:51 AM

I got into a quest design funk, I got out of a quest design funk. I didn't make much actual ZQuest progress, but just the feeling of getting some amount of motivation back feels like a weight off my back.

 

Also in the non-ZQuest department I beat Stan twice and Sanic once. :P



#3450 LikeLike on fire

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Posted 20 December 2015 - 06:01 AM

i went thinking why i stoped my likelike quest. i doubt i can get 3 helpers to pick up slack and i just do the directing

one of the disheartening things is the fact that my combo page is a charlie foxtrot and i outlined a lot of things in black of the classicset. something to be regretable.

 

setting up a large enemy boss that morphs to another when you kill it(6 or 7 times)

 

large enemy script i could not install

big patra did not install

 

setting up Link vs LikeLike diolauges before Link vs LikeLike battles(and thinking of what they say)

 

an undercombo in the story before the game

 

text setup issues.




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