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The Legend of Zelda: Breath of the Wild


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#331 Koh

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Posted 28 March 2015 - 04:11 PM

I probably won't have either system before this game is released anyway, so the delay is no big deal for me.  But I expect the quality of the game to be increased because of the delay~  There will be no excuse for design flaws, or glitches/bugs spawning just from playing the game regularly.  If an indie game developer can squash out the majority of bugs and glitches in their game, and make a well polished product, I expect the same from AAA companies.


Edited by Koh, 28 March 2015 - 04:12 PM.


#332 Moonbread

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Posted 28 March 2015 - 04:18 PM

You...you do know this is Nintendo we're talking about, right?  You're talking like their games are usually chockful of bugs as if this were a Bethesda game.  Their stuff is pretty well known for having little to no bugs, and it's been no different on the Wii U.


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#333 Koh

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Posted 28 March 2015 - 04:26 PM

A company may have a reputation of having polished games, but it hardly seems to matter these days.  I'm always hearing about how games had to be patched almost immediately because of some glitch or bugs causing problems just from playing regularly.  With the added time for this, I expect no such stories.


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#334 thepsynergist

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Posted 28 March 2015 - 06:36 PM

A company may have a reputation of having polished games, but it hardly seems to matter these days.  I'm always hearing about how games had to be patched almost immediately because of some glitch or bugs causing problems just from playing regularly.  With the added time for this, I expect no such stories.

Holding Nintendo to a higher standard, when they're already known for avoiding most of these issues.  I see people harp on Ubisoft all the time, but at the same time, people expect their games to be chock full of bugs.



#335 Nicholas Steel

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Posted 29 March 2015 - 07:07 AM

Holding Nintendo to a higher standard, when they're already known for avoiding most of these issues.  I see people harp on Ubisoft all the time, but at the same time, people expect their games to be chock full of bugs.

The situation is scarier with Bethesda. A lot of people think it's totally okay that their games are full of bugs, so long as it is moddable in a way that the "community" can fix everything. It shouldn't be the god damn communities job to fix their broken shit! Stop giving the company a free pass for doing terrible jobs -.-


Edited by franpa, 29 March 2015 - 07:08 AM.


#336 HavoX

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Posted 30 March 2015 - 08:32 AM

You...you do know this is Nintendo we're talking about, right?  You're talking like their games are usually chockful of bugs as if this were a Bethesda game.  Their stuff is pretty well known for having little to no bugs, and it's been no different on the Wii U.

You didn't forget about the save glitch that occurred in certain areas of Lumiose City in Pokémon X/Y, did you?

What about that glitch in SSB4 that caused players who used Peach to be mistakenly banned after using her Down special?

 

See, no game can ever be bug-free, but thankfully, patches will be released to fix those issues.



#337 Moonbread

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Posted 30 March 2015 - 09:07 AM

Hence why I said "little to no bugs" in my post.  Come on, you even quoted it. :blah: Sometimes, they're just inevitable (especially in larger games) and you can't find them until the game's been out.  I remember the one Skyward Sword had- and it was just one, which immediately got a patch!  Either way, if Zelda U has a couple, I'm not gonna complain that they should have fixed them beforehand.  It's a huuuge game and there's gonna be a lot of ground to cover.  Oh, and the whole thing with indie games is that a.) they tend to be a lot smaller than big console releases, so devs have less to worry about, and b.) no, they're not always bug free, and plenty of them have bugs upon release.  Oceanhorn was poorly optimized when it first came to PC and had some problems and required patching before it would run well for a good number of people.  Dungeons of Dredmor had bugs that were game-crashing, where they literally made an achievement for when that happened to you (though you probably can't get it now).  Gunpoint had a bug where music would stop playing randomly and wouldn't work again unless you reset the game, and it would just do it over and over again anyway.  IIRC, Shovel Knight had a couple when it released.  These are all highly acclaimed indie games, and they're not really any different.  And honestly, a big factor in what causes games to be game-breaking usually deals with the conditions of their release or who worked on them.  Sonic Boom was unfinished, Master Chief collection was done by a poor developer, and the Assassin's Creed games are on a strict yearly release that their publisher holds above game quality.

 

The whole point is that this is a series that Nintendo holds onto very dearly.  They're not always bug free, but if they do have bugs, they're mostly incredibly minor and it's not really a problem whatsoever.  Again, the Skyward Sword bug was an issue...and there was a patch update right after some people found it. :x


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#338 Nicholas Steel

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Posted 30 March 2015 - 02:27 PM

Indeed, Nintendo games tend to have a single handful of bugs at most, with the most concerning bugs generally getting patched quite fast. Other companies just... don't patch their games or patch some issues but still leave it riddled with crippling bugs after 2 months.



#339 Haylee

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Posted 02 April 2015 - 09:46 AM

This is relevant to the conversation at hand:

tumblr_m74b7tJI0h1rw70wfo1_500.png


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#340 Koh

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Posted 02 April 2015 - 04:57 PM

That's the face I make at how fucking horrible the N64 controller is.



#341 Binx

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Posted 02 April 2015 - 05:12 PM

This is relevant to the conversation at hand:

[image]

Huh, good to know I'm not the only one.



#342 LikeLike on fire

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Posted 03 April 2015 - 11:06 AM

This is relevant to the conversation at hand:

tumblr_m74b7tJI0h1rw70wfo1_500.png

 

how game breaking is the bunny hood glitch in Majora's Mask? where you use the hood and slam yourself though the door crack for the Kafaie subquest?(saw a video on it, then I tried it)



#343 The Satellite

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Posted 05 April 2015 - 09:23 PM

I was rewatching the gameplay video from The Game Awards and noticed a couple things. Firstly:

 

"Are you sure this'll be released next year?"
"Yes."

 

:cry:

 

Seriously, two things popped out at me I didn't notice before. One is the apparent clock on the GamePad map (0:49) that reads "19:00," or 7PM, which checks out with it being sunset in game. I'm probably slow on noticing this and most of you probably saw it already, I was just too distracted by the map before. If we have an in-game clock, that's pretty handy. I like.

 

The other is the horse itself... Normally, Epona has a white mane and tail, as well as a white vertical stripe on her face. I couldn't really notice/didn't look for the latter, but the mane and tail are not white. It's probably an insignificant detail and perhaps they just wanted to change up her colors a bit for once, but it made me wonder whether or not you could tame your own horse in this game; there're other horses in the field (3:51), so it would be neat if it could let you pick a horse out of a few color choices that you like the most and make that your horse for the quest. I'd be okay with this.

 

Just some random observations I may be totally late to.


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#344 Shane

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Posted 06 April 2015 - 01:56 AM

"Are you sure this'll be released next year?"
"Yes."
 
:cry:

I know right? :(

I think picking your own horse might be possible since Twilight Princess didn't limit you to just Epona (to an extent at least). Maybe other horses are there in case you left Epona on the other side of Hyrule. I don't think Epona's song would be too realistic here but I could be wrong, lol.

#345 The Satellite

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Posted 16 June 2015 - 06:07 PM

Here's a meager update for you, the confirmation that the game is indeed destined for Wii U, and also that they apparently do have footage to show. Not now, but sometime... Damn you guys...


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