Oh, man! Level 2 is beaten, but I will sue it for emotional terrorizing... That much walking around until I found my way! I was thinking that I'm on my way to the boss key, but I already used up my only key... As expected, I found the big chest, but still no key. From now on, every time I saw a chest, I was like "KEY!!!" but then it turned out to be magic jar, arrow or even an old map... Then I found a wild chest-on-a-pole appearing. After hard thinking and shooting a serious amount of arrows, I felt like bombing. But the power of explosion threw me into the appearing teleport!!! I needed to go through the whole area again! (Yes, I know about shortcuts... mostly...) Also let's not forget the part where one needs to turn the mirrors and kill the stalfos... I almost came here asking how to solve it... Then a thought waved me... "Hmmm... arrows?

".
While the difficulty of the dungeon was set to semi-god level (MMDWRDC was god level), the boss was rather baby level... I thought that it's a gohma and shooted a serious amount of arrows, then I was like "I'm an artist, trala!".
LI isn't my favourite style without separate cities (with 'living' creatures) and slow info flowing about the story... But seems like the quest itself will be my favourite, even if temporary.
Compare time! MMDWRDC is like MegaManII, HoD is like aLttP and LI is like MC.
So, I risk saying...
Lost Isle is the finest CSet of the Palette of ZC!