Super Smash Bros. Brawl
#331
Posted 25 July 2007 - 11:24 AM
#332
Posted 25 July 2007 - 08:44 PM
Edited by Ebola Zaire, 25 July 2007 - 08:44 PM.
#333
Posted 25 July 2007 - 08:48 PM
Don't get me wrong: in the right hands, the Ice Climbers are a nigh unstoppable force. I just don't care to use them, cuz I'm too much of a Link fanboy.
But not as much as I am a Jack Sparrow fanboy.
Imagine what his taunt'd be like...
if jack sparrow was in ssbb his tuant would be "My Peanut" from PotC:AWE
#334
Posted 26 July 2007 - 05:27 AM
You can jump on other characters to get extra height.
And what exactly is a Meteor Smash anyway?
#335
Posted 26 July 2007 - 05:39 AM
Edited by linkmystro100, 26 July 2007 - 05:39 AM.
#336
Posted 26 July 2007 - 06:53 AM
#337
Posted 26 July 2007 - 11:13 AM
That's pretty beastly.
That's also mine.
if jack sparrow was in ssbb his tuant would be "My Peanut" from PotC:AWE
How do you know it couldn't be "♫ I got a jar of dirrrt! ♫"
Anyways, that's a nice technique. Classic Mario style thing.
#338
Posted 26 July 2007 - 01:08 PM
I'm two-sided on this, though. It looks like a really fun addition to the gameplay, but it also looks like it can alter the gameplay in a negative way, although I will need to play the game to find out.
#339
Posted 26 July 2007 - 01:30 PM
Anyway, this jump thing looks like it's going to be extremely annoying, especially if it stops you while you're doing something when it happens on the ground
#340
Posted 26 July 2007 - 01:36 PM
#341
Posted 26 July 2007 - 01:48 PM
You didn't make your post that clear.. If your opponent jumps twice in the air, they can slam you down? If so, If a person short jumps, wavedashes, or anything in the air, they get slammed to the ground. This also makes much easier than on Melee, because you bounce on your opponents head, so you can recovery easily. While on Melee, it is alot harder to recover, unless your Samus.
Edited by /M/, 26 July 2007 - 01:48 PM.
#342
Posted 26 July 2007 - 01:49 PM
Happens on the ground? It only happens on an enemy's head, and only when you press the jump button again.
Hmm... I must've overlooked that part. In that case, I think the new feature does work well.
#343
Posted 26 July 2007 - 01:51 PM
Maybe it is easier, but it would also be a great guilty pleasure.
EDIT: you should be able to do double jump, if you haven't done it yet. Programming is much more advanced, these days.
EDIT 2: said it wrong. Thanks /M/.
Edited by The Satellite, 26 July 2007 - 01:55 PM.
#344
Posted 26 July 2007 - 01:53 PM
"could be easier"? It is easier. Your basically treating your enemy as a platform, so therefore you can still use your Up + B move. And it won't feel good when your the one being stomped on like a Goomba.
#345
Posted 26 July 2007 - 05:32 PM
First, yeah, it's kind of like the Ice Climbers' stage, but it's a bit different. It seems to me the stage will only scroll up, and at constant speed. No more guessing which way the stage is going to scroll. No more getting close to the top only to watch the stage suddenly start scrolling downward. So that'll be nice. Also, he asks what's at the top. I'm thinking you'll scroll upward a ways before reaching some classic fighting grounds at the top, where you'll spend the rest of your time. But who knows? I never liked the IC stage, and I don't know anybody who does. But maybe I'll like this one. It also looks like you can climb ladders, though I don't see why you'd want to. It seems like it'd just make you a target, since jumping or falling would be faster. Unless you can do Smash Attacks while hanging on or something. I don't know.
I'm not really sure why this stage is "confirmation" that the Ice Climbers are out. Delfino Plaza is a lot like Falcon's F-Zero stage, where the stage moves around to different parts of the track. Does that mean Falcon's out? Not really. It just means DK has a stage similar to the Ice Climbers' old stage.
And to those who keep referencing the old rumors: they're FAKE! That rumor you read a long time ago that Ice Climbers, Game and Watch, and Young Link wouldn't be returning was shown to be false. The same rumor also said that WW Link, Ridley, and Baby Bowser would be replacing them. Also shown to be fake. A long time ago. Yet it lives on, much like the Sonic and Tails SSBM rumor lived on. Don't be fooled any more.
Next, it's about time Yoshi has a third jump. Maybe more people will use this underutilized character. Given the rest of the game, his lack of a third jump was just so unintuitive (to me), and one edgeguarding hit on Yoshi spelled his doom. Hopefully this gives him a better chance.
Pit's stage looks really fun. It's kind of like Brinstar's destructable elements, but this looks like it could be much more part of the strategy than those elements ever were. I can imagine breaking the stage to stop someone from recovering, or breaking it to force a jumping foe to change his trajectory and force him into a vulnerable position. Lots of possibilities.
And finally, the footstool jump. I can't wait to see how this alters strategy. I can see all kinds of edgeguarding techniques and counters. I could see two people get blasted outward, then frantically trying to use each other to jump back to the stage. I could even see someone airdodge suiciding just so another player can't make it back to the stage. If teammates can use the move together, I can see even more strategy (launching teammates into the air, saving them from doom while you still have your second jump and up-B to recover back to the stage, etc.
BTW, a meteor smash can be cancelled. It's the spike that can't be cancelled, I think.
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