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What did you accomplish in ZC today?


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#3406 Eddy

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Posted 22 November 2015 - 10:13 AM

Wasted my time breaking scripts and then looking all over the forums to find the correct scripts to fix everything. At least everything is all good and fixed up now lol

 

Either way, made a few changes to early-game AR3, especially with changing the Fairy's Woods hint to something a lot more understandable.


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#3407 Shane

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Posted 23 November 2015 - 12:22 PM

I made a screen yay.


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#3408 Eddy

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Posted 23 November 2015 - 03:38 PM

Beat two quests out of pure boredom. One of them was pretty great, while the other... not so great. I am getting closer to reaching Bananas by Moosh and Russ (probably 1 quest away I think), and I can tell that's gonna be a lot of fun to play :P


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#3409 Dorian

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Posted 23 November 2015 - 04:01 PM

Finished a quest I started more than 10 years ago.  Finally beaten Hidden Duality!!! :slycool: :bounce:

 

I liked the quest style overall, the end was a bit disappointing though. Probably because of the magical key which let me skip the 25 keys in Ganon's tower. I wonder what was the other differences between the original and DC versions.

Also I remember there exists a hardcore version of this quest, but I can't find it at the moment



#3410 Evan20000

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Posted 23 November 2015 - 07:32 PM

I fixed some really silly bugs and worked on sidequests.

#3411 Deedee

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Posted 24 November 2015 - 09:00 AM

Watched Eppy's Stream and fixed some quest bugs. Like, pallette bugs, broken while loops, and music bugs.Also added cutscene.



#3412 KingPridenia

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Posted 28 November 2015 - 11:07 PM

Trying to fish for more feedback, but haven't gotten any. I still don't really have a clear indication of whether or not AQR's difficulty is okay as it is (aimed to be a bit on the easier side) or if I should buff it back up to more challenging difficulty so it's not boring to experts but at the same time not scaring away more casual players. I did start to make a few minor changes such as using Lunaria's turtle enemy sprite and using her sword swing arc that she recently added. I also changed a few sprites and colors around on the various swords as well.

 

If that's a couple of things I'm terrible at, it's balancing difficulty and making a fair economy:

 

Adam's Quest II - Brutal to casual players if not borderline unfair at times with an economy Rupees end up racking up with little to nothing to actually spend it on. Many enemies did a lot of damage while Archnuts & Chargenuts seemed to destroy a lot of players with their fast arrows and charging respectively (honestly, the latter is a joke thanks to the sideways sword trick and the former was shieldless). Having a 2,000 Rupee cap at the start was overkill; most of the items for sale are unnecessary and just there to make life easier. Potions were also a bit on the expensive side.

Link's Blade Crusade - Easy with terrible design choices ruining the game as a whole. The "gimmick" was also poorly executed and pretty much a moot point once you got the Red Candle. The dungeon itself was horrendous and led people to believe you were supposed to do something in a much more difficult way than intended. Also, having Farore's Wind you could very easily use by accident. Oh, and boring NES overworlds. L2DoR n00b.

Adam's Quest Redux - Made too easy overall with a lot of unnecessary enemy nerfs (Red Goriya boomerangs only doing 1/2 heart base damage, Traps doing 1/2 heart, etc) and another economy that Rupees just pile up with little to spend them on. I think I have mistaken "balancing the quest out from its original" with "make the game easy". I should have simply removed all the statue spamming rooms, the 10+ bosses per dungeon idea and just went from there.



#3413 Logos

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Posted 29 November 2015 - 12:45 AM

I made two screens.



#3414 Lejes

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Posted 03 December 2015 - 01:45 AM

TODAY ON MONSTER SCRIPT ADVENTURES

When you're using a value calculated with division, then decrementing it by 1 every frame and checking to see if it's equal to exactly 0, use Round() or Floor() on it after the first step. A lesson was learned.

#3415 LikeLike on fire

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Posted 04 December 2015 - 08:42 AM

i started making another stupid pallet.



#3416 Shane

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Posted 05 December 2015 - 11:19 PM

I compiled some tiles for a special project. :)


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#3417 Binx

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Posted 06 December 2015 - 12:47 AM

Made some progress on the re-done version of the opening bar scene in the new tileset:

 

zelda180.png

The old version

 

zelda678.png

It's a little larger than before, and it's a bit unfinished, but I'm almost there!


Edited by Binx, 06 December 2015 - 12:57 AM.

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#3418 Evan20000

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Posted 06 December 2015 - 10:13 PM

Made the first phase of one of the final bosses for my new quest.


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#3419 ywkls

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Posted 07 December 2015 - 08:44 AM

Mostly finished up my first in what I intend to be a series of scripts for the bosses of Super Metroid. As I gaze upon my creation, I must ask myself, "What have i unleashed?" I'll probably release them all to the database, after I'm done.



#3420 Yloh

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Posted 09 December 2015 - 12:25 AM

Just beta tested a dungeon full of Like Likes for someone else's quest.


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