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The Official Quest Screenshot Critique Thread


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#3391 Xenix

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Posted 28 August 2012 - 03:18 PM

Making more progress on this. I don't have many of the mountain tiles ripped in as of yet. The water is work in progress.
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Edited by Sepulcher, 28 August 2012 - 03:18 PM.


#3392 Supindahood

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Posted 28 August 2012 - 03:46 PM

Just a question, why is the water texture under the shadow? :D

Perhaps you will fix that considering it is wip, just telling you :)

#3393 Xenix

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Posted 28 August 2012 - 04:15 PM

Yeah, that's why I said it's WIP. icon_smile.gif It's actually a placeholder until I get the true water ripped in that looks similar but has no shadows. It will look loads better when I do. icon_wink.gif

#3394 Marco

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Posted 28 August 2012 - 09:58 PM

QUOTE(Sepulcher @ Aug 28 2012, 02:18 PM) View Post

Making more progress on this. I don't have many of the mountain tiles ripped in as of yet. The water is work in progress.
IPB Image


Im quite fond of the vibrancy of green. In my opinion, the ground green color should be slightly more crisp, with a bit more yellow, if it makes sense. Other than that, it feels so OoT and LttP. I love it

#3395 Xenix

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Posted 28 August 2012 - 11:02 PM

Thanks Marco! I hope to complete this. The link tiles are still WIP. I'm still ripping and recoloring the sprites. Keep checking back! icon_smile.gif

#3396 Octorockoncrack

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Posted 28 August 2012 - 11:25 PM

That tileset looks pretty good. It does look a bit plain, but you said you are still working on it. I like how the trees and bushes look, and the palette is nice as well.

#3397 Ica

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Posted 29 August 2012 - 05:36 PM

QUOTE(Orin XD @ Aug 28 2012, 03:47 AM) View Post

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While Lynels are a common sight in Death Mountain, there is a particular path they don't guard...
Spoiler


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Ooops! I guess I took a wrong turn, better turn back.

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Darknuts. You will be seeing them in this quanity in several other rooms. They are easy to kill with bombs, but I have another trick up my sleeve for them. Also note that the highlighted blocks detnote that they are pushable (mind you, pushable blocks are only highlighted in levels 1-3. You have to use your brain to find them in later levels).

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Not pictured: The Camofols turning invisible. Kill them quickly or they could overrun you when they are invisible (I had to nerf them a couple of times so they don't become broken). If you managed to brave the Lynels in Death Mountain to get the Lens of Truth before entering Level 3 (which is highly unlikley due to the falling rocks, stronger Zoras and beefed-up Blue Lynels), they become much easier to deal with.


I like the first two screens. Solid design and very nice tileset.
However, I think the dungeon tileset could be better. It just looks a bit dull.

#3398 Neppy

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Posted 29 August 2012 - 05:40 PM

Actually Ica, that is the dungeon set from the Zelda 1 hack called Zelda Challenge: Outlands. It is a bit odd looking. I do like the screens though, Orin, they look great.

#3399 Moon

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Posted 29 August 2012 - 05:46 PM

QUOTE(Sepulcher @ Aug 28 2012, 04:18 PM) View Post

Making more progress on this. I don't have many of the mountain tiles ripped in as of yet. The water is work in progress.
IPB Image

I like the concept, and I know it is WIP, but some of those tiles need serious work.

The outline of the dirt is waay too dark. Make it lighter so it blends in with the grass better, then it'll look more natural. icon_smile.gif

The trees...just look odd, like they have lost alot of their color.

And the water...what is going on there? icon_wacky.gif

Edited by Dragonite, 29 August 2012 - 05:48 PM.


#3400 Xenix

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Posted 29 August 2012 - 09:16 PM

The trees are the way they are in the rom. I pulled up a picture and filled in the pixels if there were any colors missing. These are tiles ripped from LoZ: Parallel Worlds.


#3401 Theryan

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Posted 30 August 2012 - 03:39 PM

QUOTE(Orin XD @ Aug 28 2012, 02:47 AM) View Post
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While Lynels are a common sight in Death Mountain, there is a particular path they don't guard...
Spoiler


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Ooops! I guess I took a wrong turn, better turn back.


I'm not a fan of the Death Mountain palette. Too pink. I get that you're trying to give a more "fiery" look to the area, but the color choice is too... bright? Cartoony? I don't know what word I'm looking for, but I think the reds need to be taken down a notch.


#3402 Xenix

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Posted 30 August 2012 - 06:09 PM

I've improved a lot of the shading and I've ripped in all of Link's walking sprite animation as well as some more of the mountain tiles.
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What do you guys think?

NOTE that this is WIP. (Work in Progress)

Edited by Sepulcher, 30 August 2012 - 06:09 PM.


#3403 Tree

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Posted 30 August 2012 - 06:32 PM

^Mountains are sexy.

The tileset is really shaping up. I like the look of this icon_smile.gif

Edited by Keiichi123, 30 August 2012 - 06:32 PM.


#3404 Theryan

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Posted 30 August 2012 - 07:03 PM

QUOTE(Keiichi123 @ Aug 30 2012, 07:32 PM) View Post
^Mountains are sexy.

Seconded.


#3405 Xenix

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Posted 30 August 2012 - 07:16 PM

Wow! Thanks guys! I figured out a recoloring method that very greatly speeds up the ripping process. icon_smile.gif I'm using graphics gale. I am able to recolor whole screenshots in around 5 minutes! icon_smile.gif I may not be correct on the timing but I know it was less than 10 minutes. icon_biggrin.gif More to come guys!


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