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The Official Quest Screenshot Critique Thread


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#3376 Tree

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Posted 23 August 2012 - 04:21 PM

QUOTE(Guardian @ Aug 23 2012, 02:42 PM) View Post

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Suddenly I remember why I don't and will never use EZGBZ...

Looks absolutely perfect to me, Jared. (Refuse to call you Guardian icon_razz.gif) It does have a little to much of detail, but that makes in unique icon_smile.gif

Edited by Keiichi123, 23 August 2012 - 04:21 PM.


#3377 Xenix

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Posted 23 August 2012 - 09:20 PM

What's this? What could Sepulcher be working on? icon_awesome.gif
!!NOTE!! VERY WIP!!!
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Two separate palettes so you can see some of the color variations.

Edited by Sepulcher, 23 August 2012 - 09:21 PM.


#3378 nicklegends

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Posted 23 August 2012 - 09:24 PM

It's always weird for me to see the ground covered with snow but the trees completely clean... The palettes themselves look pretty good though. icon_smile.gif

#3379 Xenix

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Posted 23 August 2012 - 09:31 PM

I'm using DoR palettes as a base so that this will be compatible with all DoR and PureRemembrance graphics. Thanks for the comments nicklegends!

Edited by Sepulcher, 23 August 2012 - 09:32 PM.


#3380 Moon

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Posted 23 August 2012 - 10:30 PM

http://i1182.photobu.../zelda003-9.png

Edited by Dragonite, 23 August 2012 - 11:29 PM.


#3381 Moon

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Posted 24 August 2012 - 05:40 PM

http://i1182.photobu...zelda005-13.png

#3382 The Satellite

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Posted 24 August 2012 - 05:44 PM

Those shots are actually within size limits; you could have posted those in tags if you wanted to. icon_smile.gif

First shot: Looks absolutely perfect, don't change it.

Second shot: My issue with it is that the water trough seems kind of flat, not sure how you could fix that. Needs shadows of some kind. The grass around the tree in the top right also seems odd, but that could just be me. I do like the palette, though.

#3383 -DuCkTApE-

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Posted 26 August 2012 - 06:14 PM

QUOTE(Sepulcher @ Aug 23 2012, 09:20 PM) View Post

What's this? What could Sepulcher be working on? icon_awesome.gif
!!NOTE!! VERY WIP!!!
IPB ImageIPB Image
Two separate palettes so you can see some of the color variations.



For some reason, these remind me of OoT and MM... I like it! icon_thumbsup.gif icon_thumbsup.gif icon_thumbsup.gif

#3384 Octorockoncrack

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Posted 26 August 2012 - 10:18 PM

Hey, I'm in need of some quick opinions:

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I realized that i dont really like how the red border tiles look in this picture, and i wanted to make them a different color to fit with the dungeon more. This is what i came up with:

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But now I'm a little worried that the colors match a little too much. Does it look alright, or should i change the colors some more?

Also, other comments on the screen are welcome.

#3385 nicklegends

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Posted 26 August 2012 - 10:23 PM

Hmmm, yeah, they sort of do blend in, but I think your second shot is still better than the first. I'm not sure what colors you have to work with, but maybe something with a purplish hue would work.

#3386 Neppy

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Posted 27 August 2012 - 12:00 AM

1st one, octorockoncrack. Too much blending in the second one.

#3387 Cobgoblin

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Posted 27 August 2012 - 12:05 AM

QUOTE(Dragonite @ Aug 24 2012, 04:40 PM) View Post


The two little trees on the left side are too close together, I'd get rid of the upper one.
Otherwise, very nice.

Octorockoncrack- go with the first one, or perhaps make a border that is colored light-blue. I think that would look pretty good.

#3388 Octorockoncrack

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Posted 27 August 2012 - 12:12 AM

QUOTE(Strato @ Aug 27 2012, 01:05 AM) View Post
Octorockoncrack- go with the first one, or perhaps make a border that is colored light-blue. I think that would look pretty good.

You mean like this? Well it's not light blue, but it is brighter icon_shrug.gif

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Edited by Octorockoncrack, 27 August 2012 - 12:13 AM.


#3389 Neppy

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Posted 27 August 2012 - 12:14 AM

That's better, the border stands out a bit more, and can be seen on first glance. icon_smile.gif

#3390 Orithan

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Posted 28 August 2012 - 01:47 AM

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While Lynels are a common sight in Death Mountain, there is a particular path they don't guard...
Spoiler


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Ooops! I guess I took a wrong turn, better turn back.

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Darknuts. You will be seeing them in this quanity in several other rooms. They are easy to kill with bombs, but I have another trick up my sleeve for them. Also note that the highlighted blocks detnote that they are pushable (mind you, pushable blocks are only highlighted in levels 1-3. You have to use your brain to find them in later levels).

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Not pictured: The Camofols turning invisible. Kill them quickly or they could overrun you when they are invisible (I had to nerf them a couple of times so they don't become broken). If you managed to brave the Lynels in Death Mountain to get the Lens of Truth before entering Level 3 (which is highly unlikley due to the falling rocks, stronger Zoras and beefed-up Blue Lynels), they become much easier to deal with.

Edited by Orin XD, 28 August 2012 - 01:51 AM.



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