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What did you accomplish in ZC today?


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#3376 Moon

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Posted 31 October 2015 - 08:27 AM

I made a third secret for my quest as the final update.


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#3377 Shane

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Posted 31 October 2015 - 11:31 PM

Made some more caves. I hope to get to a bit of Level 1 before submitting to the expo.



#3378 Moosh

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Posted 01 November 2015 - 06:11 AM

I made a patra.

 

*Gestures with hands*

It was this big.

 

Like I don't think you get how big this patra is.

 

It's pretty big.

 

...Okay, maybe not that big.


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#3379 Jamian

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Posted 01 November 2015 - 06:23 AM

Does it fit on a single screen?



#3380 Moosh

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Posted 01 November 2015 - 06:47 AM

Does it fit on a single screen?


I mean I suppose it has less eyes than there are combos on a screen so in a sense yes. But why should patras be confined to just one screen? :P
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#3381 SkyLizardGirl

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Posted 01 November 2015 - 05:03 PM

I am changing around a bunch of things in my .qst file so it doesn't look like NES Constantly but still give it somewhat the same effect.

 

Changing the mountains rocks and hills and things and i uploaded some stuff from the RPG maker 2000 into my sets.

Including natural colored mountain Cliff tops.

 

All in all, i am working on my Hybrid tileset.*  

 

Indominus_rex_info_graphic.png


Edited by SkyLizardGirl, 01 November 2015 - 05:11 PM.


#3382 cavthena

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Posted 01 November 2015 - 06:05 PM

Just finished the mapping system for Hylian Spirits! I think I'm about ready to post another update post.

#3383 Yloh

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Posted 01 November 2015 - 09:00 PM

Made Level 3 look even better and added a new enemy at the end of Level 3.



#3384 LikeLike on fire

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Posted 02 November 2015 - 05:53 AM

i'm feeling a whinypissybaby attack involving graphics in one of my quests that I shelved because I cannot make subscreens at all. orginal classic set is easy and simple but i like making the towns. with people. and setting up those warps was a frustration(plus that there needed to be two of them)  I just don't know which style to port over of o wamt to change it. and wait for someone to fix my subscreen to have more items. I am gueessing port all the tiles i want for hybred set.. It's just i have some script instilation issues for my likelike one. and I will want them for this quest too.(like big enemy) and porting over more colors will mean needing them in combo areas so I am not lost everywhere.

 

so porting maps it is?


Edited by LikeLike on fire, 02 November 2015 - 05:55 AM.


#3385 Shane

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Posted 02 November 2015 - 07:42 AM

I submitted something for the expo. I hope the post format didn't break and everything is properly set. I started on Level 1 and am going to finish off the caves now.
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#3386 Flying Fish

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Posted 02 November 2015 - 01:20 PM

Well I had a busy ZC day with working on a script for a system that will be featured in my next quest. I have a rough build working and at the point to add all the extra features and caps to the system to prevent breaking the game.  With the extra desert tiles recolored I started to design the desert area of the overworld and only completed maybe about 50% of the desert (since there is not much you can add to a desert in the lines of details since a desert is nothing but sand, rocks, and maybe a cactus or two). After this I will be working on the recoloring and designing of the main city of the game. 

 

For the expo I will have nothing to submit other than a boring overworld with nothing to do in it and if I did not have so many delays and real world problems to attend to I could of had something for this Expo for everyone to see and enjoy maybe next time.



#3387 LikeLike on fire

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Posted 03 November 2015 - 09:43 AM

I am changing around a bunch of things in my .qst file so it doesn't look like NES Constantly but still give it somewhat the same effect.

 

Changing the mountains rocks and hills and things and i uploaded some stuff from the RPG maker 2000 into my sets.

Including natural colored mountain Cliff tops.

 

All in all, i am working on my Hybrid tileset.*  

 

Indominus_rex_info_graphic.png

will they fit? back when i wanted a zelda game with a cat and not Link, the animals from rpg maker did not fit the sprite constraints.

 

I made a patra.

 

*Gestures with hands*

It was this big.

 

Like I don't think you get how big this patra is.

 

It's pretty big.

 

...Okay, maybe not that big.

 how big can they get? any enemy? like can one make a 6xwhatever dogongo? or a 10x10 patra? is it 10x10?  should anyone try making a 14x14 anything?


Edited by LikeLike on fire, 04 November 2015 - 05:56 AM.


#3388 Shane

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Posted 05 November 2015 - 03:03 AM

Finished all the caves, now going to give them a wave of polish. I'll wait after the expo to properly start off Level 1.


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#3389 SkyLizardGirl

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Posted 05 November 2015 - 03:55 AM

will they fit? back when i wanted a zelda game with a cat and not Link, the animals from rpg maker did not fit the sprite constraints.

 

 how big can they get? any enemy? like can one make a 6xwhatever dogongo? or a 10x10 patra? is it 10x10?  should anyone try making a 14x14 anything?

  

Spoiler
 

 

---

Yes,  i put even more trees on my overworld and now, plus other maps and i just entered some underwater bubble effects into the sound effects. When you enter underwater places, you will hear actual bubble sounds from the over-layer bubble in the areas meant for underwater traveling.*


Edited by SkyLizardGirl, 05 November 2015 - 04:03 AM.

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#3390 kurt91

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Posted 05 November 2015 - 04:11 AM

Even though I've got a demo submitted to the Expo, there are still a few areas that I'm not happy with design-wise in my quest. For instance, the starting area isn't really designed the same as the rest of my quest. Everywhere else is designed like a Metroid game, and the opening area still feels too much like Zelda, and not even a good Zelda. In order to make it work, I'm going to have to make it bigger.

 

The problem is, the starting area is a sinking ship. After expanding the ship to make it big enough, I found that my masts were pitifully small. Just imagine a grand sailing vessel pushed forward by a ton of tiny bedsheets instead of properly-sized sails, and you'll see my problem. To rectify this, I started looking for larger mast graphics that could work for my tileset. Unfortunately, I found none. I ended up having to franken-sprite something together using tiles from Castlevania 3, Golden Sun, and Secret of Mana all put together. This is probably one of the strangest things I've tried, but I think it'll work. If I finish in time tonight, I'll probably post a picture in the map topic.


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