Just before the expo, I decided to use some of Lunaria's Koten sword sprites in place of my own. In particular:
-I used the Seashell Sword sprites for the White Sword
-I used the Sword of the Sages sprites for the Magic Sword
-I used the Golden Sword sprites for the Crystal Sword
All very nice looking sprites. I did have to fix a small error that I had with the Seashell sword as I accidentally colored too much of it dark blue. Otherwise, everything looks great. Added Lunaria into my credits list.
As for screenshots, I decided to do it more in a Before & After style. In other words, I take a screenshot of Adam's Quest, then one in the remake so comparisons can be made in terms of quality and stuff.
EDIT: Also nerfed the Clock from 7.5 seconds down to 5 seconds.
EDIT2: So that I'm not double-posting, I ran into a bug with the room type "Take One Item" where for some reason, as long as I didn't leave, I could take all three items one by one. I decided that pretty much everyone would have taken one specific item, so instead of picking between them (and the unintended bug of actually being able to take all three), I just decided to slightly alter the string and just have the old man give out the item that is most likely to have been taken. You know, pretty much how everyone takes the Heart Container over the Red Potion.
I think I may be making a dangerous gamble with one little bit of game design, but there is a fair warning about that so players aren't fully caught off guard. Those that brave the danger will be rewarded handsomely. Those that can't do it can always come back and try again with better items, although if you know what to expect, going in with pretty much run of the mill equipment is adequate. It DOES use a dodgy enemy, though. Still, with your standard early game items, it's not that bad. Just need to test that one added cave to make sure no continue bugs arise from it.
On another note, is it inefficient to use a new DMap for every separate cave area, even if it uses the same map? Like for instance, say DMaps 7 and 11 both use the same map, but different locations and they are not interconnected. Because I worry that if I don't use different DMaps, I'll end up with the bug that spawns you on screen 00 in the upper left corner, but you technically don't exist.
Edited by RedmageAdam, 29 October 2015 - 10:56 PM.