I love this game. I don't agree with the people who are claiming it was made easier. It was made more accessible, which I think is an improvement. The game has still got a challenge, but I think it's time we realize that Zelda is never really going to be HARD for us again. I mean, you'd have to go back in time, or somehow figure out how to lose the reflexes and skills you have gained playing these games over the years. I would´t say the game has been made easy, but it has definitively been made less frustrating. We've just gotten better at games over the years. It makes sense, we've spent some time playing them.
To me this is the definitive version, there is no doubt in my mind about that. I'm a little bothered by the frame rate issues, but at least you can reduce that pretty heavily by turning off the 3D. Also, this game HAS to be played with a Circle Pad Pro, or a New 3DS. I'm not a fan of the nub on the New 3DS, but it's better than nothing. If you've got a Circle Pad Pro, USE IT! Oh my god, I loooove being able to look around. It's such a minor thing, but it does so much for me. It´s such an advantage in combat that I've found myself not using the Z-target as much as I could have, which is weird considering the game was designed around the usage of that mechanic.
The improved Bombers Notebook is also freaking amazing, if a bit confusing right away. I'm about to enter Great Bay Temple, looking forward to seeing the changes they´re made to the fight here after hearing good things.
http://www.zeldainfo...rs#.VOQdJ5pAQdU
Why can't people understand this? Most people say they don't like it is because, "It's pretty much the original only better graphics, and if it took 3 years, Nintendo is lazy!" (I literally read that this past weekend) And yet they don't take the time to think other than themselves and realize Nintendo had more than just this game to work on. There was, like Aonuma said, A Link Between Worlds, Wind Waker HD, and even partially Zelda U! Makes me mad that people say it's a waste just because it took three years.
well, you have to remember, during those three years they weren't just working on this, but on Wind Waker HD, A Link Between Worlds, Hyrule Warriors and the new Zelda WiiU which, besides Wind Waker HD, are all new original games which do take alot of time and resources. Plus, this isn't just an emulation but a remake, of which they altered alot of mechanics as well as added new features. Taking that into account, as well as pressure from us fans of the franchise series, means that time was an issue due to the fact that all those three years where not concentrated solely on this title.
This is not correct. Grezzo is the developer behind this remake (and the OoT one for those curious) and Hyrule Warriors was developed by developers working for Tecmo.
Nintendo´s own Zelda-development team did work on A Link Between Worlds and Wind Waker HD though. Wind Waker HD probably didn't take a lot of time to develop, and Wikipedia claims 6 months. I am too lazy to fact-check that right now, but it sounds about right - it's a remake after all. On top of that, it is very common for a developer to divide itself into smaller groups each working on their own projects. For example, it's likely that while they were working on ALBW that they - getting closer to release - divided their team so that a separate group could start development on the new game on the Wii U. As more developers complete their tasks within ALBW-development, they would come over to the other group to continue work on Zelda U or whatever we want to call it.
Wind Waker HD was probably done by a smaller group from the same team, as there's little reason to think that the whole development team participated in the actual development. My point here is that you can't really use the amount of games this one developer has been working on as an excuse of any kind. Most developers who release games on a relatively common basis has to work like this, be it Ubisoft, Activision or Nintendo. Either way though, the Zelda team didn't even work on Majora's Mask 3D, so no, during those 3 years the developers did not in fact work on any other Zelda games. If Grezzo is working on something on their own though, I don't know. I don't believe they are though, but it's entirely possible they've got unannounced projects in the works. That'd just be speculative though.
That said, I'm with you on the notion of them not being lazy. That is not the wording I would use anyway. This is a stellar remake, and it's not just a straight port. It's possible that it took some extra time because while Grezzo stood for the development of the game, Aonuma probably did still oversee the projects, meaning he had to juggle it and a couple of other games. I'm speculating now, of course, but I've read some interviews that seems to hint that this may be the case. I always hesitate using interviews with Aounuma as a source, because there's a long history of mistranslations and what not, so who knows. But it certainly sounds like he did oversee the project like he did the original.
In the end of the day I don't really care how long it took them though. If they had changed things around too much it would no longer be the same game, so I'm glad it is what it is.