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The Legend of Zelda: Majora's Mask 3D


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#316 Dawnlight

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Posted 18 February 2015 - 01:40 AM

I actually had planned on rewatching the stream for the heck of it, though thinking back, I probably used some save states, so if I did do more, it's not really a fair comparison. :P

donut.jpg

 

But seriously, since save points in this game are kinda like save states, it can still be a fair comparison.


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#317 The Satellite

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Posted 18 February 2015 - 01:43 AM

What's wrong with eating donuts?

 

And eh, I don't think so, cuz if I'm remembering right, I feel like I might've save state'd at the beginning of the Goron race maybe, and possibly in Snowhead Temple, maybe other places. I guess I'll find out soon when I rewatch it. :heh:



#318 Eddard McHorn Van-Schnuder

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Posted 18 February 2015 - 07:02 AM

I love this game. I don't agree with the people who are claiming it was made easier. It was made more accessible, which I think is an improvement. The game has still got a challenge, but I think it's time we realize that Zelda is never really going to be HARD for us again. I mean, you'd have to go back in time, or somehow figure out how to lose the reflexes and skills you have gained playing these games over the years. I would´t say the game has been made easy, but it has definitively been made less frustrating. We've just gotten better at games over the years. It makes sense, we've spent some time playing them. :P
 
To me this is the definitive version, there is no doubt in my mind about that. I'm a little bothered by the frame rate issues, but at least you can reduce that pretty heavily by turning off the 3D. Also, this game HAS to be played with a Circle Pad Pro, or a New 3DS. I'm not a fan of the nub on the New 3DS, but it's better than nothing. If you've got a Circle Pad Pro, USE IT! Oh my god, I loooove being able to look around. It's such a minor thing, but it does so much for me. It´s such an advantage in combat that I've found myself not using the Z-target as much as I could have, which is weird considering the game was designed around the usage of that mechanic.
 
The improved Bombers Notebook is also freaking amazing, if a bit confusing right away. I'm about to enter Great Bay Temple, looking forward to seeing the changes they´re made to the fight here after hearing good things.
 

http://www.zeldainfo...rs#.VOQdJ5pAQdU

Why can't people understand this? Most people say they don't like it is because, "It's pretty much the original only better graphics, and if it took 3 years, Nintendo is lazy!" (I literally read that this past weekend) And yet they don't take the time to think other than themselves and realize Nintendo had more than just this game to work on. There was, like Aonuma said, A Link Between Worlds, Wind Waker HD, and even partially Zelda U! Makes me mad that people say it's a waste just because it took three years.

well, you have to remember, during those three years they weren't just working on this, but on Wind Waker HD, A Link Between Worlds, Hyrule Warriors and the new Zelda WiiU which, besides Wind Waker HD, are all new original games which do take alot of time and resources. Plus, this isn't just an emulation but a remake, of which they altered alot of mechanics as well as added new features. Taking that into account, as well as pressure from us fans of the franchise series, means that time was an issue due to the fact that all those three years where not concentrated solely on this title.

This is not correct. Grezzo is the developer behind this remake (and the OoT one for those curious) and Hyrule Warriors was developed by developers working for Tecmo.
 
Nintendo´s own Zelda-development team did work on A Link Between Worlds and Wind Waker HD though. Wind Waker HD probably didn't take a lot of time to develop, and Wikipedia claims 6 months. I am too lazy to fact-check that right now, but it sounds about right - it's a remake after all. On top of that, it is very common for a developer to divide itself into smaller groups each working on their own projects. For example, it's likely that while they were working on ALBW that they - getting closer to release - divided their team so that a separate group could start development on the new game on the Wii U. As more developers complete their tasks within ALBW-development, they would come over to the other group to continue work on Zelda U or whatever we want to call it.
 
Wind Waker HD was probably done by a smaller group from the same team, as there's little reason to think that the whole development team participated in the actual development. My point here is that you can't really use the amount of games this one developer has been working on as an excuse of any kind. Most developers who release games on a relatively common basis has to work like this, be it Ubisoft, Activision or Nintendo. Either way though, the Zelda team didn't even work on Majora's Mask 3D, so no, during those 3 years the developers did not in fact work on any other Zelda games. If Grezzo is working on something on their own though, I don't know. I don't believe they are though, but it's entirely possible they've got unannounced projects in the works. That'd just be speculative though.
 
That said, I'm with you on the notion of them not being lazy. That is not the wording I would use anyway. This is a stellar remake, and it's not just a straight port. It's possible that it took some extra time because while Grezzo stood for the development of the game, Aonuma probably did still oversee the projects, meaning he had to juggle it and a couple of other games. I'm speculating now, of course, but I've read some interviews that seems to hint that this may be the case. I always hesitate using interviews with Aounuma as a source, because there's a long history of mistranslations and what not, so who knows. But it certainly sounds like he did oversee the project like he did the original.
 
In the end of the day I don't really care how long it took them though. If they had changed things around too much it would no longer be the same game, so I'm glad it is what it is.
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#319 LinktheMaster

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Posted 18 February 2015 - 08:59 AM

This is not correct. Grezzo is the developer behind this remake (and the OoT one for those curious) and Hyrule Warriors was developed by developers working for Tecmo.  Nintendo´s own Zelda-development team did work on A Link Between Worlds and Wind Waker HD though.

IGN actually asked Aonuma about why it took so long: http://www.ign.com/a...mask-3ds?page=2  (Edit: Just realized the link you were quoting had this in it. :P )

 

So, Aonuma admits that other projects prevented him from focusing on MM3D, making development take longer.  Obviously he wasn't needed for everything, but he did have to make a lot of big decisions until he actually named someone else the directory of the game halfway through (this was covered in the recent Iwata asks).

 

Again, though, it was explained that there were a some technical hurdles which I discussed in my previous post, so that affected things as well.  But, if Aonuma was able to focus on MM3D, then it might have been done before they were notified of the New Nintendo 3DS, which meant they could have had this done way sooner.  But, that's just how things work. :P


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#320 Eddard McHorn Van-Schnuder

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Posted 18 February 2015 - 09:17 AM

IGN actually asked Aonuma about why it took so long: http://www.ign.com/a...mask-3ds?page=2  (Edit: Just realized the link you were quoting had this in it. :P )
 
So, Aonuma admits that other projects prevented him from focusing on MM3D, making development take longer.  Obviously he wasn't needed for everything, but he did have to make a lot of big decisions until he actually named someone else the directory of the game halfway through (this was covered in the recent Iwata asks).
 
Again, though, it was explained that there were a some technical hurdles which I discussed in my previous post, so that affected things as well.  But, if Aonuma was able to focus on MM3D, then it might have been done before they were notified of the New Nintendo 3DS, which meant they could have had this done way sooner.  But, that's just how things work. :P

Yeah, Aounuma obviously had some part in making this remake happen, but I get the impression that he has had more of a producer/advisor role from reading the interview in question. Again, it's a little hard to say because we know that the translation might be problematic. But fact remains that there are multiple development teams working on these games, so saying that they had to worry about all the other Zelda games while making this one is still wrong - Aounuma is the only one who had to do that, Grezzo itself - as far as we know - could focus entirely on Majora's Mask. Again, it's possible they're working on other projects but unless something has been announced it's hard to say.

 

Random question: Has anyone tried it on the New 3DS? I don't own one myself, but I did get to try it out the other day and I'm a little disappointed to see the lack of differences between the two systems, gameplay wise. :-/

 

Edit: I was in a bit of a rush at the end there, but to clarify: I wasn't expecting the game to be different in any way, but I was hoping that perhaps it would run a little better, considering it does chug a lot on the original system. I couldn't really notice any difference, it still had the same framerate issues. Don't get me wrong, it's not that the game is lagging to the point of it being a serious problem, but it's a little annoying, especially considering they've advertised this game as running at 60fps, something which might be true if you turn off the 3D, and stay out of the field/combat with larger critters. A little annoying, but it hasn't really affected my enjoyment of the game so far.



#321 LinkFan212

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Posted 18 February 2015 - 11:54 AM

(Quote is a broken function for me)
Dawnlight said:

"Let's see...



In one three day cycle,



Day One:

* Defeated the Snowhead Temple boss

* Upgraded Kokiri Sword to Razor Sword

* Used Powdered Keg to open Goron Race track

* Beat the Goron Races to earn gold dust

* Completed Powdered keg quest to earn another Powdered Keg

* Obtained Zora Mask

* Cleared path to Romani's Ranch

* Obtained Epona

* Completed Garo's Mask side quest

* Completed Aliens side quest.



2nd Day

* Upgraded Razor Sword to Gilded Sword

* Obtained Piece of Heart on Spring Snowhead

* Completed Cucco March side quest

* Completed Cremia's side quest

* Completed Milk Bar side quest

* Completed Swamp Spider House side quest



Final Day

* Obtained Gilded Sword

* Completed Dog Race side quest



I'm sure someone can do better at clearing so many sidequests in one 3 day cycle"

I'm going to be nice and say...I can complete more than just that in one time span. :P You probably could easily add the Anju Kafei Quest in there to make things better. If you didn't have any sidequests, you can just complete all four dungeons in a three days span if you know what your doing. I've completed Woodfall and Snowhead in a three day span before, it was intense, but pretty fun. xD



#322 The Satellite

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Posted 18 February 2015 - 04:31 PM

... especially considering they've advertised this game as running at 60fps...


When have they ever done that? I've only ever heard it advertised at 30, actually for that matter I hardly recall them touching on framerate at all. O_o



#323 Eddard McHorn Van-Schnuder

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Posted 18 February 2015 - 05:53 PM

When have they ever done that? I've only ever heard it advertised at 30, actually for that matter I hardly recall them touching on framerate at all. O_o

You know, I could have sworn I saw this in one of those comparison videos they released. There are a couple of articles that claim it's running at 60, but I can't actually find anything official on it at the moment, but I did find this: http://www.siliconer...-says-director/

 

It was posted in January, and at that time it was said that fans should not necessarily expect future Zelda-titles to run at 60fps. This was said in the context of ALBW running at 60. Either way, you're right, they certainly did not advertise it as running at 60fps, so I'm mistaken. They did market ALBW as running at 60, so I probably just got it mixed up. Either way though, the game still has issues with the framerate. The issue is not whether or not it's running at 30 or 60, but rather that there are some pretty severe framedrops, but again these only really occur in rather specific areas of the game, and they're not lengthy in any way so I wouldn't say that they really hampers the game to a point where it's going to affect your overall experience.

 

I said that more as a 'if there's something I could criticize' kind of thing, I don't want to make it sound like it's a huge issue.



#324 Anthus

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Posted 18 February 2015 - 08:58 PM

Man, I'm still sitting here waiting for my tax return to get this. I could blow the dust off of my N64., but I want to play this game fresh. I beat it about a year and a half ago 100% again. I think I played it before they announced this remake, otherwise I would have waited so it could be a fresher experience but I pretty much have the game memorized, to an extent, like most older Zeldas lol.


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#325 Dawnlight

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Posted 18 February 2015 - 11:00 PM

Alright, I got 5 empty bottles for the Zora Egg quest in the Great Bay. I'm glad the Circus Leader's Mask is actually useful in this game. I forgot how many Zora eggs are kept in the Pirate's Fortress.


Edited by Dawnlight, 18 February 2015 - 11:00 PM.

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#326 Jared

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Posted 18 February 2015 - 11:01 PM

I'm about to finish the Stone Tower Temple. :)


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#327 LinkFan212

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Posted 18 February 2015 - 11:25 PM

There's 4 in Pirates Fortress, and 3 in Pinnacle Rock... :P

 

Also, nice Jared. How'd you enjoy Twinmold? xD



#328 Jared

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Posted 18 February 2015 - 11:54 PM

Twinmold was very hard (And I had 15 hearts with the defense upgrade! I almost died!). Very fun too. Not expecting anything that came out of it to be honest. XD


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#329 LinkFan212

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Posted 19 February 2015 - 12:17 AM

I really thought Nintendo was clever with that fight. I was actually worried I forgot "you know what" somewhere in the temple, but I guess not! xD And it was pretty hard, because I had everything you had, except 17 hearts, and still about died! It was crazy! But either way, I enjoyed it very much, and can't wait to go through the game again later. :D


Edited by LinkFan212, 19 February 2015 - 12:18 AM.

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#330 The Satellite

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Posted 19 February 2015 - 01:02 AM

I've done everything there is to do. 100%. Unfortunately I can't really do my customary Fierce Deity boss wrecking now because Zora and Giant are required in Gyorg and Twinmold now. Bit of a shame... but I did my best. I'm satisfied with this game, glad I picked it up, apart from a couple hitches it's the best version of Majora's Mask I think, I very much enjoyed it. It's also completed my collection, as now I own a legitimate copy of every official Zelda game in some form. So, whoo.


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