Some more later game bugs, since I decided I wanted to finish as much as I could on the 1/25 build (sorry, I don't know the actual numbers). I didn't update it since I wasn't sure how the game would react to having a new inventory and a stunner that also wanted to freeze when that function was removed from it.
Aries 3,E: Enemies in the secret part of the room disappear after about a second and leave behind invisible shooters.
Aries Warp Room: It puts you on the left side and you can't get into the area from that side.
In the Warp Zone: The screen above Aquarius (the Pisces Warp I think) prevents you from using anything other than the directional buttons.
Libra 5,C Inside Terminal Room: Just below the door is a block you can destroy and you can scroll the screen to the Capricorn Zodiac Boss.
Libra 1,A: Leaving Shop puts you in upper left corner.
Libra 7,B: The boss crashed ZC whenever I killed it with a Super Missile. Other methods of killing it didn't do that. I crashed it 3 times just to be sure.
Aquarius 0,7 Corridor: Continuing in the corridor puts you at the final screen of the Leo 5,F corridor and puts you out over there.
Virgo 7,F: Door goes to blank room and you're put on top of spikes when you exit.
Virgo 7,B: The room locks you in and killing the enemies won't let you out. I couldn't figure out another way to open the "bubbles" there so the switch on the other side is inaccessible (yes I looked up what was in the next room).
Virgo 3,F: Item is a key, also it can't be acquired.
So, the lvl 2 Dash Boots are really nifty, but they have a flaw. You can't go through 1 wide walls if the other side is off the ground and only 1 tile high. I'm fairly certain that the wall cling boots are taking priority here. If you need a picture, just look at Virgo 3,F. You can't get into the maze to acquire the item there.
I do like Starships' ideas for the Scorpio boss, but I fear what the rematch fight will be like with those spike pits in the room if those ideas are implemented.
I think you might need to redesign the Aries 3,C Corridor boss. For one, he has way too much regen. Second, his attacks blocking all of your attacks except the Laser is really unfair. This is only boss I've died more than 10 times at. I kept count after dying a bunch and the count ended up at 73 times. It's possible I died more than 100 times. Healing yourself against the boss is irrelevant since it's a damage race at the end. It's not too hard to knock him down to the final phase, but then he teleports too quickly and it's not possible to damage him enough with the lvl 3 super laser to kill him before running out. As I said, the other weapons can't hit him since his shots block them. I can't find the lvl 4 laser at all, is it actually in the game? I did eventually beat him out of sheer luck when he teleported next to me when he was at mostly dead and I lasered and super missiled him to death. But, that was sheer luck. I think this is the only boss I've encountered that I feel is completely unfair.
One thing that would be nice is if bosses cleared their room after they started dying so that their parting shots can't kill you. At least in the shooter levels. There have been several times where I couldn't see because of the explosion and something hits me and I died forcing me to do it all over again.
Edit: The boss of Corridor Virgo 0,F also has you start on the top left corner and you can scroll the screen left.
Edited by Solairflaire, 02 February 2015 - 09:34 AM.

