Hi shadow. Just dropped by to let you know that I've not forgotten what I said I'll do here. I've just been busy with real world stuff... and I also seem to have gotten myself a bit stuck in the creation of it, sadly. I already completed the layout and flow it would have, and have it all mapped out on paper, but I'm stuck on individual room design. I really hate to say it, but you were right- designing each room so that it's different than the others, yet equally memorable and challenging is a brutally difficult task... I see why you said that it'd be the toughest part. Ironically, I know the rough design, and what to do... it's just that the things I have to do are the problem. Mainly because the process I need to go through is a pain... For instance, whenever I get my room down on paper, I find a flaw or 20 in what I sketched out for the room...Then, if I'm able to be satisfied with the design sketch, I have to make sure that it fits the dungeon theme, and the floor theme. I'll usually go through 10 tries to get it right there... Then I have to make sure that the sketch is unique and can be discerned from the other rooms. And when and if I ever get it perfect, and manage to sketch each room's design out up to my standard, which I'm not even close to right now, I'll still have to put the puzzle pieces together into a working, fluid whole in which the design of each room's exits, stairs, pitfalls, traps, ect. do NOT clash with each other in any way that would trap a player due to a design flaw, and after that I'll have to finish the current version of DoY to make sure that my layout still fits in... It is a pain to do this... And I'm talking way more than I intended for a simple update... Anyway, I'll just say that the dungeon is designed and the layout is finished, but the individual rooms need to have the details added to them so that the blueprint is finished. Good luck on updating this masterpiece.
P.S. If you want to increase the challenge from basic enemies for later dungeons and the ones to be added, you can try to pry Moosh's script for powering up the room's last enemy from him. That might make the dungeons like the Dojo or your kitty's dream interesting.















