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What did you accomplish in ZC today?


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#316 Shane

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Posted 08 August 2011 - 08:07 AM

Got some screens done but I'm not showing them yet... Ahem... Also settled on a date to reveal my announcement thread. Witch will be on the first of September. And later on next year will be releasing a demo.

Okay. I was bored so I decided to show the news GoAnimate style.

Edited by Midnight_King, 09 August 2011 - 04:19 AM.


#317 Jared

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Posted 08 August 2011 - 01:21 PM

Um...anyway...^^;

Last night I finished two areas. One dungeon, and one dungeon area. I also wrote a text conversation. It's coming out very well!

#318 HollowKnight

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Posted 08 August 2011 - 04:19 PM

Concept art. I'm useless. icon_razz.gif

#319 Chakaa

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Posted 08 August 2011 - 04:25 PM

I started working on the area around Hyrule Castle, I'm hoping to reveal my quest soon!

#320 Old-Skool

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Posted 08 August 2011 - 09:09 PM

IPB ImageIPB Image
IPB ImageIPB ImageIPB Image

#321 Jared

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Posted 08 August 2011 - 09:18 PM

Woah O_O
Looks great King Aquamentus icon_smile.gif

#322 Moosh

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Posted 08 August 2011 - 09:22 PM

I upgraded LQftH for RC1&2 and added some special surprises. And then I saw King Aquamentus's post and had a nerdgasm.

#323 Vinyl Scratch

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Posted 09 August 2011 - 10:32 AM

Samus is too small icon_deformed.gif

Decided on the storyline and choice of graphics for my quest. I know it's not really in ZQuest, but it's related and a milestone of mine because I'm so damn picky. icon_razz.gif

#324 Jared

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Posted 09 August 2011 - 09:54 PM

Today, I almost finished a whole map in ZQ! I did good today! I also jotted ideas down in Notepad, for my next quest. I got the first three dungeons down!

#325 Chakaa

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Posted 09 August 2011 - 09:56 PM

Today, I realized that I hate making towns, and love making the overworld. If I don't want another failed project, I should get rid of a few of my unnecessary towns so I don't get bored making them.

#326 Mero

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Posted 09 August 2011 - 10:04 PM

I revamped the script for Ice Gleeok. Now just need to wait someone to help me get it working. icon_cry.gif
Tomorrow I'll start working on the revamped Digdogger pending poll results.



#327 Silver

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Posted 09 August 2011 - 10:08 PM

I got the general gist of importing scripts down, and got an idea for a new quest icon_smile.gif now to learn scripting...

#328 Lightwulf

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Posted 09 August 2011 - 11:13 PM

Among other things, I finally fixed a big mistake I had made a while ago. I hadn't fully understood direct warps at the time, and had a direct warp tile warp Link onto a matching screen with a direct warp tile in the same location. When I tried it out, Link kept warping back and forth through the screens when trying to move around!

I finally fixed it with 1 tile space between the direct warps on each screen.

Hey, King Aquamentus, nice SMetroid tiles!

Edited by Lightwulf, 09 August 2011 - 11:27 PM.


#329 Purplemandown

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Posted 10 August 2011 - 01:54 PM

I just finished setting up the autoghost scripty stuff. Buzz Blobs are a-go!

Now to go script-happy...

#330 Jared

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Posted 10 August 2011 - 08:46 PM

Today, I finished a whole map in ZQuest. I'm proud of myself. now to a painstakingly hard part....the trading sequence.
This'll take awhile...


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