Ballad of a Bloodline
#316
Posted 21 November 2008 - 04:10 PM
Two other things about level 6: after Dynamo, there is a rock that blocks off the end of the path which appears after I enter the room. I got the nectar to clear the dungeon, so I'm guessing this is just blocking the alternate way. However, I visited this room before getting the nectar, and the rock was still there. Either I'm missing something, or this could be another misfired trigger... Also, I'm having trouble finding the entrance to the sub dungeon there, so a pointer would be appreciated.
I think the "useless" super bomb trigger was somewhere is Hyrule in MtDeath. If I remember correctly, it was at the top near the portal.
Also, is "Farow's wind" hidden somewhere in this quest? I have "Nyrue's love" (medal of peace), and it seems like "Din's fire" is necessary to enter the castle, so I was wondering if "Farow's wind" was in the quest as well.
#317
Posted 21 November 2008 - 04:29 PM
That "ocarina opens dungeon" thing is a clue for later. Second dungeon is at the southwest part of Mt.Death. Just west from the grassy snake area is a chunky hill, bomb that. A bit west from that is a steaming part of the mountain wall behind a dried plant. Bomb that. Enter. Happy.
Zorlaf:
Those spikes disappear if you burn the tentacle on the other side. So, you need to go left from the entrance. Then up or down, then continue left. At the most left side, bomb middle of the wall. Go through then go around the whole place, starting with down. Down, right, up, left. There you will find your new wallet.
TheOnlyOne:
I will fix that bug.
That "another bad event" is strange, when I last played I went through Dynamo, too, but everything worked well... I will look at it. It would also mean that the boss is open much more earlier. Millions of luck that IW L8 has a different setup, so an event malfunction wouldn't make such terrible difference.
I will look at the useless superbomb trigger. I don't remember one close to the portal, but if there is, mayhaps I shouldst remove it.
Farore's Wind? It's in the game. But don't break yourself in trying to get it... "Not until you get to tell the difference between mad and mad."
#318
Posted 21 November 2008 - 04:39 PM
#319
Posted 21 November 2008 - 04:47 PM
Wait... so I missed part of level 6? That's not good... I certainly hope the entrance to the sub dungeon isn't back there...
No, I didn't tell you missed part of IW L6, if you went both to the nectar and behind Dynamo, then your room coverage is at least 99%.
Also, I forgot to tell about the subdungeon. It's just south of the entrance of the lower floor. Go south to the water, to the first screen that has water full. There one water tile animates with much different speed. Dive there. And get the clue about a new enemy...
#320
Posted 21 November 2008 - 05:28 PM
#321
Posted 21 November 2008 - 06:02 PM
I,m in plant pond B1 what should i do?
Make your way to the
Two possibilities arise:
1. In the middle, burn the roots on the bottom part, go down, all the way left then up. There dive for the boss key. Go all the way up. Use boss key, go through hard enemy rooms, stand into chest, go left.
2. You don't need boss key for this, simply go to the middle, then up, then bomb left wall, go through the route (requires lantern), pay Dynamo, continue route, push stone, go in whirlpool.
After you do any of these, go back to F1, go to the most left part, go up and swim to the teleport.
#322
Posted 21 November 2008 - 06:15 PM
On a side note, CastChaos: This quest has motivated me to get back to work on questing... so thanks for the enjoyment and the movation
#323
Posted 21 November 2008 - 06:24 PM
Okay, in Steaming Systems, I'm at the "endless" hallway after having fought the Stalfos 3 and the 2 Bats... any hints, please?
On a side note, CastChaos: This quest has motivated me to get back to work on questing... so thanks for the enjoyment and the movation
If you beaten those enemies you got a key. A bit northwest of that is the part that you call "endless hallway". Just keep going north at it til you get a key as a reward for your unbreakable dedication. With the power of these two keys,you can go south from the "endless hallway", unlock the door, unlock the lock block, kill the dodongos, exit to south and get the dungeon item. Which you need to use on the north shutter. The one with unique colour. Go in the room, stand on the switch and go one floor above.
Also... so you didn't have questmaking mood (I didn't even know) but now you have? BB proves most useful. I'm glad that it can help people. Even if people need help for completing it!
#324
Posted 21 November 2008 - 06:27 PM
This level is really odd!!!
Edited by Accr89, 21 November 2008 - 06:27 PM.
#325
Posted 21 November 2008 - 06:33 PM
#326
Posted 21 November 2008 - 07:15 PM
Im in level 1 and I can't find anymore keys-- but I have already found the one you need the raft to get. I can't believe Im pulling my hair out already!!! Oh- and I havent' found the hookshot yet...Anyone?
Thanks
Edited by csal321, 21 November 2008 - 08:18 PM.
#327
Posted 21 November 2008 - 08:28 PM
Anyway...can't find the boss in Contrast Chapel aka Level 7.
Edited by Zenith, 21 November 2008 - 10:26 PM.
#328
Posted 21 November 2008 - 08:38 PM

Also I'm at Lost Woods, just getting through it piece by piece... Lens of Truth help a lot there
#329
Posted 21 November 2008 - 09:13 PM
Did Moonwhisper you get the Master Sword bofore normal sword?
And I got the Sword of Power with using bugs...
Edited by Stray Sheep, 21 November 2008 - 10:14 PM.
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