And even despite the game has style, I cannot accept the cultural appropiation (you know, Aztec people are dead buth Mexicans aren't, and I'm sure their views of death, the afterlife, and religion, are far more complex that the single elements the game chooses from nowhere and uses in arbitrary ways because it's cool), I cannot accept fatphobia (big fat character with a passive role, a childlike mind and a huge attention for a single thing which is treated as an obsession? And this "obsession" being a result of his "childlike" mentality? Yup... sounds like Gladdys. Even worse because Gladdys was created as a mechanics-oriented demon, he did not even developed his love for machines), I cannot accept mental health shaming for cheap laughs (the man who gives you a gun before going to Hector's office), and I cannot accept how some, if not all the women in the game either does not have personal motivations or they have a bad ending (Eva? Works for the rebellion but she's a mere soldier, and before that a mere secretary. Meche? Sounds like she's lost in the Land of the Dead, then it's not clear if she's working with Domino, then it's clear she's... well, Manny's love with no further elements of her own. Olivia? Her twist was unexpected, but it comes at the end of the game, after having done nothing for three chapters, and she is killed. The women from Rubacava? Nah). And those are integral part to Manny's story and personal growth. Ugh.
I'm pretty sad because, having played the game AND listened to the directors' commentaries is clear that the people who worked in the game are talented and were passionated with their job, but they took the wrong approach and the wrong genre and the wrong story and the wrong characters. The voice acting is good, single scenes works for the most part, but the whole thing collapses on its own.
Edited by Maleboocado, 09 June 2015 - 04:57 PM.

