The Official Quest Screenshot Critique Thread
#3256
Posted 05 August 2012 - 01:19 PM
#3257
Posted 05 August 2012 - 01:24 PM
I think that's one of the best maps you have ever made. Nothing to complain here.
It was your hair right? Tell me it was your hair.
Thanks, Dawnight! And maybe it was my hair! Who knows?
Old screen, new very WIP Link; opinions?

Bigger resolution:
Wow. I love it! Hopefully you'll finish him this time. He looks perfect.
Edit - You put the strap on the wrong side...again. xD
Edited by Jared, 05 August 2012 - 03:13 PM.
#3258
Posted 05 August 2012 - 08:26 PM

I like the design, but I'm worried that moving around would end up to be somewhat difficult. Maybe open up the path just a little bit.
Old screen, new very WIP Link; opinions?

Bigger resolution:
I love Link. I love the screen. I love the pallet. I... I think I love you *.*
Maybe I'll just stick with SD3 grass.

I'll work on the palette later.
No, something else.
Indeed, the pallet needs some work, but the design is good.
#3259
Posted 05 August 2012 - 08:52 PM
For some reason I fell in love with this screen. Opinions?
#3260
Posted 05 August 2012 - 09:03 PM

There's something about this that intrigues me, Saffith. I'm sure I'm the odd man out here, but everything can be satisfying with this shot, except for the 2x2 trees. For some reason they feel as if they feel more appropriate in a GB tileset. It feels like there are only two colors in the treetops, which dots the screens with visual anomalies. If they had an additional color to them, even adding just a bit of a graininess, I'm confident it would excel.
#3263
Posted 06 August 2012 - 12:38 AM
Well, my tile editing skills are pretty poor, so I just changed to trees that are already kind of grainy:

I don't know. Maybe I can get someone competent to deal with them later on. Or just stick closer to DoR tiles.
#3264
Posted 06 August 2012 - 01:59 AM

If you don't know where to find them; look here:
http://www.purezc.co...showtopic=55968
They are actually edited versions of the DoR ones: the stump has been completely redrawn.
#3265
Posted 06 August 2012 - 02:09 PM

There's something about this that intrigues me, Saffith. I'm sure I'm the odd man out here, but everything can be satisfying with this shot, except for the 2x2 trees. For some reason they feel as if they feel more appropriate in a GB tileset. It feels like there are only two colors in the treetops, which dots the screens with visual anomalies. If they had an additional color to them, even adding just a bit of a graininess, I'm confident it would excel.
Oh, you're definitely not the odd man out.
#3266
Posted 06 August 2012 - 03:12 PM

I enjoy the palette, it is very rustic and creamy. The walkable space flow is decent and the ground textures are stunning. It seems very, paint like smear. In a way, it reminds me of crayon drawn grass.

Alas, I have found time once again to finish my Metroid project. This is your standard elevator room....but where on earth did the elevator go?!?!
Please give feedback, all is appreciated.
#3268
Posted 06 August 2012 - 03:38 PM

Alas, I have found time once again to finish my Metroid project. This is your standard elevator room....but where on earth did the elevator go?!?!
Please give feedback, all is appreciated.
Haven't seen you in awhile, Marco!
Looks good to me. Not much to say; it's pretty basic! Nice tile usage.
#3269
Posted 06 August 2012 - 04:50 PM
Well, my tile editing skills are pretty poor, so I just changed to trees that are already kind of grainy:

I don't know. Maybe I can get someone competent to deal with them later on. Or just stick closer to DoR tiles.
No, .. no seriously, this is great. I really like this a lot. The colors are all the right shades, and the new trees (Great choice.
#3270
Posted 06 August 2012 - 05:26 PM

Alas, I have found time once again to finish my Metroid project. This is your standard elevator room....but where on earth did the elevator go?!?!
As a metroid fan, this screen pleases me.
It has the same mysterious and not quite dead vibe from Super Metroid.
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