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What did you accomplish in ZC today?


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#3256 Eddy

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Posted 23 August 2015 - 07:59 AM

Just received some character sprites made by Lightwulf (thanks again :D) and transferred them over to ZQuest. AR3 is back in full action yet again!


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#3257 Anarchy_Balsac

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Posted 23 August 2015 - 08:58 AM

This is more of a last night thing, but I finally learned to use zscript, hurray :D


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#3258 Jared

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Posted 23 August 2015 - 09:32 PM

Since my wifi at home is down (I'm using my phone data to type this), I'm using the chance to work hard in ZQ with no distractions. I finished comboing the overworld tiles, finally!! I'm currently working on fixing up the cave tilepages, and ripping in dungeon tiles!

Edited by Jared, 23 August 2015 - 09:53 PM.

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#3259 Kivitoe

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Posted 24 August 2015 - 09:37 AM

I am working to make the next update of Winter Curse the best one yet!



#3260 TK8305

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Posted 24 August 2015 - 03:54 PM

Cleaned up a couple more minor issues in ToT and test playing other potential ZC Quests for LPs later.



#3261 FnrrfYgmSchnish

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Posted 25 August 2015 - 03:23 PM

Progress on my current quest has been a bit slow lately (though I have also been working on a second tileset... this one ripped from an obscure NES game rather than being my own creation mixed with NES Zelda edits... though I've added some things here and there to fill in some blanks), but last night I finally started working on the intro scene and now I've got the screens themselves pretty much done.  All that's left is the title screen and transitions between the intro scenes (and between the last of those and the start of the game itself!) and I'll have the beginning of the game exactly the way it will be when I release this thing to the public.

 

IntroPreview_zpscctffqyy.png
 

Here's a screenshot of one of the five intro screens (screen #4 out of 5, to be specific.)  Definitely inspired by the first Zelda game's intro, but with fancy colored text (okay, NES Zelda did that too but I think it was all "red for emphasis, the rest white" then rather than "color-coded") and little images to go along with the blocks of text.  In-game the book will be animated (starts off closed, looking like the NES Zelda Magic Book item that isn't actually used in this quest, then flips open as seen here.)


Edited by FnrrfYgmSchnish, 25 August 2015 - 03:26 PM.

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#3262 cavthena

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Posted 27 August 2015 - 01:31 PM

One step closer to finalizing the subscreen on LotHS! Also partly added Link's side kick.

#3263 Lüt

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Posted 27 August 2015 - 01:43 PM

More or less finished my quest :D

 

Now I'm giving it a little time for beta testing and trying to tweak anything from the feedback before finally releasing it.


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#3264 Jared

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Posted 27 August 2015 - 11:24 PM

Ripped in the house tiles for my tileset, finally. Soon I'm going to combo them!



#3265 MarinaraSauce

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Posted 28 August 2015 - 08:00 AM

I started working on a subscreen for my GSC tileset, but got distracted after emulating Chrono Trigger.  In memoriam of the time I'm wasting that I could use to work on that tileset, I'm naming all of my characters after characters from GSC.



#3266 Logos

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Posted 28 August 2015 - 02:58 PM

I finally finished my first week of school, so I cracked open Zquest and did some work on "Outlands: DX"


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#3267 TK8305

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Posted 28 August 2015 - 08:18 PM

I started my LP of Mbw's 5th Quest!  Recorded past Level 4!  w00t!



#3268 Yloh

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Posted 31 August 2015 - 03:40 PM

I recently played through two quests. "The Forbidden City" and "Temples of Turmoil". Both quests have given me more ideas to put into my quest.

 

After a short break, about 75% of Level 7 has been tested and adjusted for better gameplay. 



#3269 Jared

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Posted 31 August 2015 - 04:57 PM

Today I'm planning more of my quest, making it more constructed and putting new ideas in. :)

#3270 TK8305

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Posted 31 August 2015 - 07:41 PM

Completed Lvl5 in my LP of Mbw's 5th Quest and tweaked ToT a tiny bit more.




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