Level 7's initial design and planning are coming along really nicely.
What did you accomplish in ZC today?
#3226
Posted 06 August 2015 - 10:16 PM
- Evan20000 and KingPridenia like this
#3227
Posted 08 August 2015 - 03:02 PM
- Shane and Eddy like this
#3228
Posted 08 August 2015 - 05:16 PM
I'm looking forward to seeing some work there Jared. Your project sounds interesting with a custom set and the big size you're aiming for.
- Jared likes this
#3229
Posted 08 August 2015 - 05:35 PM
I'm looking forward to seeing some work there Jared. Your project sounds interesting with a custom set and the big size you're aiming for.
It's not exactly a custom set. It's a compilation of tiles from MCBS.qst, made by Sheik mostly. I'm also adding in tiles from his other compilations, into a usable tileset. That way, instead of a bunch of useless(?) tiles sitting around, they'll be all together in one, organized, and usable set.
- Astromeow likes this
#3230
Posted 09 August 2015 - 04:37 AM
Progress has been real slow regarding Lost Historia. Here's two WIP screenshots uploaded to my quest project.
- Eddy, Jared and Logos like this
#3231
Posted 09 August 2015 - 08:56 PM
Got crushed by by rewritten drops script. Someday, I will get you to drop stuff correctly.
#3232
Posted 09 August 2015 - 11:56 PM
A lot of Level 7 got done today! The whole map is almost complete. I gotta tell you, I wasn't paying attention to how large I made the map to level 7. In fact Level 7 has to be set to overworld because of its size. I decided to roll with it and give Level 7 a really cool map design.
I'm deciding to allow space bar map to be used in my game. After level 3, the players are really going to need it as my levels are really becoming puzzling. My game may not have many block puzzles, but the dungeons are puzzles themselves. I'm hesitating about this decision because the first 40% of this game is really messy. I mean really messy. I'm going to have to go back and clean some things up after I'm done with Level 7. I think I know just what to do.
I also leaned how to use the Solid FFC script and am using that for Level 7 for some parts. I also am getting good with making FFC's changing directions. Also a part of Level 7.
The boss has been decided for Level 7 as well. May God have mercy on the player's soul.
- Jared and KingPridenia like this
#3233
Posted 10 August 2015 - 11:12 AM
Tileset progress is going very nicely. I'm over halfway done with the overworld tiles!
- Shane, Eddy and Demonlink like this
#3234
Posted 10 August 2015 - 11:18 AM
I finally completed my first puzzle on the overworld.
I should have most of the loose ends tied up now so it's just a matter of working on the first dungeon to give you the item which allows for further map exploration.
#3235
Posted 10 August 2015 - 08:44 PM

This happened when I got the args of a script I was using in the wrong order.
Reminder folks, This is how easily scripting can break quests.
Edit: The script has been fixed and is now working flawlessly.
Edited by Orithan, 10 August 2015 - 09:32 PM.
- Shane, Eddy and Jared like this
#3236
Posted 11 August 2015 - 06:39 AM
This happened when I got the args of a script I was using in the wrong order.
Reminder folks, This is how easily scripting can break quests.
Edit: The script has been fixed and is now working flawlessly.
I dare you to submit that screenshot to SotW B)
- Shane, Jared, coolgamer012345 and 1 other like this
#3237
Posted 11 August 2015 - 02:24 PM
Making minor tweaks in ToT preparing it for Teamudf's LP of it coming soon! :3
Edited by TK8305, 11 August 2015 - 02:24 PM.
- KingPridenia and Logos like this
#3238
Posted 11 August 2015 - 08:12 PM
I made a few screens and ripped in some tiles.
- Shane, Eddy and Sheik like this
#3239
Posted 11 August 2015 - 09:04 PM
#3240
Posted 12 August 2015 - 05:18 AM
Made some new screen. Why this place is so deadly?




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