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What did you accomplish in ZC today?


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#3226 Yloh

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Posted 06 August 2015 - 10:16 PM

Level 7's initial design and planning are coming along really nicely.


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#3227 Jared

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Posted 08 August 2015 - 03:02 PM

Made a lot of progress organizing the tileset. Since I'm using DoR as a base for it, it's very similar in combos and tile setup! I hope to get a big milestone done tonight, like the mountains or forest stuff.
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#3228 Astromeow

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Posted 08 August 2015 - 05:16 PM

I'm looking forward to seeing some work there Jared. Your project sounds interesting with a custom set and the big size you're aiming for.


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#3229 Jared

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Posted 08 August 2015 - 05:35 PM

I'm looking forward to seeing some work there Jared. Your project sounds interesting with a custom set and the big size you're aiming for.


It's not exactly a custom set. It's a compilation of tiles from MCBS.qst, made by Sheik mostly. I'm also adding in tiles from his other compilations, into a usable tileset. That way, instead of a bunch of useless(?) tiles sitting around, they'll be all together in one, organized, and usable set. :)
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#3230 Shane

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Posted 09 August 2015 - 04:37 AM

Progress has been real slow regarding Lost Historia. Here's two WIP screenshots uploaded to my quest project.


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#3231 Orithan

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Posted 09 August 2015 - 08:56 PM

Got crushed by by rewritten drops script. Someday, I will get you to drop stuff correctly.



#3232 Yloh

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Posted 09 August 2015 - 11:56 PM

A lot of Level 7 got done today! The whole map is almost complete. I gotta tell you, I wasn't paying attention to how large I made the map to level 7. In fact Level 7 has to be set to overworld because of its size. I decided to roll with it and give Level 7 a really cool map design. 

 

I'm deciding to allow space bar map to be used in my game. After level 3, the players are really going to need it as my levels are really becoming puzzling. My game may not have many block puzzles, but the dungeons are puzzles themselves. I'm hesitating about this decision because the first 40% of this game is really messy. I mean really messy. I'm going to have to go back and clean some things up after I'm done with Level 7. I think I know just what to do.

 

I also leaned how to use the Solid FFC script and am using that for Level 7 for some parts. I also am getting good with making FFC's changing directions. Also a part of Level 7.

 

The boss has been decided for Level 7 as well. May God have mercy on the player's soul.


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#3233 Jared

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Posted 10 August 2015 - 11:12 AM

Tileset progress is going very nicely. I'm over halfway done with the overworld tiles!


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#3234 FalsePower

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Posted 10 August 2015 - 11:18 AM

I finally completed my first puzzle on the overworld.
I should have most of the loose ends tied up now so it's just a matter of working on the first dungeon to give you the item which allows for further map exploration.



#3235 Orithan

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Posted 10 August 2015 - 08:44 PM

XHnnYu9.png

This happened when I got the args of a script I was using in the wrong order.
Reminder folks, This is how easily scripting can break quests.

Edit: The script has been fixed and is now working flawlessly.

Edited by Orithan, 10 August 2015 - 09:32 PM.

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#3236 Eddy

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Posted 11 August 2015 - 06:39 AM

XHnnYu9.png

This happened when I got the args of a script I was using in the wrong order.
Reminder folks, This is how easily scripting can break quests.

Edit: The script has been fixed and is now working flawlessly.

I dare you to submit that screenshot to SotW B)


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#3237 TK8305

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Posted 11 August 2015 - 02:24 PM

Making minor tweaks in ToT preparing it for Teamudf's LP of it coming soon!  :3


Edited by TK8305, 11 August 2015 - 02:24 PM.

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#3238 Jared

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Posted 11 August 2015 - 08:12 PM

I made a few screens and ripped in some tiles.


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#3239 Nightmeres

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Posted 11 August 2015 - 09:04 PM

Several screens of a very chalenging level 3 for a mini quest

#3240 vaualbus

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Posted 12 August 2015 - 05:18 AM

Made some new screen. Why this place is so deadly?

zelda007.png

 

zelda008.png

 

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zelda010.png




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