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The Official Quest Screenshot Critique Thread


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#3211 Jared

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Posted 02 August 2012 - 10:05 PM

QUOTE(Shane @ Aug 2 2012, 08:48 PM) View Post

Love the mountain arrangement. icon_smile.gif

Thanks Shane! icon_smile.gif

QUOTE(Sepulcher @ Aug 2 2012, 10:37 PM) View Post

Jared, you've inspired me to start working with PR again! icon_smile.gif

Really? I thought you already were though? Anyways, I'm to be helpful to you, Chris! icon_biggrin.gif

#3212 Russ

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Posted 02 August 2012 - 11:58 PM

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?

#3213 Tree

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Posted 03 August 2012 - 12:16 AM

QUOTE(Russ @ Aug 2 2012, 10:58 PM) View Post

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?

It's just a little empty. Try throwing some trees in there, maybe some ground detail. But it doesn't need much work. Looks pretty good to me icon_smile.gif

#3214 Shane

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Posted 03 August 2012 - 12:24 AM

QUOTE(Russ @ Aug 3 2012, 02:28 PM) View Post

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?


Pretty good if you ask me. icon_biggrin.gif

#3215 Octorockoncrack

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Posted 03 August 2012 - 12:36 AM

QUOTE(Keiichi123 @ Aug 3 2012, 01:16 AM) View Post

It's just a little empty. Try throwing some trees in there, maybe some ground detail. But it doesn't need much work. Looks pretty good to me icon_smile.gif


I was thinking the same thing. You've already added some nice ground detail, so the only thing it's missing is maybe 1 or 2 more trees. Assuming it's a village and not a random house, some NPC's wouldn't be a bad idea.

Great work overall though! icon_wink.gif icon_thumbsup.gif

#3216 Moon

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Posted 03 August 2012 - 12:36 AM

QUOTE(Russ @ Aug 3 2012, 12:58 AM) View Post

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?
In my honest opinion, this screen is pretty lifeless. First off, there is hardly any trees or bushes and such. and second, if this is a village screen, it could use some stuff like fences, pots, people, and other villagey stuff.


#3217 Octorockoncrack

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Posted 03 August 2012 - 01:03 AM

Some screens for the Basement Floor of my fire dungeon, hence the dark red palette:

IPB Image IPB Image

IPB Image IPB Image

So there's actually a lot of small stones scattered throughout the screens, but they aren't exactly noticeable with the screenshots. icon_sweat.gif

#3218 Shane

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Posted 03 August 2012 - 01:07 AM

QUOTE(Octorockoncrack @ Aug 3 2012, 03:33 PM) View Post

IPB Image IPB Image

IPB Image IPB Image


Looks different from your typical fire dungeon, good stuff. icon_thumbsup.gif (BTW I can see the rubble. icon_razz.gif)

#3219 Ventus

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Posted 03 August 2012 - 08:42 AM

QUOTE(Russ @ Aug 2 2012, 11:58 PM) View Post

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?

To me it looks perfect. except it seems it could use maybe more tree's somewhere.
Other then that its looks very pleasing.

QUOTE(Octorockoncrack @ Aug 3 2012, 01:03 AM) View Post

Some screens for the Basement Floor of my fire dungeon, hence the dark red palette:

IPB Image IPB Image

IPB Image IPB Image

So there's actually a lot of small stones scattered throughout the screens, but they aren't exactly noticeable with the screenshots. icon_sweat.gif

I have to say those all look amazing, I have no complaints about them at all.

#3220 Sheik

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Posted 03 August 2012 - 09:54 AM

QUOTE(Russ @ Aug 3 2012, 06:58 AM) View Post

So I decided to try my hand at the GB set to see if I was any good at it and, well, see the results for yourself.

IPB Image

I certainly can't say it's my best work... Anybody have advice on how I'm supposed to use this set, and how to make this screen look better?

Oh my. I don't like it much at all. Actually, I'm disappointed. I've seen you make so much better screens. The biggest problem here next to the actual layout of the screen is the tile choice. I won't even say anything about the palette, I think we both agree that a palette you need sunglasses for to look at isn't the best choice. :/

I don't understand why you've blocked off that space on the left side. It doesn't look like a place any player would want to go to. The trees look oddly out of place. Like they've just been put there for the heck of it, not to any gameplay-related purpose (such as interaction or even just blocking off a path or obstacles to make a fight on the screen more interesting). As far as the actual shape of the mountains is concerened, I believe something much more simple - even a straight line maybe - would've worked way better. That roof in the bottom left corner is one of the things I think unexuseable. Put your trees in these corners rather than just somewhere on the side where they serve no purpose whatsoever. :/ And houses are important objects. If a screen features a house (or two, or three) put them in places that are understandable and important (like in the middle, to the top) instead of in the very corner. :S

As for tile choice: With GB, it's always better to go a little more simplistic. I'm not sure why you wanted all the mountains without the border (can Link jump down all these ledges?) but I suppose I look past this. The grass detail is a... disaster. If you study the original Nintendo maps a little you will find that each area uses two types of grass detail: one for the green underground and one for the pale underground. The rocks are next what puzzle me. The one on the top looks kind of important, like the left-overs of a lock-rock (nice word!) or an explosion. What sense am I to make of it? The one in the middle looks like it's been lowered. Actually, I believe it's supposed to be layered on water to give a submerged look. The only rock I really understand is the lowest one. Is it liftable or moveable? With such a tile, I'd try to interact. It would even be okay if there's nothing beneath it, but if it just were there for the heck of it, it'd disappoint me. Also, one type of clouds is enough.

I took your idea and tried to turn it into something that's a little cleaner (but to be honest, I don't even like the idea very much :S I think overlook screens should'nt be entered from the left and/or right and go more than one screen; so I don't like the result very much either...). All the elemets are there (I believe) I've simply refined them a litte.

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Edit: Anyone else thinks that the ZC player window is too large for true GB style? It bugged me forever.

Edit2: Found this old thing, heh:

IPB Image

Edited by Yoshimi, 03 August 2012 - 10:02 AM.


#3221 Supindahood

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Posted 03 August 2012 - 02:51 PM

QUOTE(Yoshimi @ Aug 3 2012, 08:54 AM) View Post
Spoiler


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Edit2: Found this old thing, heh:

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I totally agree with everything above, If only I had time to write such long posts. Anyway, the rebirthed screen has a better layout. :)

As for your "old thing", the colors is what makes it very good with a nice theme feel, reminds me of the water dungeon in Skyward Sword.


#3222 Jared

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Posted 03 August 2012 - 04:42 PM

I promise, this is the last screen from this area!

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#3223 Tree

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Posted 03 August 2012 - 04:49 PM

QUOTE(Jared @ Aug 3 2012, 03:42 PM) View Post

I promise, this is the last screen from this area!

IPB Image

Jared, you are excellent at mountain placement! I need to take lessons from you! icon_smile.gif

#3224 Supindahood

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Posted 03 August 2012 - 07:26 PM

QUOTE(Jared @ Aug 3 2012, 03:42 PM) View Post

I promise, this is the last screen from this area!

IPB Image


Looks good, I would add some blue to the palette and change the mountains a bit but all in all it looks good.

#3225 Russ

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Posted 03 August 2012 - 08:44 PM

Yoshimi, thank you so much. This is the first time I've really tried using GB, and I just tried using it like I would use any other set, and... well, yeah. Didn't turn out too well. But your explanation was great! The explanation, as well as the example screenshot you made, really helped me understand the set better. I think I'm going to try remaking the screen using your advice. Thanks you so much!

On a side note, do I have permission to use that palette there? It's much better than the defaults in the GB tileset, and I'm pretty horrible at making palettes.


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