I finished making my Carriotte enemy, it actually came out quite well in my opinion. I did a few more screens as well, and I'm approaching the area where the miniboss battle will be to get the hookshot. i don't know what the enemy will be, as of yet (I have a few custome ones I haven't placed in the quest anywhere that may work... then again I may just go with a classic enemy, maybe a Ghoma or something as that, though I'm generally staying away from the classical boss enemies.
Oh, as a heads up, you will need the Level 2 candle in this dungeon.
Now, I'm also thinking on making two more different types of potions, one that takes away magic to give you life, and one that takes away some life to give you more magic. I'm thinking on having them as an item drop for Wizzrobe type enemies, along with regular type potions. (and some other custom drops... I might be getting a little bit evil here with them...)
Speaking on item drops, the Bait item is a consumable item in my quest, and it is an item drop, mainly a rare one by a special type, though the forest monsters will have a slightly higher drop rate for it. I have it like this because it is a very effective item that alot of monsters will go after, even some of the more powerful ones will be affected by it. There will also be a "Feed the Goriya" room or two that the bait will be needed for featured somewhere.
*Edit*
I completed the pathway up to the Hookshot, as well as decided on the mini-boss battle that you must defeat to get to the room. Thus the first half of the dungeon is complete!
I also (finally) remembered what I was going to use for the third hint, which is some vital information about certain enemies. Be warned, these enemies are intentionally hard as there will be multiple instances of them as the miniboss. If they are used in any other location, it will be only one either alone, or with some other weak enemy with them. There is atleast one of them guarding a key sofar.
Edited by Limebeer, 26 July 2015 - 07:43 PM.