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The Official Quest Screenshot Critique Thread


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#3181 Ica

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Posted 29 July 2012 - 10:29 PM

It's very good. The blue sticks out, but I don't see anything wrong with that.

About the design, it's also very pleasant.

#3182 Xenix

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Posted 29 July 2012 - 10:40 PM

Does the blue look better in this version? Thanks for the palette critique!
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#3183 Sheik

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Posted 30 July 2012 - 02:21 AM

Definately a great screen. Would get my vote in SotW any day.

#3184 Jared

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Posted 30 July 2012 - 03:47 PM

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I'm a bit wishy washy on this screen. Comments?

#3185 The Satellite

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Posted 30 July 2012 - 03:52 PM

The palette almost seems dull, in a way. Not by colors, just by the mood it sets. Otherwise I don't really see any issues with it, except for maybe those strange tiles in the underbrush on the left, to the right of the tree that's second from the bottom. What are those?

#3186 Neppy

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Posted 30 July 2012 - 03:56 PM

QUOTE(Marco @ Jul 2 2012, 02:38 PM) View Post

I like the screen Shane. Very simple, harmonized and captures the 'Legacy of Light' feel.

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Master using it and you can have this. Im still adjusting the palette by adding more colors, but I really dig it. I feel it brings a mountain feel.
I think this is looking very nice, Marco. I really enjoy the tilework, and the screen set up is pretty good too.


QUOTE(Franky @ Jul 4 2012, 09:24 PM) View Post

Little preview of my in progress Fire Dragon Dungeon. (That sun panel in the entrance screen is a save point. My quest will require save points. The little white spot on it is the sparkle tile, it hasn't started to animate yet in that shot) (The Brown Lynel has been edited to shoot fire) (Second screen from the entrance has an enemy that didn't spawn yet due to me clicking the snapshot as soon as I entered) (The fireballs around the dragon statue move around it, they are scripted)

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Edit: The 3rd screen up has cycling platforms over the lava on the top left side of the screen, that is how you cross that lava gap. they spawn and disappear and repeat one after another.
Dungeon uses cycling burning palette. So some screen colors may look different. The spikes in the first screen should look like the ones in the 3rd, I forgot to fix that)
Wonderful dungeon Franky. icon_biggrin.gif Reminds me a lot of Mr. Z's quests. icon_wink.gif

#3187 Ica

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Posted 30 July 2012 - 07:02 PM

QUOTE(Jared @ Jul 30 2012, 05:47 PM) View Post

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I'm a bit wishy washy on this screen. Comments?


Indeed, the pallet is a bit dull, but it works.
That pit is a little out of place. I see you have it because you want to the player to have the hookshot to progress, but I think you should make the pit the central aspect of the screen, rather than just having it.

#3188 SpikeReynolds

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Posted 31 July 2012 - 06:07 AM

QUOTE(Jared @ Jul 30 2012, 04:47 PM) View Post

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I'm a bit wishy washy on this screen. Comments?

Freedom called, he wants Swansong back

I'm getting a bit of a Swansong/Search for Elise vibe from this. One thing, though...That dark palette does not work, like, at all, with those vibrant sprite palettes.

Edited by Fausch, 31 July 2012 - 06:08 AM.


#3189 Jared

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Posted 31 July 2012 - 06:10 AM

Does no one see the name of the mountain? It's called MOON Mountain. As in it's dark and the moon is looming over it. It's dark for a reason.

Edited by Jared, 31 July 2012 - 06:12 AM.


#3190 Sheik

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Posted 31 July 2012 - 07:56 AM

QUOTE(Jared @ Jul 31 2012, 01:10 PM) View Post

Does no one see the name of the mountain? It's called MOON Mountain. As in it's dark and the moon is looming over it. It's dark for a reason.

Loomy moons! icon_deformed.gif

It would help if you made the highlights light blue, that would look more like moonlight.

Edit: Quick, half-assed palette adjustment:
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Something like this in good might work.

Edited by Yoshimi, 31 July 2012 - 08:05 AM.

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#3191 King Harkinian

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Posted 31 July 2012 - 08:11 AM

Nice screen. The palette does need some work, even if it is supposed to be dark and gloomy. Yoshimi...that quick, half-assed, palette adjustment is... BEAUTIFUL! icon_awesome.gif

#3192 Jared

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Posted 31 July 2012 - 08:43 AM

I kind of like it, Yoshimi! icon_smile.gif

But...there will be an even high Moon Mountain. I might need a palette similar to that for it. But that one is a bit...eye burning. icon_razz.gif

#3193 Sheik

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Posted 31 July 2012 - 09:17 AM

The eyeburn might be less obvious if you adjusted the middle and darkest tones. Also, I've just adjusted the blues in the image so the sprites ect got screwed up. They wouldn't "shine" as much, normally.

#3194 SpikeReynolds

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Posted 31 July 2012 - 10:11 AM

QUOTE(Jared @ Jul 31 2012, 07:10 AM) View Post

Does no one see the name of the mountain? It's called MOON Mountain. As in it's dark and the moon is looming over it. It's dark for a reason.

I'm cool with the dark palette, I just think the sprites are to vibrant for the background.

#3195 Giggidy

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Posted 02 August 2012 - 12:03 AM

QUOTE(Yoshimi @ Jul 31 2012, 06:56 AM) View Post

Loomy moons! icon_deformed.gif

It would help if you made the highlights light blue, that would look more like moonlight.

Edit: Quick, half-assed palette adjustment:
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Something like this in good might work.


Ugh, I saw this and just had to give it another go:

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