The Official Quest Screenshot Critique Thread
#3181
Posted 29 July 2012 - 10:29 PM
About the design, it's also very pleasant.
#3182
Posted 29 July 2012 - 10:40 PM
#3183
Posted 30 July 2012 - 02:21 AM
#3184
Posted 30 July 2012 - 03:47 PM
I'm a bit wishy washy on this screen. Comments?
#3185
Posted 30 July 2012 - 03:52 PM
#3186
Posted 30 July 2012 - 03:56 PM
I like the screen Shane. Very simple, harmonized and captures the 'Legacy of Light' feel.

Master using it and you can have this. Im still adjusting the palette by adding more colors, but I really dig it. I feel it brings a mountain feel.
Little preview of my in progress Fire Dragon Dungeon. (That sun panel in the entrance screen is a save point. My quest will require save points. The little white spot on it is the sparkle tile, it hasn't started to animate yet in that shot) (The Brown Lynel has been edited to shoot fire) (Second screen from the entrance has an enemy that didn't spawn yet due to me clicking the snapshot as soon as I entered) (The fireballs around the dragon statue move around it, they are scripted)




Edit: The 3rd screen up has cycling platforms over the lava on the top left side of the screen, that is how you cross that lava gap. they spawn and disappear and repeat one after another.
Dungeon uses cycling burning palette. So some screen colors may look different. The spikes in the first screen should look like the ones in the 3rd, I forgot to fix that)
#3187
Posted 30 July 2012 - 07:02 PM
I'm a bit wishy washy on this screen. Comments?
Indeed, the pallet is a bit dull, but it works.
That pit is a little out of place. I see you have it because you want to the player to have the hookshot to progress, but I think you should make the pit the central aspect of the screen, rather than just having it.
#3188
Posted 31 July 2012 - 06:07 AM
I'm a bit wishy washy on this screen. Comments?
I'm getting a bit of a Swansong/Search for Elise vibe from this. One thing, though...That dark palette does not work, like, at all, with those vibrant sprite palettes.
Edited by Fausch, 31 July 2012 - 06:08 AM.
#3189
Posted 31 July 2012 - 06:10 AM
Edited by Jared, 31 July 2012 - 06:12 AM.
#3190
Posted 31 July 2012 - 07:56 AM
Does no one see the name of the mountain? It's called MOON Mountain. As in it's dark and the moon is looming over it. It's dark for a reason.
Loomy moons!
It would help if you made the highlights light blue, that would look more like moonlight.
Edit: Quick, half-assed palette adjustment:

Something like this in good might work.
Edited by Yoshimi, 31 July 2012 - 08:05 AM.
- Jared likes this
#3191
Posted 31 July 2012 - 08:11 AM
#3192
Posted 31 July 2012 - 08:43 AM
But...there will be an even high Moon Mountain. I might need a palette similar to that for it. But that one is a bit...eye burning.
#3193
Posted 31 July 2012 - 09:17 AM
#3194
Posted 31 July 2012 - 10:11 AM
Does no one see the name of the mountain? It's called MOON Mountain. As in it's dark and the moon is looming over it. It's dark for a reason.
I'm cool with the dark palette, I just think the sprites are to vibrant for the background.
#3195
Posted 02 August 2012 - 12:03 AM
Loomy moons!
It would help if you made the highlights light blue, that would look more like moonlight.
Edit: Quick, half-assed palette adjustment:

Something like this in good might work.
Ugh, I saw this and just had to give it another go:
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