Good stuff Render8, I enjoy the simple and clean Zelda 1 quest you got going on.
Enemy variety is always peachy and a pleasure, bmc 10011!
Today I finally sorted out my character classes for an upcoming tileset. For days I was thwomped trying to produce unique classes and promotion.
Do know. You as a player will have option to play in a quest or design with capability to have different characters/classes.
I. Chemist- Scholars from the eastern deserts. Skilled in alchemy, able to provide offense and defense.
Paladin- These are knights of mystic mastery. The power of alchemy and conquering run strong.
II. Samurai- Fearsome warriors passionate about honor. Their unique skills offer diverse warfare.
Shogun- Lord Masters of the lands. Their focus and speed is unmatched.
III. Cannoneer- Warriors from the sea! Rough, able to dish pain... and receive.
Admiral- Captains of explosives and drinking liquor. Can equip/use many items.
IV. Cadet- Aeronauts in training, conducting firearm proficiency and study.
Aeronaut- Airmen officers whom engineer great technology in warfare.
Optional and potential classes/promotions. If you would like to contribute ideas, feel free! I love the concept of classes/jobs
. Scout -> Ranger, Druid -> Necromancer, Sage -> Oracle