On Demo 418 now.
Sandfalls (Scorpio 31):
Well, since sandfalls no longer allow you to jump up a half-tile, rooms like Scorpio 31 become F6 traps. Also, because of how they work - you can't jump up at all until fully outside of them vertically vs. before you just had to walk most of the way out of them - sandfalls with 1-tile spaces between them and cactii are super annoying, since you have to walk out of them and stop with pixel-precision to avoid walking into the cactus and taking damage while still being in position to jump up and over it. You can hold up/down and edge towards the cactus at least - you'll still probably take damage, but at least it won't keep knocking you back into the sandfall, so you're lined up to jump over it at that point. Still - annoying. ETA: Overall, this is obviously an improvement to the sandfalls - they just need to be carefully playtested for traps like this, and make sure they don't impede previous progress that is intended.
Also, ZC menus always act weird for me. Is it just me? Sometimes, they behave perfectly normally. Other times, the cursor will rapidly move backwards along the tab track, and when it does this, the input windows act weird, and as a result, I find myself unable to actually input a cheat code into the entry box. So when this happens, and I'm trapped somewhere, I can't even noclip out of it, but have to completely quit the program and restart it. Is there some way to avoid this behavior? (Aside from, obviously, activating cheats at the beginning of every session.)
Iron 1/Scorpio 02: He doesn't stay dead. After the defeat cutscene, if you proceed to the right and scroll into Scorpio 03, nothing happens. If, after completing the cutscene, you walk to the left, when you reach the spot that originally triggered the fight (after the intro cutscene) it will trigger the intro cutscene and fight again. If you return to the room (either backtrack from 03, or quit/continue|save/resume from 00 and proceed right to 02) you'll get the cutscene/fight again. Agh!
Aquarius 1D: You can still get trapped here prior to obtaining the Pulse Hammer:
Aquarius 7A: When the boss explodes, one of his tiles turns into some circular tile instead of an explosion. It disappears with the rest of him.
Scorpio 21: With the sandfall change, I don't think it is possible to cross this room from right to left anymore. You can't jump up from the top of the sandfalls anymore, and even if you jump and enter the fall from the right at the top of your jump and hold left the entire time, you end up sliding down into the sand on the left side and not reaching the blocks. Since you
must pass this room this way to get to the switch in 20, which opens the gate to the boss at 65/66, I believe this is a game-ending bug. ETA: Okay, I've jumped off the tops of some sandfalls elsewhere - though it seems you only get a little half-tile hop off them, at best, rather than a full height jump like you could get off the old version of sandfalls - but I was unable to do so here. I tried over and over. Maybe I just had bad luck or timed it wrong. So I don't know
for certain that it's impassable, but it may very well seem so to the average player, and still cause them to become stumped.
Scorpio 31: Elaborating on the above re: sandfalls, this room as-is is particularly tricky with the aforementioned F6 trap. If you enter from the right, it's pretty easy to jump over the taller cactus and move through the fall to exit it above the rock on the left. But if you come left-to-right through this room, if you jump through the left fall, land on the rock, then jump as high as you can and move right through the center fall, you won't clear the tall cactus, and unless you quickly react and face up/down, its knockback will push you into the middle of the fall, and you'll probably descend too far to escape above the rock on the left, becoming trapped.
Subscreen: Cursor looks much better now. But it's still displaying on top of some items, and behind others.
More critically, I cannot select my Life Tanks. I only have the Sidearm, Explosives, Missiles, Pulse Hammer, and 4x Life Tanks. No matter how I move the cursor, it will
not move to the TOOLS row and land on the Life Tanks. *sigh* And here I was complaining about how I had too many of them...
Aquarius 71: I got the Spy's message here after obtaining the Explosives. One of the strings displayed inside a white window frame, instead of dark blue like all the others. Also, the cave exit warps you inside the half-tile to the right of the door (so you have to jump out of it.) Perhaps you should simply remove that tile.
Aries 60: Seriously? I think you may have overpowered this one a bit. Even with the Shield, and all the Life Upgrades I know of before reaching Aries, I only have 192 HP. And each of those little bullets it shoots on its third attack does -64 HP. That's a
third of my life meter, and I can't really dodge
all of them. I'm not even sure I could damage him quickly enough to beat him, even blowing through all
four of my Life Tanks, except that... LOL I can't even use them right now. Sure, I could wander around the level looking for other Life Upgrades, but I'm not sure they would add up to that much to make a difference.
Edited by newstarshipsmell, 31 January 2015 - 06:27 PM.