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The Official Quest Screenshot Critique Thread


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#301 Bourkification

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Posted 16 May 2011 - 09:20 PM

QUOTE(Moo2wo @ May 17 2011, 09:12 AM) View Post

I've never played ST before in my life. icon_blah.gif But Jimmyb made those item sprites for the Spirit Tracks ZC quest that was in the making when Joe123 was still here, so I imagine that's why.

Also, in reference to the hearts, do you mean you like the graphics that are included with PR better or do you mean you liked it better when I was only using 10 HCs?

Anyways, I added bones and stuff.

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I'm really digging it man, but as HollowKnight said, the LttP water really clashes with the rest of the tiles. I'd PM Midnight_King about the MC dungeon water tiles that I think he had. They'd fit nicely in there.

QUOTE(Furion @ May 17 2011, 11:02 AM) View Post

I have posted this image already, within the Dungeon Contest Thread. The thread does not receive much traffic, which I want, as I would like some criticism.

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I'm loving it Furion. Are all the tiles custom? If so great work, and if not, it still looks excellent anyway. The tiles kind of have a pixelated look that I think actually works really well here. Keep it up, I'm looking forward to seeing more of your work on this.

#302 Jared

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Posted 16 May 2011 - 09:25 PM

I started the map of "Roc Mountain Trail, which will lead to Roc's Mountain! icon_biggrin.gif

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What do you guys think? icon_smile.gif

Also, I would like some feedback on these!

QUOTE(Lynker @ May 16 2011, 08:59 PM) View Post

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What do you guys think of these cave/passage screens? I just discovered the "Torch" transparent layer trick, so they add a very needed touch icon_smile.gif

The last picture has the conveyors, which will make you fall off screen and lose a heart icon_wink.gif /evil

Edited by Lynker, 16 May 2011 - 09:26 PM.


#303 Marco

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Posted 16 May 2011 - 10:00 PM

QUOTE(Lynker @ May 16 2011, 08:25 PM) View Post

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Hmm. I say it's a 3.5/5 shot. The layout concept is nice, but it is too caved in. The player would certainly be hit by enemies. Though, if it were bigger, the mystique feel would be perfect.


#304 SpacemanDan

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Posted 16 May 2011 - 10:16 PM

QUOTE(Lynker @ May 16 2011, 08:59 PM) View Post

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I really like these shots. My only minor complaints are how it seems you're using two different ground types without any sort of transition, and that the ground areas seems to be a little barren. I would suggest floor-borders, but it is a cave, which logically probably wouldn't have any. icon_razz.gif (Well, the first one could have them but the other two it may not work in your favour for the cave feel. Though there is a variation of the floor border that may work. Whatever. Give it a shot and see what happens, I guess. icon_wink.gif) Nicely done.

#305 Fire Wizzrobe

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Posted 16 May 2011 - 10:45 PM

So I attempted using the EZGB set. Awesome subscreen, I know.

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#306 Sheik

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Posted 17 May 2011 - 01:26 AM

QUOTE(Moo2wo @ May 17 2011, 01:12 AM) View Post

I've never played ST before in my life. icon_blah.gif But Jimmyb made those item sprites for the Spirit Tracks ZC quest that was in the making when Joe123 was still here, so I imagine that's why.

Also, in reference to the hearts, do you mean you like the graphics that are included with PR better or do you mean you liked it better when I was only using 10 HCs?

Anyways, I added bones and stuff.

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I love it Moo. Is that the Sapphire Fountain?

QUOTE(Furion @ May 17 2011, 03:02 AM) View Post

I have posted this image already, within the Dungeon Contest Thread. The thread does not receive much traffic, which I want, as I would like some criticism.

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Very nice, too. Great job, Furion, well done!

QUOTE(Fire Wizzrobe @ May 17 2011, 05:45 AM) View Post

So I attempted using the EZGB set. Awesome subscreen, I know.

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FW, I'm your biggest fan. That purple castle just about rocks everything GB Zelda I've ever seen.

#307 MoscowModder

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Posted 17 May 2011 - 08:07 AM

@Lynker: The upward conveyors on the narrow west-east passage between pits are the wrong combo. Notice the southward conveyors have borders on both sides that make them look independent? Use similar combos for the northward conveyors to make them look better.

#308 Jared

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Posted 17 May 2011 - 04:16 PM

Okay, I think i'm ready to show off the first map of my hidden project. And this is the only one you guys'll get!
Prepare yourselves...!

http://img535.images...43/zelda005.png

Edited by Lynker, 17 May 2011 - 04:19 PM.


#309 Eddard McHorn Van-Schnuder

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Posted 17 May 2011 - 05:47 PM

Am I still allowed to post here? icon_deformed.gif

Anyways, been a while, and I've already posted a few screens in my QPF-thread, so I thought I might as well post one here too. I haven't posted this in the THP-topic, so while you have probably seen this area before, the main focus of this screen is the fences. They used to be darker, but I've edited them a bit, and this is what they currently look like.

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(Clicky for larger image. Please.)

If you'll direct your eyes towards the fence-tiles, you'll see that not only did I make them lighter, but I also changed some of the brick's colors, to give some extra variety. I think it works rather nicely if I may say so myself :3 Also yes, the "cross-roots" are placeholder under"combo" graphics for the bushes. I didn't add any of the actual bushes, as that require script-placements, and they're sort of annoying to remove again, and seeing as I'm not actually done with this area yet, I'm just gonna leave em bush-less until I'm happy with the map.

Side-note; for those of you who haven't been following my QPF, THP is no longer a Zelda game (and thus it's not really called "THP" anymore, but we don't have a new name atm), but I don't have new player graphics yet, which is why we're still using Link. icon_wink.gif


#310 Jared

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Posted 17 May 2011 - 05:53 PM

Pfft, Robin trying to steal my light. One day i'll get you back...

Kidding, of course icon_smile.gif
Looks great! I like the brick variation. And i'm glad you're happy icon_biggrin.gif

Edited by Lynker, 17 May 2011 - 05:53 PM.


#311 Mani Kanina

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Posted 17 May 2011 - 08:41 PM

QUOTE(Jimmyb @ May 17 2011, 02:20 AM) View Post

I'm very confident those are the tiles used in the PS and GBA remake for FF 1.icon_razz.gif


Fire Wizzrobe: Your palette choices are very GBC like (I don't know if they are stock or not) but I do suggest turning the general brightness down a bit as well as making the darker shades even darker then that to give more depth.

#312 Old-Skool

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Posted 21 May 2011 - 09:54 AM

I understand there's been some issues as of late regarding how people handle having their screenshots criticized. This is one of the main reasons I was opposed to limiting the screenshot thread to critiques. But forget about that for a minute.

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thoughts?

#313 Isdrakthül

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Posted 21 May 2011 - 10:22 AM

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#314 Ica

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Posted 21 May 2011 - 10:27 AM

Isdrakthül - i like it, i really like it, but i think that hole is to close to the edge of the screen.

Old-skool - The screen is a bit empty and there are tiles too close to the end of the screen. Try placing them at least two tiles away from an end.

#315 Moon

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Posted 21 May 2011 - 10:42 AM

QUOTE(Isdrakthül @ May 21 2011, 11:22 AM) View Post

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That is a really good screen, but I would suggest adding some flowers, or bushes.



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