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The Official Quest Screenshot Critique Thread


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#3121 judasrising

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Posted 08 July 2012 - 09:25 AM

QUOTE(Jared @ Jul 8 2012, 10:24 AM) View Post

I don't know where to get other flowers, though. :/
The bush can be changed, though. icon_smile.gif

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Fixed the "second floor", and the small tree. I still need flowers, though.

EDIT - Finished screen, without the flowers.

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Hm i dont understand one thing , why is there a sword on ground in the second screen?
otherwise nice screen`s icon_smile.gif


#3122 Moon

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Posted 08 July 2012 - 12:35 PM

QUOTE(Hatsunem64 @ Jul 8 2012, 10:12 AM) View Post

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Such an nice day in Hyrule...
Nice, generic GB screen, not much else to say.

Edited by Dragonite, 08 July 2012 - 12:35 PM.


#3123 Jared

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Posted 08 July 2012 - 01:49 PM

QUOTE(judasrising @ Jul 8 2012, 10:25 AM) View Post

Hm i dont understand one thing , why is there a sword on ground in the second screen?
otherwise nice screen`s icon_smile.gif

It was just for testing. icon_razz.gif But thank you! icon_biggrin.gif

Edited by Jared, 08 July 2012 - 01:49 PM.


#3124 Ica

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Posted 09 July 2012 - 05:26 PM

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Man... this place... this place is COLD...

#3125 Lightwulf

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Posted 10 July 2012 - 11:03 AM

Ica44, it looks alright for a basic screen. Not too much going on here. If there's supposed to be something important on this screen, like an item after killing the goriya or a secret entrance to something, you might want to add a little more detail.

Rather than having the "sandy" (I know it isn't supposed to be sand here, but it's used for sand on regular overworld screens) ground tiles all bunched up like that in the center of the screen, either do a scatter pattern or place them with purpose. What I mean by "scatter pattern" is basically what you did with the other 2 "sandy" ground tiles, but doing it over the entire ground. "Placing them with purpose" means that if you're going to have a bunch of tiles grouped together, it should be there for a reason; e.g. grouping them all along the shoreline on your screen (instead of one portion of the shoreline), or making a bare spot of ground for where a secret item will appear or where Link should bomb to find an entrance.

I'm thinking it's okay not to have too many trees/bushes if there's not many living things on the mountain, but you don't have to stick them against the wall. You could give them some space away from the mountain wall (unless they're hiding something important by the wall), but spread them out so they don't get clustered together (although a cluster of trees could be used to indicate something's hidden there).

I think the mountain walls look okay. They're not too symmetrical and allow plenty of room on the screen.

#3126 -DuCkTApE-

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Posted 10 July 2012 - 11:31 AM

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dont mind the subscreen!

#3127 trudatman

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Posted 10 July 2012 - 11:41 AM

nice. what are the things on the walls? why are the walls green (red or grey brick would look better, to me)? what is the thing behind the tree in the top right corner? what is the repeating pattern in the grass? if the patterned stuff is tile, go with brown or grey and add some variety (variations of that tile) so it doesn't look so faked. keep improving!

#3128 Ica

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Posted 10 July 2012 - 07:56 PM

QUOTE(Lightwulf @ Jul 10 2012, 01:03 PM) View Post

Ica44, it looks alright for a basic screen. Not too much going on here. If there's supposed to be something important on this screen, like an item after killing the goriya or a secret entrance to something, you might want to add a little more detail.

Rather than having the "sandy" (I know it isn't supposed to be sand here, but it's used for sand on regular overworld screens) ground tiles all bunched up like that in the center of the screen, either do a scatter pattern or place them with purpose. What I mean by "scatter pattern" is basically what you did with the other 2 "sandy" ground tiles, but doing it over the entire ground. "Placing them with purpose" means that if you're going to have a bunch of tiles grouped together, it should be there for a reason; e.g. grouping them all along the shoreline on your screen (instead of one portion of the shoreline), or making a bare spot of ground for where a secret item will appear or where Link should bomb to find an entrance.

I'm thinking it's okay not to have too many trees/bushes if there's not many living things on the mountain, but you don't have to stick them against the wall. You could give them some space away from the mountain wall (unless they're hiding something important by the wall), but spread them out so they don't get clustered together (although a cluster of trees could be used to indicate something's hidden there).

I think the mountain walls look okay. They're not too symmetrical and allow plenty of room on the screen.


OK, here we go.
No, there isn't anything in this screen (there really isn't anything at all in the all mountain. I guess that's it's 'gimmick'.
Also, the detail is clustered there because there is a house at the other side of the lake.
About the trees, I just thought they looked good there. I'm not exactly sure where else to put them.


QUOTE(-DuCkTApE- @ Jul 10 2012, 01:31 PM) View Post

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dont mind the subscreen!


Oh, dear, too much green. Even the other colours are somewhat green-like!


#3129 Sheik

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Posted 11 July 2012 - 06:03 AM

QUOTE(-DuCkTApE- @ Jul 10 2012, 06:31 PM) View Post

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dont mind the subscreen!

I like it. Actually especially for the palette. Gives it a hint of mysterious atmosphere.

#3130 SpikeReynolds

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Posted 11 July 2012 - 06:50 AM

QUOTE(-DuCkTApE- @ Jul 10 2012, 12:31 PM) View Post

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dont mind the subscreen!

To all the people who said 'eww, green s***,' is there a politically correct way to tell you to die in a fire? I agree with Yoshimi on this one, I actually love the vibe from this.

#3131 Lemon

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Posted 11 July 2012 - 02:21 PM

QUOTE(Fausch @ Jul 11 2012, 06:50 AM) View Post

To all the people who said 'eww, green s***,' is there a politically correct way to tell you to die in a fire?

You probs shouldn't wish this upon people cause in the event that they by some bizarre final-destination-like scenario die in a fire, you might feel bad.

That screen is nifty. Looks roomy enough for a mini-boss to gain access to the castle or cut scene.

#3132 Shane

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Posted 12 July 2012 - 10:41 PM

I have to agree, it's too green. Like tru suggested, maybe brown or grey could spice it up. Other then that it's nicely design. icon_smile.gif

QUOTE(Fausch @ Jul 11 2012, 09:20 PM) View Post

To all the people who said 'eww, green s***,' is there a politically correct way to tell you to die in a fire?

idon'twanttoliveonthisplanetanymore.png

#3133 Jared

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Posted 20 July 2012 - 10:06 PM

No one post in eight days? You guys suck! icon_deformed.gif

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#3134 Shane

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Posted 20 July 2012 - 10:41 PM

That's the most sexist screen I've seen in a while! [/IRC Joke]

Other then that it's sexy, not much to critic, everything is perfectly detailed and crafted. icon_smile.gif

#3135 Jared

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Posted 21 July 2012 - 05:19 PM

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I'm really enjoying how Moon Mountain Pass is coming out so far.


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