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The Official Quest Screenshot Critique Thread


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#3076 King Harkinian

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Posted 28 June 2012 - 04:27 PM

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This is the Temple of the Triforce from the intro to my quest. It's much better than in the original version of the quest, in which you don't see the outside icon_biggrin.gif . Tell me what you guys think. How can I improve this screen? icon_smile.gif

#3077 Moon

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Posted 28 June 2012 - 04:41 PM

I'd say get rid of the bottom two fairy statues and pillars. Plus, it appears to be a lively place, so why not add some animals like rabbits or butterflies? I also don't really like the red color of the building, but this is just my opinion. icon_smile.gif

#3078 King Harkinian

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Posted 28 June 2012 - 04:52 PM

Ok, thanks. I'll go see how it looks like that.

#3079 Marco

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Posted 28 June 2012 - 04:58 PM

QUOTE(King Harkinian @ Jun 28 2012, 03:27 PM) View Post

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Too symmetrical. The high, bright colors don't really take keen to my eye. It seems you crammed everything you could in thar.

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Benevolent Bagels: I love Mayonnaise 4

But seriously, I got so fed up with every tileset lacking what I need so I decided to scrap my edits, and begin a complete custom tileset all original works by me. This is just a little bit of what I have created, but there is so much more to come.


#3080 Supindahood

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Posted 28 June 2012 - 05:01 PM

QUOTE(Marco @ Jun 28 2012, 03:58 PM) View Post
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Very noisy, It will almost look the exact same if you reduce a few colors.

#3081 Marco

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Posted 28 June 2012 - 05:05 PM

Im gonna have to disagree with you. I can see what you mean, but it's texture, full 8-bit

#3082 /M/

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Posted 28 June 2012 - 06:11 PM

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Just to show I've been up to something; Here's a screenshot of an old screen with a new overcast-ish palette.

#3083 Jared

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Posted 28 June 2012 - 06:15 PM

Very beautiful, /M/. My favorite thing is the grass. The palette fits wonderfully. icon_smile.gif

#3084 Marco

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Posted 28 June 2012 - 06:17 PM

Palette is too dry /M/. I think a slight bit of contrast will make the screen purely amazing... if it weren't so crammed.

#3085 /M/

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Posted 28 June 2012 - 06:30 PM

Jared: Thank you. icon_smile.gif

Marco: Contrast and overcast do not go together, lol.. On a side note, when I previously showed this screenshot it was more a display of recently added tiles than anything else. You can take a look at my previous post in this thread if you want to see the same screen in more contrast.

#3086 trudatman

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Posted 28 June 2012 - 07:59 PM

I like the red bricks and I think a bit of angled (not square and blocky) grass tiles and moving the flowers around would fix the symmetry issues for the most part. good shots on this page, kids! great textures, Furion. nice everything, M.

#3087 SpikeReynolds

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Posted 29 June 2012 - 12:56 AM

QUOTE(/M/ @ Jun 28 2012, 07:11 PM) View Post

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Just to show I've been up to something; Here's a screenshot of an old screen with a new overcast-ish palette.

Freakin' awesome. I actually kinda like lower contrast palettes.

#3088 Supindahood

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Posted 29 June 2012 - 01:22 PM

QUOTE(Marco @ Jun 28 2012, 04:05 PM) View Post

Im gonna have to disagree with you. I can see what you mean, but it's texture, full 8-bit


Alright, I just prefer a low color count. icon_smile.gif Your textures look a lot like Minecraft!

QUOTE(/M/ @ Jun 28 2012, 05:11 PM) View Post
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Looks good, I would change either the trees or the forest brush so that they both are within the same style. Is the grass from the Mana games, by the way?

A minor thing: The MC trees are actually not supposed to be placed that close to each other. In your bottom left corner, I'd move the lowest regular tree one tile down. (You might have to move the pine tree a tile down, too.)

Edited by Gonken, 29 June 2012 - 01:29 PM.


#3089 King Harkinian

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Posted 29 June 2012 - 01:37 PM

QUOTE(Dragonite @ Jun 28 2012, 05:41 PM) View Post

I'd say get rid of the bottom two fairy statues and pillars. Plus, it appears to be a lively place, so why not add some animals like rabbits or butterflies? I also don't really like the red color of the building, but this is just my opinion. icon_smile.gif



QUOTE(Marco @ Jun 28 2012, 05:58 PM) View Post



Too symmetrical. The high, bright colors don't really take keen to my eye. It seems you crammed everything you could in thar.



How's this?
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I did a lot of the things the Dragonite suggested, the animals believe it or not would not work for this screen, however that is because of something plot related. Marco, I took a few of your suggestions, and made the screen a little less symmetrical (btw, it is supposed to make a triangle), and I simplified a few things to make it look a little less crammed.


#3090 Tree

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Posted 29 June 2012 - 01:38 PM

Get rid of some, (or all) of the flowers and you'll be good icon_wink.gif


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