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What did you accomplish in ZC today?


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#3061 Jaydeadone

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Posted 12 May 2015 - 10:45 AM

I made my first custom enemy... A one eyed, green, Jaba the Hutt looking guy.  Pretty cool...



#3062 LikeLike on fire

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Posted 14 May 2015 - 08:28 AM

i need someone to help finish/adopt some quests.  ones that are almost broken(subscreens)

and lack of coherent dungons.



#3063 Jaydeadone

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Posted 14 May 2015 - 10:30 AM

i need someone to help finish/adopt some quests.  ones that are almost broken(subscreens)

and lack of coherent dungons.

Sure,

Sounds like fun.

just tell me what you need.

 

J~



#3064 SkyLizardGirl

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Posted 15 May 2015 - 11:45 PM

124_nofdqi.png      

   ^ I Accomplished more expanded overworld. (Plus+  Am considering using some Odin Sphere sound effects.*)   

Spoiler
  

  ^The tree-bases you are seeing above i am now more inspired by Tales Of Phantasia Snes rpg maker based over-trees expansion in making my very own unique sets of tiles. I shall get there eventually soon

however, am having quite a bit of trouble with the limits of Zelda-classics color setup being limited to just that: what i have in my pic up above.

 

Also considering more sideview forests-based tropical-XXX17 overworlds in this manner.  

 

I cannot dialogue-deluge what the meaning of Tropical-XXX17 actually means:  it's actually a secret.'

..


Edited by SkyLizardGirl, 16 May 2015 - 01:02 AM.

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#3065 Erdrick

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Posted 16 May 2015 - 12:16 AM

I got done with the first four levels' main portions today. That'd be the doors, room order and an idea where the dungeon items will go, barring the Boss keys which I already placed.

 

Now I have to populate them with enemies, blocks and items.


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#3066 Binx

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Posted 16 May 2015 - 04:16 AM

Adapted my character tiles for the first "bosses" of the game (the first "Boss" fight is against the three characters you didn't choose, all at once) and threw together a quick room to test them:

 

output_PwMT9c.gif

Not the worst I've done, at least.

 

EDIT:Just noticed I forgot to add the shield tiles tothe "up" sprites for the warrior,I'll fix that.


Edited by Binx, 16 May 2015 - 04:19 AM.

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#3067 TheRock

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Posted 16 May 2015 - 03:37 PM

Finished Level 4 that feels way bigger then it actually is. This is for a quest that will be out hopefully in the next weak.



#3068 KingPridenia

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Posted 16 May 2015 - 11:14 PM

Fixed the error where some of my enemies would change colors with Link. To my surprise, I had the wrong color set used; I was supposed to use CSet 5, NOT CSet 6's greens in Koten. However, the yellowish-orange color doesn't get wonky. Also since the palette change, I had to fix my Magical Sword since the inventory icon was a different color than the sword itself.


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#3069 BigJoe

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Posted 20 May 2015 - 08:54 PM

Got 2 of the Phases of my Phantom Ganon fight done. Removed video because I want there to be more of a surprise. :D


Edited by BigJoe, 21 May 2015 - 12:05 AM.

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#3070 TheRock

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Posted 21 May 2015 - 10:21 AM

Finished Link's Adventure in Block Land.


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#3071 Yloh

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Posted 21 May 2015 - 10:24 PM

I can finally say that Level 6 is done!!!

 

I also added an opening cut scene at the very beginning of the game.

 

The tutorial level is an actual tutorial level that explains what to do in my fun house.

 

Modified older area in my game to give them more flavor.


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#3072 peteandwally

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Posted 22 May 2015 - 08:21 PM

I picked up my quest project again, adding a few enemies.


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#3073 Moosh

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Posted 23 May 2015 - 07:49 AM

 

I made a minigame. But let's be honest, everyone's gonna be focusing on that background more than the minigame itself. Sky areas, I love 'em.


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#3074 symbiote01

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Posted 23 May 2015 - 08:11 AM

Opened ZQuest for the first time in months after an epiphany I had- trying to fix my semi-broken bomb flowers.

 

Now they're fully-broken.

 

I went-

-from a global script that processed bomb flowers one-at-a-time when you step on them (meaning if you step on more than one before the first goes off, it isn't triggered); it worked but was clunky- and I discovered it prevented other parts of the script from running while it was doing its thing.

 

-to a global script that calls up a FFC script only when bomb flowers are detected on a screen (it only does this one time upon screen entry).  The FFC script is supposed to search the whole screen every frame for specific bombflower-related combos as they're cycling through (a four-combo cycle), adding sound effects and a burning fuse when it gets to the appropriate combo, and forcing an explosion when it gets to the end of the combo cycle, and turning itself off when all the bomb flowers are gone.  Only for some reason, it never detects the combos in question.



#3075 Sheik

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Posted 23 May 2015 - 12:21 PM

Just watched that video, Moosh. Really fun stuff you got going there, good job. I like that the guy is a Moblin, too.!




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