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The Official Quest Screenshot Critique Thread


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#3016 Jared

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Posted 16 June 2012 - 03:15 PM

QUOTE(Marco @ Jun 16 2012, 03:12 PM) View Post

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Working on my DoR skills. I don't cram everything into a screen, so in my eye, the open flow is quite pleasant.

Ventus: That Classic screen is okay in concept. Nothing to complain about but the green. It's not...fitting to the cream ground color.

It looks good. But you used the grass wrong. You're normally supposed to cover up the basic grass tile with the 4 "detailed" ones.

#3017 trudatman

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Posted 16 June 2012 - 05:18 PM

isn't that happening in some spots, like around the mailbox, and therefore intentionally being used sparingly for a neat effect? maybe I am not understanding. I think the screen is very nice. because it is the critique thread, and I should examine it in hopes of perfection, I want to say that I think the grasslessness should extend like a path worn to the steps of the treefort.

also, I feel like maybe we should generally indicate (or better yet, indicate and link to) the tileset or rip sources and and also explain the level of customization of the tiles used. like:

[image goes here]
"Link's House in Example Village"
DoR with reshadowed tall objects and a new mailbox tile

I'm not suggesting that is what the last shot shared is, but I am curious about this stuff for almost every screen I see. also, I think that naming the shot would help with load times and thread clutter, if responses referenced the title rather than quoting the whole post when folks just want to declare that they like a screenshot. that might cut down on the fun aspects of reading misinterpreted concepts, though. "I love that high-diving donkey act screenshot, Furion!"

Edited by trudatman, 16 June 2012 - 05:36 PM.


#3018 nicklegends

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Posted 16 June 2012 - 06:47 PM

QUOTE(Jared @ Jun 16 2012, 01:15 PM) View Post

It looks good. But you used the grass wrong. You're normally supposed to cover up the basic grass tile with the 4 "detailed" ones.

I dunno; I think it looks good as is.

#3019 Orithan

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Posted 17 June 2012 - 02:53 AM

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This was orignally intended for SotW, but it felt medicore, so I posted here instead.
Comments and or Critique:

#3020 Marco

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Posted 17 June 2012 - 09:10 AM

QUOTE(trudatman @ Jun 16 2012, 04:18 PM) View Post

isn't that happening in some spots, like around the mailbox, and therefore intentionally being used sparingly for a neat effect?


Yes, I did that thar. I don't believe DoR must have the assload of detail that the majority use on every screen. While my screen does have a handful of ground detail, overall it is still open and flows well.

OrinXD: The problem with DoR is that it's so beautiful it takes room which generally doesn't exist in ZC or isn't made by the quest designers. Your screen is okay in concept, however I feel splitting the screen into a southern part of that river edge and a north part. Thus you may have more room, space, and everything isn't forced into a single screen.

Edited by Marco, 17 June 2012 - 09:12 AM.


#3021 Omega

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Posted 17 June 2012 - 12:32 PM

These are a bit old, but I never posted them. Figured I would for the fun of it.

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Edited by Franky, 17 June 2012 - 12:33 PM.


#3022 Tree

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Posted 17 June 2012 - 12:39 PM

OMG I am so freakin jealous right now!

Those cave tiles are just amazing and the way you used them are top-notch! I just love everything about these shots. Please, keep up the amazing work icon_smile.gif

#3023 aaa2

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Posted 17 June 2012 - 12:50 PM

QUOTE(Marco @ Jun 16 2012, 01:12 PM) View Post

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Working on my DoR skills. I don't cram everything into a screen, so in my eye, the open flow is quite pleasant.

Ventus: That Classic screen is okay in concept. Nothing to complain about but the green. It's not...fitting to the cream ground color.

I think those three dirt tiles (second lowest row in the middle of the screen) are not supposed to be used like that. The rough cut at the left side of those will give a clue for that. If you just replace them with regular dirt the screen will look much cleaner.

#3024 Omega

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Posted 17 June 2012 - 12:59 PM

QUOTE(Keiichi123 @ Jun 17 2012, 10:39 AM) View Post

OMG I am so freakin jealous right now!

Those cave tiles are just amazing and the way you used them are top-notch! I just love everything about these shots. Please, keep up the amazing work icon_smile.gif
Thanks buddy. icon_smile.gif Here are a couple more screens I was messing around with, though not as sharp as the others I'd say.
It was mainly a tile combination test to see if I could add another unique tile set to my quest. With a bit of work it should be possible.
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#3025 Tree

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Posted 17 June 2012 - 01:04 PM

Again, beautiful! I love the RPG styled dungeon walls. Kinda reminds me of the Golden Sun dungeon interior. Good job again icon_thumbsup.gif

#3026 Shane

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Posted 20 June 2012 - 04:42 AM

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"Deep Woods (It's a little bit deep!)"

Aiming for a GB style design (but I intend to break it here and there), but I'm open for suggestions. icon_smile.gif

Edited by Shane, 20 June 2012 - 04:43 AM.


#3027 The Satellite

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Posted 20 June 2012 - 04:50 AM

As I've said in chat, something seems off about the chest's lid, and the ALttP rocks should probably be demade a bit to better fit in, but otherwise, looks pretty good. icon_thumbsup.gif

#3028 Shane

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Posted 20 June 2012 - 04:54 AM

Yeah, I'll see what I can do about the chest and rocks. Thanks TS. icon_smile.gif

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Revised palette: yay or nay?

Edited by Shane, 20 June 2012 - 05:34 AM.


#3029 Moon

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Posted 20 June 2012 - 04:40 PM

I'd have to say yay. icon_smile.gif

Suggestions and or comments?
http://i1182.photobu.../zelda004-7.gif

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#3030 MoscowModder

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Posted 20 June 2012 - 05:16 PM

Those GB (?) bushes don't fit at all. Besides that, it's a good and remarkably detailed classic screen.


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