Where did you find that image, btw?
It's just a still frame from the gameplay video.
Posted 08 December 2014 - 04:30 PM
Where did you find that image, btw?
It's just a still frame from the gameplay video.
Posted 09 December 2014 - 08:45 PM
The map zooms out further.
...ok. So um
Does anyone see Alttp/ALBW's bodies of water connecting to what appears to be Lake Hylia here? I kinda think I do. And again, if that is Labrynna over yonder, it might prove some geography theories.
Edited by King Aquamentus, 09 December 2014 - 08:48 PM.
Posted 09 December 2014 - 11:31 PM
I seen the new video of the game, Zelda Wii U is looking pretty good. It might justify me buying one "Maybe". But I do like the idea of having an open world Zelda again like the original game.
Posted 17 December 2014 - 09:40 PM
Shigeru Miyamoto says that the world of The Legend of Zelda on Wii U will be larger than any previous game. But just how big? Apparently the entire map of the size of Twilight Princess will only encompass one area in the upcoming Wii U title.
Miyamoto explained in a recent YouTube interview, translated by Nintendo's Bill Trinnen, that even though Zelda game's have always been about exploration, "Because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of the Wii U, what we did is we first started by saying, 'Let's see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area in the game."
Edited by HavoX, 17 December 2014 - 09:40 PM.
Posted 17 December 2014 - 10:10 PM
Zelda U looks like a really good game! ![]()
Posted 17 December 2014 - 10:10 PM
Guys, I'm so flippin' excited for this, you don't even know.
Posted 18 December 2014 - 08:35 AM
Now that's some pretty interesting stuff. I really like the idea of having a gigantic overworld, maximising overworld exploration. I'm pretty damn hyped for this.
Posted 18 December 2014 - 08:46 AM
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And I predicted (before the first trailer was even announced) it would be twice the size of Twilight Princess's overworld. Dayum.
On a side, minor note, after playing Shadow of the Colossus once more, I realized there's a lot of similarities with some gameplay mechanics. But honestly? Who does it best is better than who does it first -- and I think Nintendo will easily do it best. ![]()
Posted 18 December 2014 - 10:10 AM
Confirming the size is one thing...now they need to confirm just what's in it. Having an overworld THAT large, but nothing worthwhile to explore/raid/check out/etc will just create a shitload of deadspace.
Posted 18 December 2014 - 10:15 AM
Eh, don't worry, it'll be fine. It's not like Nintendo's ever screwed up before and made a giant empty overworld that was big just for the sake of being bi-Confirming the size is one thing...now they need to confirm just what's in it. Having an overworld THAT large, but nothing worthwhile to explore/raid/check out/etc will just create a shitload of deadspace.

Posted 18 December 2014 - 10:24 AM
I don't mind if landmarks or main areas are spaced out and are only an occasional thing. A bunch of ruins here, some enemies there, a village five minutes away... I don't want to look under every rock just to find something and feel like I'm getting no where on this adventure to a dungeon or a village. Sometimes "empty space" helps you feel like you're traveling a world rather than have the world come to you. Sometimes things are meant just for scenery and transition. The sense of discovery can fade easily in a huge world if everything had a purpose other than transition. But hey, that's just me.
Miyamoto has hinted in the gameplay footage things change slightly, such as apples growing on random trees. Miyamoto pointed out he saw apples growing on trees during his playthrough of the game (or at least, he's just advertising things change on the overworld). I'm going to give Nintendo the benefit of the doubt. If we see transition, "empty spaces",

We still have other things like dungeons, and whatnot. There will be secrets and sidequests, they are Zelda traditions after all, but expecting to see a secret under every rock and tree would become too repetitive, especially considering the grand scale of the world.
Edited by Shane, 18 December 2014 - 10:26 AM.
Posted 18 December 2014 - 10:30 AM
Now I'm not saying every tree and every rock needs a purpose, but it shouldn't get to the point like Ocarina of Time or WindWaker where you rubber band the analog stick forward and go eat a sandwich, to wait until you arrive to where you need to be, because there's nothing to do inbetween.
If that ends up happening with this game...with as large as the overworld is claiming to be...you'll be pretty full off of sandwich breaks.
There's no better example for the Zelda games than ALTTP and the Oracle games. Plenty of things to find just by poking at some things and exploring, without there being a lot of deadspace. Minish Cap had it great too, especially with the Kinstone system, that quite literally made every bush and every rock useful.
Edited by Koh, 18 December 2014 - 10:32 AM.
Posted 18 December 2014 - 10:36 AM
I'm pretty certain there was stuff to do in between traveling places in Ocarina of Time and Wind Waker, especially in the latter. But to each his own I guess. :V
Posted 18 December 2014 - 10:41 AM
There were definitely holes in the ground. Randomly. With occasionally useful things.
No, I actually have grown to greatly dislike the OoT overworld. At the time it came out it was visually impressive and gave you a sense of scale, but I don't think it holds up very well today. The game itself certainly does, but the overworld just doesn't work for me.
Posted 18 December 2014 - 10:51 AM
Fair enough. I can understand how OoT's Hyrule Field can be a bore. I was more defending WW's ocean if anything. Because while there's not a lot of stuff going on when sailing to an island... there's certainly enemies, mini-bosses, watchtowers, platforms, mini-dungeons and other cool things. But if that's not enough to make a ocean fun, I don't know what will then. ![]()
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