Avatar Above You [28 YOU NINCOMPOOP]
#286
Posted 19 January 2013 - 05:40 AM
#287
Posted 19 January 2013 - 10:32 AM
<--.
#288
Posted 19 January 2013 - 10:33 AM
Edited by Moosh, 19 January 2013 - 10:33 AM.
#289
Posted 19 January 2013 - 10:38 AM
Your walk cycle looks less like walking and more like flailing its arms around while sliding on its belly.
I kept it at 2 frames from the base of the original xD. If I made it three, it could be smooooooother.....hmm.
Someone should go stand in the center of that, and see what happens.
#290
Posted 19 January 2013 - 10:41 AM
My face when someone is standing in the center of my 3D graphing program...
Edited by Moosh, 19 January 2013 - 10:41 AM.
#291
Posted 19 January 2013 - 10:55 AM
*Updated the animation over there <--. SMOOTHNESS~*
#292
Posted 19 January 2013 - 11:05 AM
Edited by Moosh, 19 January 2013 - 11:05 AM.
#293
Posted 19 January 2013 - 11:32 AM
#294
Posted 19 January 2013 - 12:08 PM
Is this for ZC? I don't think the perspective matches the shadow very well nor does it match ZC's shadow drawing to my knowledge.
Nope, it's for the lulz =x. Though I see what you mean. I'd just have to bring the back legs down, and not use the GBC Zelda's broken perspective. EDIT: Fixed.
This must be the grandfather octorok, since all thereafter only have 4 legs.
Edited by Koh, 19 January 2013 - 12:23 PM.
#295
Posted 19 January 2013 - 02:12 PM
#296
Posted 19 January 2013 - 03:30 PM
Edited by Koh, 19 January 2013 - 03:30 PM.
#297
Posted 19 January 2013 - 03:52 PM
#298
Posted 19 January 2013 - 05:05 PM
#299
Posted 19 January 2013 - 05:10 PM
#300
Posted 19 January 2013 - 06:26 PM
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