I thought you beat LoH:IU a long, long time ago Dimi?
I think I beat IE; never beat IU. I doubt I actually beat IE without cheats, though; I don't remember the playthrough but I almost certainly didn't have the patience or skill back then that I do now. Either way, there's now no question that I have beaten it without cheats.
Anyway to answer your queries. The quest is definitely intended as beatable. Maybe there's a bug with 2.55 or the later versions of 2.53. LOH:IU has been painstakingly tested in one of the earlier versions of 2.53, but its not the final one. To prove that everything is possible I made a playlist on youtube. See: https://youtu.be/Yjkgi5GSURI
Care to show me a video or screenshots of the room that you say won't let you win? As far as I remember the only room with a triforce and a jinx cure that won't let you go through the left door is fortress 7. And its intentional that you can't got through the left door on that screen, but you can still pick up the triforce if you know a neat trick. You were never meant to go backwards with an item cure in fortress 7.
I was indeed talking about fortress 7. ...you're meant to fight the goriyas with full health and sword beams!? I cleared out the entire gauntlet both left and right, then candle boosted out and made my way to the goriyas and killed them with silvers. I thought that's why there were so many item jinxers; to screw you on the return trip.
Of course things are rehashed from the original. What would you expect when the title is the same except for the insanity unchained part of it? Its supposed to be an improvement on the original game - namely scripting which was absent in the original.
I suppose; though it's a damn shame cause there's a lot of cool stuff, but then the old fortress 1 and 6 come out to rear their ugly head. The armos room is still terrible; I remember you saying somewhere that they were that way cause you couldn't force them to be a single step speed? To quote the ZC Wiki: "Armos: The enemy randomly (one in two chance) uses a different step speed when it spawns. Also, if its Anim. is "Armos (4-Frame)" then, if it uses the alterntive step speed, its tile is incremented by 20. Walk Attribute determines the alternative step speed the enemy can use." If you wanted to be cruel, you could force every single one to be the faster variant; if you can/want the player to dodge the armos even if all of them are fast, you should take the RNG out of the equation entirely and force it to be the meaner variant. If you think the faster ones are undodgeable, then you could force them to be slower.
The door leading of the map in fortress 5 is just a decoration. Don't worry about it.
Ah, okay.
Fortress 7 is supposed to be the hardest fighting sequence in the game - even harder than fortress 9. Hence the difficulty is in the shop. Its designed to mimic the world of business which is mean, unforgiving and brutal. Each enemy is a customer and they will pay you money when you kill them and collect the rupees. You use these rupees to pay your supplier for jinx cures, bombs and health. If your income is greater than your expenditure, then your business is profitable and you will eventually be rewarded with the triforce. In such a scenario, you need to constantly serve your customers and spend very little on your supplies. Are you a good enough soldier to manage it? Too many mistakes and you'll go bankrupt and have to restart.
The difference is that you don't get a restart in the business world, you just fail and become poor. Merciful James...
Isle of Rebirth wasn't designed to be played with 3 hearts I think. Anyone can artificially make a game hard by putting artificial restrictions but will it be a "fun" hard? Will it still be possible? LoH:IU is impossible with 3 hearts. I already know one room you'd never beat in a million years with 3 hearts.
I wonder now... I might have to try it sometime.
Edit: I don't think it's possible to beat it with 1 heart because of the dodongo on spike rooms being mandatory (including level 9's one) plus the triforce in 8 and 3 requiring multiple damage boosts. That said...
Anyway, well done on beating LoH:IU. I offer you my congratulations.
Thank you.


