Terraria!
#286
Posted 16 December 2011 - 07:23 PM
In my experience, failed boss summons (apart from Skeletron, as I metioned above) did nothing whatsoever, so I assume you are alright if you try to summon the Snow Legions after December.
#287
Posted 29 December 2011 - 02:06 AM
The Dao of Pow is complete rape when farming statues on Blood Moons. I recorded its complete chaos. Should I acquire 2 more fish statues, the amount of money made would shoot up
#288
Posted 31 December 2011 - 01:48 AM
Well, I just defeated the Destroyer and the Twins. Now all I've got left is Skeletron Prime.
...
Oh dear lord, this is gonna be a long day.
#289
Posted 02 January 2012 - 05:30 PM
#290
Posted 02 January 2012 - 06:10 PM
I wonder if I wish that bosses should be affected by lava. Think about what that would do to the battles.
We still on, Saturday, for the Wall of Flesh?
#291
Posted 02 January 2012 - 06:16 PM
#292
Posted 05 January 2012 - 02:43 PM
I just spent half a day making this one big tunnel and I still haven't reached the Underworld/Hell. I wonder if I ever get bored to this game... The worlds are so huge and there are millions of possibilities of what to do and how to proceed. Bye bye real life.
Edited by Peteo, 05 January 2012 - 02:45 PM.
#293
Posted 05 January 2012 - 03:48 PM
Eagerly awaiting Redigit's next Dev post. I doubt it'll come any time soon, though. I don't know whether or not they're going to pull out tiny updates, or go for a full-out version 1.2 in another half a year or so.
#294
Posted 06 January 2012 - 11:40 PM
Nathaniel: Thanks for the guide! I managed to beat Skeletron Prime a few days ago. I dunno why, but for some reason, the Twins were the easiest for me. They were the only ones that didn't hand my ass to me two or three times before I killed them.
About Terraria. Redigit's last project, Super Mario Bros. X, ended at version 1.3, after about a year and a half of development. (He also later made a fake cease-and-desist to cover himself, but that's another story.) Redigit makes great games, but when one of 'em stops... BAM! No warning whatsoever. (He literally announced its cancellation over the chat in the middle of the day and spoke nothing of it again, until he said a few months later that lawyers gave him a cease-and-desist over the phone. He later announced it was a hoax.)
Anyhow, that aside, Terraria does have a larger audience than Super Mario Bros. X. Also, admitting to lying probably DID require some maturity on Redigit's part, so I doubt he'd end it totally abruptly like he did with Super Mario Bros. X. Well, that's what I hope.
#295
Posted 07 January 2012 - 01:17 PM
#296
Posted 22 January 2012 - 06:34 PM
Alright. It's just languages and four minor bugs (two of which are only relevant to multiplayer modes), so no major changes or new content. Nice to see something though.
#297
Posted 22 January 2012 - 07:51 PM
#298
Posted 07 February 2012 - 06:16 PM
One thing I don't quite get is how I killed the Wall of Flesh, tried to summon it again, and it didn't appear...
#299
Posted 07 February 2012 - 07:12 PM
Not really sure why the Wall of Flesh wasn't summoned. Did you summon it in the middle of the map, in the Underworld? Was it a deep pool of lava?
Oh. From the wiki:
#300
Posted 07 February 2012 - 09:59 PM
I've started playing this game and DAMN it sure is fun!
One thing I don't quite get is how I killed the Wall of Flesh, tried to summon it again, and it didn't appear...
When the Wall of Flesh is summoned, your guide is immediately killed. When you tried to summon him again, he probably didn't because a new guide had not arrived on your world yet. You can't summon the Wall of Flesh unless you have a guide somewhere on your world.
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