What did you accomplish in ZC today?
#286
Posted 27 July 2011 - 09:43 PM
But hey, it's progress, and that's something.
#287
Posted 28 July 2011 - 12:57 AM
I finally finished my first temple!
Wahoo!!! That officially means about 1/4 of my quest is done!
Soon, I'll finally be able to officially announce it
#288
Posted 28 July 2011 - 03:51 AM

Yeah it doesn't look like a village but it's in the village and it's the entrance to the intro level I spoke of early today.
But first he needs to find a slingshot win the prize (bombs) at the slingshot mini-game and blast the rocks that are seal the entrance.
Edited by Midnight_King, 28 July 2011 - 04:30 AM.
#289
Posted 29 July 2011 - 09:17 PM
built half of Level 3
Added new scripts by Blackbishop89
Thats all:)
#290
Posted 29 July 2011 - 09:25 PM
Well done a lot today
built half of Level 3
Added new scripts by Blackbishop89
Thats all:)
Wish I could figure out how to make wizzrobes ignore gravity so I can give you another script.
EDIT: I managed to reach another scripting milestone just now. I wrote over 5 functional scripts which are in the database in the last 24 hours.
Edited by blackbishop89, 29 July 2011 - 10:57 PM.
#291
Posted 30 July 2011 - 05:36 AM
Beware! This map will get big it's only showing the screens I finished!
Anyways I found a good theme for my village roo.
Also planned the villain of the game. His name is Seymour, the ancient demon. He will be met at the beginning of the game and can be seen many times throughout the game and will act as the first boss.
Fun Fact: This area is a revision of my first (and horrible (called Journey to the Midnight Castle)) ever quest's Wooden Village. But the gameplay is completely ground up.
Edited by Midnight_King, 05 August 2011 - 08:50 AM.
#292
Posted 30 July 2011 - 02:36 PM
The Floormaster is coming for you! That's right, I made a Floormaster that grabs you, drains health, and splits into 3 regrowing Minimasters. I just love the new enemy editor.
#293
Posted 30 July 2011 - 02:51 PM
Also, NTCC is getting more and more playable. Before it was just an empty shell of overworld screens and now interiors are almost completely set, midis are being placed, npcs all over the world who can talk. Enemies should come next, along with other things like cutscenes and storyline things. It is as if I had done nothing before, but the quest is growing so rapidly, suddenly. It's a likable workstyle at this point, but when I was just making overworld screens it became kinda boring.
So that's it.
#295
Posted 03 August 2011 - 07:21 AM
This should be pinned for justice
#296
Posted 03 August 2011 - 03:18 PM
Edit note: From a rough play after this post was originally put up...I found an error in the ice Palace that will not let you go back because of a missing flag. Will update as soon as possible....8/3/11 710PM
Edited by DigiPro31279, 03 August 2011 - 06:10 PM.
#297
Posted 03 August 2011 - 03:55 PM
#298
Posted 03 August 2011 - 06:14 PM
thats all.
...man i have zquester's Block.
#299
Posted 05 August 2011 - 08:10 AM
#300
Posted 05 August 2011 - 08:27 AM
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