Zelda Modern
#286
Posted 21 July 2010 - 12:55 PM
#287
Posted 21 July 2010 - 03:28 PM
Well, this thread is for public suggestions and discussion, not any actual finalized decisions. Rest assured, we won't argue forever. Other discussions are happening via PM and whatnot.
#288
Posted 21 July 2010 - 07:32 PM
Well, this thread is for public suggestions and discussion, not any actual finalized decisions. Rest assured, we won't argue forever. Other discussions are happening via PM and whatnot.
They are? I wonder why I haven't been receiving any.
#289
Posted 25 July 2010 - 08:44 PM
Well, this thread is for public suggestions and discussion, not any actual finalized decisions. Rest assured, we won't argue forever. Other discussions are happening via PM and whatnot.
Cool, be sure to tell us what you end up deciding to do
#290
Posted 25 July 2010 - 09:19 PM
Should we have a vote on which scripting language to go with? There are so many good ones; we could argue forever on little nuances of them and IMO we really could use most of them without a real problem.
Python or Perl. End of discussion.
Being a programmer myself, I'm willing to contribute to this, though I don't know if I'll be of much assistance for anything far from bug-fixing, optimizations, and general feature-creep.
#291
Posted 26 July 2010 - 01:03 AM
...
..
...
... http://www.cliki.net/SBCL !!!
It is decided.
It is a beautiful language. The syntax is really very easy. To move Link up all you have to do is this:
(def move y (dist)
if
(declare (type single-float y))
do
(setq y@ (qreffloat->(the single-float (+ ((player["link"](arg["x"]))(pfloat) getq))))
then
let
setv y (cr (y) + (dist))
end
end
end)
So who wants to volunteer to be a script tester?
Edited by Gleeok, 26 July 2010 - 01:06 AM.
#292
Posted 26 July 2010 - 01:31 AM
#293
Posted 26 July 2010 - 04:32 AM
Words cannot describe how horrid that is. Good one.
Notice the very special keyword "then". Without it your computer wouldn't no what to do next so it might freeze. So always remember to use "then" wherever possible.
The only tradeoff is it's only the slowest scripting language ever created. It's worth it to get that syntax though.
Edited by Gleeok, 26 July 2010 - 04:35 AM.
#294
Posted 26 July 2010 - 08:10 AM
Care to try again?
#295
Posted 27 July 2010 - 06:27 AM
Somehow, I don't think sarcasm suits you Gleeok.
Huh? I thought that was a classic Gleeok post there.
Care to try again?
OK, I will try:
We are actually using the C++ syntax AngelScript. (It's a really nice engine) ..However, It has been decided that 'a','e','i','o','u', ..and sometimes 'y', are now whitespace automatic keywords!! (Awesome!)
Unfortunately the by-product of this new great feature means that you can no longer use these letters at all. Not even in comments or other built-in keywords. So it would look like this:
clss Mclss : pblc Bs //nhrt frm th bs clss
{
a f;
e g;
i fnctn( nt p, flt t )
{
rtrn (i)(p<<t/2);
}
}
As you can see this saves LOTS of key presses!!
#296
Posted 27 July 2010 - 08:10 AM
Alright, I think I get the point. No decisions have been made yet, and we do have to decide...hopefully within a month I guess.
#297
Posted 27 July 2010 - 11:57 AM
#298
Posted 27 July 2010 - 02:48 PM
#299
Posted 27 July 2010 - 03:45 PM
#300
Posted 27 July 2010 - 09:31 PM
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