Edited by Alestance, 14 October 2008 - 04:23 PM.
The Official PZC "Lounge" Interaction Thread Engine #1
#286
Posted 14 October 2008 - 04:22 PM
#287
Posted 15 October 2008 - 05:52 PM
#288
Posted 15 October 2008 - 11:36 PM
Got to Ballos' final form. Had 40 health. Got on to the eye. Ran out of missiles. Died. If I would have had only 4 or 5 more missiles...
EDIT: GOT IT!!! Woot!
#289
Posted 16 October 2008 - 02:57 PM
2:33 time
Infinite Booster - Very few safe places to stand, but look, you can fly for ever!
Edited by Alestance, 16 October 2008 - 03:17 PM.
#290
Posted 16 October 2008 - 03:27 PM
#291
Posted 16 October 2008 - 04:48 PM
Alestance: No Nikamaru Counter for me.
#292
Posted 16 October 2008 - 09:58 PM
#293
Posted 17 October 2008 - 05:17 PM
I realized how unorganized, badly desinged, and cramped it is. I don't know, it seems like repairing it would be absolutely pointless.
But that's not going to stop me from making Liberation of Skanteron.
I've decided that I'm going to recreate it in a new qst file, while using the old one as the blue prints for building it.
And I'm not exaclty going to be making the game itself, it will basically be a preparation for when I'm actually ready to make it. (Which will be after I finish The Underworld)
Anyways, it will use the Adventure Tileset as it's base tileset, and it will be using extra tiles and palletes from the Evil Tileset V2, and of coarse some other miscellaneous tiles and palletes from other tilesets.
In other news, I'm finally using the PZC Lounge. IT'S ABOUT TIME!
#294
Posted 18 October 2008 - 04:25 AM
I just love the humour like when Lucas gets told by his dad "Imagine something called a B button."
#295
Posted 18 October 2008 - 06:18 PM
#296
Posted 18 October 2008 - 06:23 PM
I've been working with HTML, CSS, and JavaScript for ... a week, now. And I've got ... well, not a terribly substantial little site going, but, it all works.
#297
Posted 18 October 2008 - 11:08 PM
Anyways, I spent three and a half (somewhat frustrating) hours teaching a friend of mine how to use 2.10's Zquest. I had him use the original Pure tileset as a basis. He still has trouble, but he might join Pure if he gets the hang of it (maybe...)
And Noir, what does "defenestrated" mean?
#298
Posted 18 October 2008 - 11:47 PM
noun formal or humorous
the action of throwing someone or something out of a window.
DERIVATIVES
defenestrate |-ˈfenəˌstrāt| |diˈfɛnəˈstreɪt| verb
ORIGIN early 17th cent.: from modern Latin defenestratio(n-), from de- ‘down from’ + Latin fenestra ‘window.’
#299
Posted 19 October 2008 - 12:16 PM
#300
Posted 19 October 2008 - 02:03 PM
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