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Item of the Month No.1: Free-for-All

Item of the Month Contest items poll

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Poll: Item of the Month No. 1

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Best Overall Item

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Most Useful for Quests/Questmakers

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Most Creative Item

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#16 grayswandir

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Posted 21 December 2015 - 01:16 PM

Just a quick note, you can alter how the aiming works. It's actually dependent on the bow you pick up, so you can, for instance, only allow straight arc shots with the first bow, and then let the second bow allow you to shoot diagonally like that. Open up the spoiler section for a quick list of the script arguments - that should give you a decent idea of its capabilities.

 

Just watched the video, I'm going to muck around with the items themselves some before I comment further.



#17 Deedee

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Posted 21 December 2015 - 01:26 PM

That aim bow looks sexy. 10/10.


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#18 MermaidCim

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Posted 21 December 2015 - 03:40 PM

Clock, Aim Bow and Patra Rod in order for me from Overall, Most Useful and Creative.

 

I beat all the quests. Struggled a bit with the Patra Rod/Gravity rod quests


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#19 Timelord

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Posted 21 December 2015 - 07:21 PM

I packaged all of the quest files in one ZIP archive. You may find it in the top post.



#20 Mani Kanina

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Posted 22 December 2015 - 04:19 AM

Do the downloads actually come with the script files so you can start using these things?
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#21 ywkls

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Posted 22 December 2015 - 09:46 AM

Do the downloads actually come with the script files so you can start using these things?

 

The only one I saw that didn't have it in the buffer was Dimentio's. Which is why I'm guessing that the script file was included in a separate link in his case and some others.

 

@ZoriaRPG- You want to add a note or rule that if an item is scripted, the script should be in the buffer rather than imported. That's the way EOTM is handled. By doing so, it keeps a person from having to download more than they want to. And it makes it easy to examine and adjust as desired.



#22 Timelord

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Posted 22 December 2015 - 07:46 PM

The only one I saw that didn't have it in the buffer was Dimentio's. Which is why I'm guessing that the script file was included in a separate link in his case and some others.

 

@ZoriaRPG- You want to add a note or rule that if an item is scripted, the script should be in the buffer rather than imported. That's the way EOTM is handled. By doing so, it keeps a person from having to download more than they want to. And it makes it easy to examine and adjust as desired.

 

That was supposed to be a rule. In fact, I remember it being a rule, but  might have accidentally removed it in the rules clean-up. I prefer to have scripts both in the buffer, and as stand-alone files for this, but I can really only require one, or the other.



#23 Timelord

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Posted 29 December 2015 - 08:53 PM

Most Unusual Item: Patra Rod

Item I'm Most Likely to Use: Essence Chain, or Heart of Ice.

 

Here are my thoughts on each item:

 

Aim Bow: This is a stunning effect, and a very cool concept. The problem I find with it, is that it is hard to aim. if you were going for a distance effect, like pulling a bowstring, you succeeded, but it makes it a bit clumsy to use at angles. Making the pointer 'float' instead of having it move back while the player presses a button might be a wise improvement. You could set it up as a script option.

 

Essence Chain: In terms of gameplay mechanics, this is absolutely divine. I would have liked to see it draw HP from enemies, and magic from Wizrobes, or things of that sort. My only complaint is that some of your loops seem to cause lag, but that was likely due to running the debugging

console while testing it.

 

Gravity Rod: It was rather difficult to gauge what I thought of this. The quest file didn't actually give any special ice/fire triggers, or puzzles on which to use it. As a weapon, particularly in that bullet hell, it did nothing for me. I resorted to using the Patra Rod to kill everything, as I couldn't survive long enough to use the Gravity Rod. :shrug:  It would make a nice puzzle mechanic, if so employed.

 

Heart of Ice: This is a nice little compact ice beam, both for overhead, and sideview. The test file shows some of the problems with using that sort of thing with ZC, as the ice vanishes when you leave the screen, so getting up even one screen was pretty much impossible. It's certainly fun, and useful for quests, and I may eventually use it meself.

 

Magic Clock: Sometimes, simplicity is beautiful. This is a perfect general-use item for puzzle-oriented quests. I do however see how it could be abused in boss fights.

 

Patra Rod: What can I say? I love the Cane of Byrna. The flaw here, is that it doesn't persist when changing screens. Otherwise, Ace.


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