Jump to content

Photo

Scripted (or Not) Enemy Ideas Needed


  • Please log in to reply
26 replies to this topic

#16 ywkls

ywkls

    Master

  • Members

Posted 04 September 2015 - 11:49 PM

With the help of Lejes, I was able to get the Big Stalfos script to work. I've also submitted tiles for it, the Big Gibdo and some other Zelda and Metroid enemies that I've ripped from Spriter's Resource.

 

Here's the Big Stalfos.

 

Big Stalfos

 

I'm working on the Wood Warden, but at the moment I've hit a snag so I may hold off on it until I get some of the others I have planned done.


Edited by ywkls, 06 September 2015 - 08:39 PM.


#17 ywkls

ywkls

    Master

  • Members

Posted 05 September 2015 - 04:45 PM

Scripted and submitted the Wood Warden. This is probably one of my most complicated scripts to date. The only part I wasn't able to get to work properly was to keep it immobile until you get near. Maybe later I'll be able to add that feature in.

 

I feel as if I am on a roll now... 

 

To anyone with interest in seeing new enemy ideas come to life; please feel free to make suggestions. I can always utilize fresh thoughts on these matters.


  • WindRobe and Mr.Butters like this

#18 ywkls

ywkls

    Master

  • Members

Posted 06 September 2015 - 08:44 PM

Here's a new one, a larger than normal Lynel. I adjusted the tiles I submitted to include the graphics I'm using for this.

 

Big Lynel

 

I still haven't gotten any good ideas for the Horsehead, Daira or Lizalfos. While I could just make them rather simple foes; I don't know if I want to.



#19 ywkls

ywkls

    Master

  • Members

Posted 11 September 2015 - 06:49 PM

Here' s a  big Moblin, inspired by these sprites.

 

Big Moblin 1.0

 

I think I may put him where the Big Lynel is now in my quest and maybe add a few more projectiles to his attack so he's a bit harder, since right now he's pretty easy.


  • WindRobe likes this

#20 ywkls

ywkls

    Master

  • Members

Posted 12 September 2015 - 07:54 AM

Here's a significantly enhanced version of the Big Moblin, who stops in place; becomes invulnerable and spins about while firing projectiles in four directions.

 

Big Moblin 2.0

 

For the mini-bosses I still need, here's a list of the areas they'll be in- fiery, icy and time-related.

 

A new idea for a boss to try came to me last night. It will be a giant turtle which is only vulnerable to super bombs at the start, though they don't hurt it. Once hit by one, its appearance will change to being on its back and it can be hit with the sword. After a few seconds, it will flip back over; then carom off the walls for a few seconds at high speed and be invulnerable while doing so. Then it will revert back to the first phase and you have to start the process over.


Edited by ywkls, 13 September 2015 - 03:58 PM.


#21 ywkls

ywkls

    Master

  • Members

Posted 12 September 2015 - 09:32 AM

And here's the first draft of the Giant Turtle. (In my game, I'm calling him Morla.) The only graphics I was able to find for him that I liked were from Super Metroid, so I don't have sprites for him moving up or down. (In fact, the only sprites I like are the ones for when he's closed up in his shell and bouncing around the room.)

 

Giant Turtle 1.0

 

He's going to replace the Big Wizzrobe Trio as the boss of Turtle Rock(since you get the Mirror Shield and Super Bombs there.) Here's a screenshot.

 

aeJtBUm.png

 

This leaves me with 4 mini-bosses and two final dungeon bosses left to create. Still lacking ideas on those, but I'm sure that I (or someone else) will come up with something.


Edited by ywkls, 13 September 2015 - 03:56 PM.

  • Jared likes this

#22 ywkls

ywkls

    Master

  • Members

Posted 12 September 2015 - 05:12 PM

Here's the rough draft for one of the final bosses for my current project. I don't have suitable sprites yet, or even an idea for one.

 

Twigleam 1.0

 

He makes the whole room dark except for a circle around Link and if you hit him with the wand's magic, he becomes vulnerable to the sword for a short period of time and the room lights up. Spews a gout of flame from time to time.


  • Jared likes this

#23 ywkls

ywkls

    Master

  • Members

Posted 12 September 2015 - 08:45 PM

Okay, here's a more finalized version of that boss, Twigleam.

 

Twigleam 2.0

 

And here's the new mini-boss for one of my dungeons. I call him Atlas, though he doesn't exactly carry the weight of the world on his shoulders. He does lob a large boulder at you.

 

Atlas 1.0

 

And lastly, tbe new boss for the final dungeon of my current project; the dawn-themed Aurora. It spews a circle of fireballs and periodically defends itself.

 

Aurora 1.0

 

I'll be adding the sprites to these to my Various Tiles submission.

 

That means I'm two mini-bosses away from having every boss and mini-boss in my quest being scripted! For reference, the ones I still need ideas for are as follows-one is in a Ghini-infest catacomb and the other is in a resort covered in ice.


Edited by ywkls, 13 September 2015 - 03:55 PM.


#24 Gabriel Baron

Gabriel Baron

    Medarotter Ace

  • Members
  • Real Name:Gabriel Baron
  • Location:Rio de Janeiro,Brazil

Posted 12 September 2015 - 09:49 PM

well,for that Ghini-infested catacomb,if you want a ghost,you could make one that disappears and reappears(while still being able to walk either as a normal walking enemy,or a ghini),And it could,like,Summon some more ghinis (if the summoned ghinis are special or not,up to you) and/or either cast some magic spells or have a fire breath.For the ice,you could make some kind of enemy that needs to be melted/have some of its ice melted before it is vulnerable to other attacks,and could also be able to freeze you and/or slow you down.


  • ywkls likes this

#25 ywkls

ywkls

    Master

  • Members

Posted 12 September 2015 - 10:21 PM

well,for that Ghini-infested catacomb,if you want a ghost,you could make one that disappears and reappears(while still being able to walk either as a normal walking enemy,or a ghini),And it could,like,Summon some more ghinis (if the summoned ghinis are special or not,up to you) and/or either cast some magic spells or have a fire breath.

 

The temporary-disappearing part would be easy. It is the summoning more foes that I like. I'm thinking of a variant on the Poe Sisters from OOT (which I already have sprites for). Basically, you'd have to face each one one at a time and which one was attacking you would be switched periodically. Each one would require a different weapon and attack in a different way. You would have to beat all four to win. 

 

I'll probably try to do this idea for my next quest, however. That's because I only want one large foe for this mini-boss. I'm thinking a revamped version of my Phantom Ganon script. (I've been dying to do this, anyway.) I'd probably make it where he summons a fake clone, then both rush towards you; but only one is real. (The other will not have any effect on you.) After that, it will circle you while it is invulnerable and spit out fireballs; then rush away and repeat.

 

For the ice,you could make some kind of enemy that needs to be melted/have some of its ice melted before it is vulnerable to other attacks,and could also be able to freeze you and/or slow you down.

 

I've got sprites for either a snowman or a large chunk of ice that's alive. Both would naturally be vulnerable to your Candle/Lantern. (You get the wand and magic book in this dungeon, but after you beat this mini-boss.) Maybe have it check for being hit by that weapon, then change vulnerability to something else (like the sword) and if I use the ice block; have it hop around the room.

 

Once I get these created, I'll post the results here.



#26 ywkls

ywkls

    Master

  • Members

Posted 13 September 2015 - 03:50 PM

Alright, here's the Cold Thwomp. (Lousy name, but I couldn't come up with anything better.) It jumps towards you and sprays out a bunch of ice chunks when it lands. Only vulnerable to the candle while on the ground.

 

Cool Thwomp 1.0

 

I'll probably add sprites for him to my various tiles once I get done with the other one.



#27 ywkls

ywkls

    Master

  • Members

Posted 13 September 2015 - 08:23 PM

Last one! (For now...) Decided against redoing Phantom Ganon at this point, since I'd rather create a new foe. So, here's Franky! (And yes, I know it was the scientist and not the monster who was called this, but  just about everyone has heard of both and will know what I'm referring to.)

 

Franky 1.0

 

I'll probably add the sprites for him, Cold Thwomp and any other foes I've yet to add to the Various Tiles sometime soon.

 

With that done, I'd like to remind anyone who reads this that I'm still open to ideas that I may develop in the future. I'm just not going to be focusing on this right now. If anyone wants to see some example quests of these bosses in action, I can add all of them (that aren't already there) to the database.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users