Your first section just depends on the people really. You may be more lax about the whole situation, but some other people would feel cheated, especially if they aren't given a cut. "They use MY characters/music/setting/etc. and make a bunch of money? And they didn't even pay me royalties!?" You have to understand both sides.... I personally wouldn't mind derivative works that are free, but if they're going to be sold, I want a cut for them using my ideas.
Understandable.
But even if the games were sold, it wouldn't take away from your sales unless it was a clone or a mod with extra features. The thing about creative works is that it isn't like toilet paper; you can't compare two creative works like you would two brands of toilet paper, and as such, two creative works aren't really competing with each other.
And then what about parodies? Those are completely covered under fair use and can even be sold even though, in a certain sense, they are derivative works.
Yes, inaction is just as much of an exercise of rights as taking action. However, it also hurts the companies chances of winning lawsuits for more escalated, but similar cases of copyright law violations. ... Being picky and choosy with violations of the law doesn't look good in the courts eyes. It's like that saying "If you let one person do it, you have to let everyone do it."
Not really.
I'm thoroughly convinced that in most cases, piracy and derivative works cost more to fight than they do to let happen. Every now and again, it is advantageous to crack down, but most of the time, you're better off just letting things slide.
Well, given the nature of AdSense, the amount of royalties would directly tie to the amount of revenue. Everyone earns a slightly different Revenue Per Thousand. I earn $0.50 per thousand views. Last I checked, Markiplier earns something like $9 or $10 per thousand views. So the royalties would probably have to be not just linearly scaled, but graduated similar to the US tax system (10% is a lot more detrimental of a cut when you're earning $200 a year from youtube than when you're earning $200 a day, and Nintendo stands to gain nothing by micromanaging percents of minuscule profits).
Here's an alternate proposition, though - what if we spread a trend for Let's Players to treat the games less as a backdrop and more as a product placement? If there were a tendency to recommend purchasing the games when they're deserving of the recommendation? Even if this doesn't catch on, I'm going to start doing this. If nothing else, it will make me feel better about my Let's Plays.
Honestly, that's exactly how I see Let's Plays in the first place. They also act as video walkthroughs.
Let's Plays are transformative works, much along the lines of tutorial videos for... well anything. The creator owns the rights to the original software, but does not own the rights to each byte of data that is allocated to the program. They do not own the usage situation- and that includes gameplay experiences.
EDIT: Remember that guy who did the tutorial videos for old people who can't use computers. If I recall, he sold his videos.
What about Machinima? I see nothing wrong with it. Red vs Blue became a marketing tool for Bungie.
People make money at MLG tournaments. That's okay by me.
At any rate, I see absolutely nothing wrong with posting gameplay videos and making money off them. I get where the gray area comes in, but really it's no different from having a clubhouse where people pay to watch you play video games.
Edited by Beefster, 05 February 2015 - 05:54 PM.

